Re: Spending Guild Influence
We now so far that our first priority will be to purchase Politics I followed by the guild emblem creator. (This will be quick and we need the emblem creator for the contest).
We have also discussed that purchasing the Guild Workshop after Architecture I would be the best idea for productivity.
Following Economy I and Art of War I, we have not discussed specifics but have talked about possibly aiming For Guild Armorer and Guilds Weapon contract in Politics.
After we have the emblem creator and the workshop, though, it is not completely decided in what direction we will head.
Kerstov and I discussed always having the 5% influence for 24 hours buff in one of our two build queues.
Personally, I believe that Politics, Economy, and Architecture should come before we start building in Art of War too much, but that is just my opinion. I would imagine the focus of the guild the first few days would be PvE, but who knows? I'm sure if there is interest in one particular upgrade or category, then the leaders will focus on that for sure :)
We have also discussed that purchasing the Guild Workshop after Architecture I would be the best idea for productivity.
Following Economy I and Art of War I, we have not discussed specifics but have talked about possibly aiming For Guild Armorer and Guilds Weapon contract in Politics.
After we have the emblem creator and the workshop, though, it is not completely decided in what direction we will head.
Kerstov and I discussed always having the 5% influence for 24 hours buff in one of our two build queues.
Personally, I believe that Politics, Economy, and Architecture should come before we start building in Art of War too much, but that is just my opinion. I would imagine the focus of the guild the first few days would be PvE, but who knows? I'm sure if there is interest in one particular upgrade or category, then the leaders will focus on that for sure :)