Spending Guild Influence

Sam Dreith

stitch

Re: Spending Guild Influence

August 23 2012
We now so far that our first priority will be to purchase Politics I followed by the guild emblem creator. (This will be quick and we need the emblem creator for the contest).

We have also discussed that purchasing the Guild Workshop after Architecture I would be the best idea for productivity.

Following Economy I and Art of War I, we have not discussed specifics but have talked about possibly aiming For Guild Armorer and Guilds Weapon contract in Politics.

After we have the emblem creator and the workshop, though, it is not completely decided in what direction we will head.

Kerstov and I discussed always having the 5% influence for 24 hours buff in one of our two build queues.

Personally, I believe that Politics, Economy, and Architecture should come before we start building in Art of War too much, but that is just my opinion. I would imagine the focus of the guild the first few days would be PvE, but who knows? I'm sure if there is interest in one particular upgrade or category, then the leaders will focus on that for sure :)
Edited August 23 2012 by stitch
Rodger

RodgerPM

Re: Spending Guild Influence

August 23 2012
Honestly, I'm willing to leave it up to whoever wants to decide as long as there's no fighting and disagreements are settled respectfully. I'll be happy if it benefits me, but I'll also be happy if others are having a good time with their benefits/buffs/etc.
Matt

Twil

Re: Spending Guild Influence

August 23 2012
Im not certain to understand that "influence" is each character earn/spend influence for what they want or is it like shared with the whole guild? :blink:
Kidd Kasper

kiddkasper

Re: Spending Guild Influence

August 23 2012
Quote by RodgerPM
as long as there's no fighting and disagreements are settled respectfully.


We hope that this is pretty much a given.


Quote by Thrumdi
Should each tree be filled incrementally, round robin style? Should we vote? Or let the leadership decide what is best?


There are a few ways that we could handle it. I would vote against filling incrementally. Looking at the wiki on Influence, some of the latter levels take a huge amount of Influence and time. Doing incremental would have us working on things that we might not necessarily want right away.

Voting through the site tends to get to be a bit of a monster. First, there are many that don't look through the forums as frequently as others. Also, if you have a majority of one group also voting for certain benefits, that would be unfair to others (those more interested in WvW buffs versus those wanting more Economy buffs, for example).

To me the fair thing would be a mix of round robin mixed with letting the leadership decide. If there are a lot of people wanting WvW buffs, then we can certainly spend into that tree. But, then choices in the other trees should be made to keep things fair. Also, there are specific things that most of us would want right away (guild emblem, vault, etc) We will probably have to play the expenditure of Influence by ear. But, I think discussing it here in the forums is a good basis to get started.
Edited August 23 2012 by kiddkasper
Kidd Kasper

kiddkasper

Re: Spending Guild Influence

August 23 2012
Quote by Twil
Im not certain to understand that "influence" is each character earn/spend influence for what they want or is it like shared with the whole guild? :blink:


When you as an individual do certain things, the guild that you're in gets Influence. Then, that influence can be spent on buffs that benefits the entire guild.

For more info
Christopher Becton

Kerstov

Re: Spending Guild Influence

August 23 2012
Stitch summed it up pretty much - by the end of headstart we should be setup with a the base infrastructure to get multiple boosts and upgrades pretty quickly.

One thing I wasn't able to test in beta is if the boosts stack. So can we build multiple pvp boosts and have them ready - or do we have to use it before building another, etc.

Once the infrastructure is in place we will definitely have to figure out the best way to spend boosts and upgrades timely and when the guild members can maximize the use.

If the game allows us to use multiple boosts (pvp + a pve) it'll make the whole thing alot easier!
Matt

Twil

Re: Spending Guild Influence

August 23 2012
Quote by kiddkasper
Quote by Twil
Im not certain to understand that "influence" is each character earn/spend influence for what they want or is it like shared with the whole guild? :blink:


When you as an individual do certain things, the guild that you're in gets Influence. Then, that influence can be spent on buffs that benefits the entire guild.

For more info
Is it shared with the whole guild or the influence you earn is earned just for you? (and possibly your account i guess)
Christopher Becton

Kerstov

Re: Spending Guild Influence

August 23 2012
As long as you (any character on your account) are representing a guild - the guild earns the influence.

Make sure you click the Represent button in the guild panel whenever you create a new character and you'll be set.
Kidd Kasper

kiddkasper

Re: Spending Guild Influence

August 23 2012
Quote by Thrumdi

Someone also said you get more influence by doing things with guildmates (for example finishing DE's together). Though I haven't been able to confirm if this is true, if you need to be in a party with them etc. etc.


According to the wiki on Influence:

Participation sources
The primary source of influence is through participation in PvE or PvP:

2 for individual guild members completing an event or part of a personal storyline. (The per-player influence gained increases substantially with each new participating guild member.)
5 for individual guild members getting a victory in a pvp match.
10 for each accepted guild invitation.
10 for each member who is online during an Attendance Check.
Non-participation sources
10 can be purchased from a Guild Promoter for 2 (in various increments).
William

Siafu

Re: Spending Guild Influence

August 23 2012
According to the wiki on Influence:

Participation sources
The primary source of influence is through participation in PvE or PvP:

10 for each member who is online during an Attendance Check.


These 10 points or credits will be (I think) difficult to get in that there are so many varying time zones. I don't think there has been mention yet of raiding times to catch the vast majority...or is there such a post and I missed it?

As far as influence decisions...I'm inclined to slide right up along side those who would rather it be a leadership choice than a poll and lengthy posts about it.
Joseph

bluegamers

Re: Spending Guild Influence

August 23 2012
during BWE3, in one of the spam invite guilds, i was able to use the stack the various boosts for pvp and pve, if they changed that during the stress tests I have no clue.

Unknown Person

Re: Spending Guild Influence

August 23 2012
Quote by Siafu
According to the wiki on Influence:
Participation sources
The primary source of influence is through participation in PvE or PvP:

10 for each member who is online during an Attendance Check.

These 10 points or credits will be (I think) difficult to get in that there are so many varying time zones. I don't think there has been mention yet of raiding times to catch the vast majority...or is there such a post and I missed it?

I believe (unless there is options I hadn't noticed) that the guild promoter is essentially a "donate" tool. You "buy" things from him (like drinks for everybody) and in return your guild gains influence. So you're technically spending your in-game currency to donate influence to the guild.

Certainly at the low levels I achieved during the BWE the cost didn't seem to be worth the small amount of influence given and, even if it takes longer, I would rather people spent their hard earned gold on stuff for their character and we'll earn the influence during events.
Unknown Person liked this
Noviere

noviere79

Re: Spending Guild Influence

August 23 2012
I don't really have any opinion on how to best use our influence, so I'm in favor of leaving it in the hands of the guild's leadership.