We now have a Guild Flagship!

Kyle

QiqJoe

We now have a Guild Flagship!

October 17 2014
I'm pleased to announce Knights of Stonewall's newest acquisition: our guild flagship, THE STONEWALL!

I think I speak for everyone when I say, YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!!!!!!! *does a really embarrassing dance* Major props to Jacian for being our sugar daddy on this one -- I really need to take some lessons from you about acquiring cash -- and Ltervlet for setting it all up!

Now onto business.....

We can move the guild ship to any of the planets. When we do this and enable the Orbital Support function, every player from our guild who quests on this planet receives some buffs to damage, healing, damage reduction, and max health. It'll also help streamline travel on the planet (summon players to you, transport to anywhere on the planet -- still need to look into this further though).

It costs 20k credits to move the ship, and then it costs another 50k to enable the Orbital Support function. So this is something we probably won't do very often but it's not terribly cost prohibitive either.

Now the question is: Where do we want to locate the guild ship? We have a lot of members on a lot of different planet and in various stages of character progression, so this is a tough question.

I have a few suggestions for now (please feel free to share your own!):
  • A large planet with a lot of missions. Sorry, Quesh, we probably just wouldn't get the benefit from putting it there.
  • A mid-tier or later-tier planet. It seems like a lot of the membership is either already at 55 or getting ready for the mid- to later-tier planets. All these characters have to progress through here, that way everyone gets a chance to get these bonuses.


All that being said, here are my suggestions:
  • Belsavis: It's a big planet, lots of missions. Level 41-44.
  • Hoth: Big planet, quite a few missions, takes a LONG time to get around. Level 37-41
  • Corellia: Big planet, quite a few missions. Level 47-50.
  • Voss: A lot of missions, decent sized planet. Level 44-47.
  • Alderaan: Huge planet, lots of mission, long time to get around. Level 28-32.
  • Balmorra (Republic): Decent size, quite a few missions. Level 32-36.


Of that list, I probably wouldn't do Balmorra just because it's Republic-only, and we don't have to worry about getting attacked by Imperials there. Otherwise, they all look pretty good to me. One other thing to consider is the amount of end-game content on those planets. Belsavis and Corellia have the dailies there, so it might help with those.

What do you guys think?
3 people liked this
Edited October 17 2014 by QiqJoe

We now have a Guild Flagship!

October 17 2014
We could have a monthly or weekly poll where everyone can vote for where they'd like for us to move it to. At the end of every week, the winning planet would get it moved there. Unless we were doing some kind of guild event and having the flagship present benefited it in some way.
Seannewboy

Seannewboy

We now have a Guild Flagship!

October 17 2014
Quote by NicholasJohn16
We could have a monthly or weekly poll where everyone can vote for where they'd like for us to move it to. At the end of every week, the winning planet would get it moved there. Unless we were doing some kind of guild event and having the flagship present benefited it in some way.

*Chevy Chase in bounty hunter gear* We here at Knights of Stonewall know that the universe needs help from good people, but even the strongest Jedi can use some help from time to time, thats why we bring you "The Stonewall". For a small fee we can park this wonderful Star Cruiser over the planet of your choice. Annoyed at the evil barista on Hoth, send him a personal gift assortment of red hot laser. Had enough of that glaring monster on Voss, you know the one, send it some screaming missiles. When your do or do not, has gone and went, send in some hot plasma. Brought to you by the leadership of your guild, for when only the best planetary bombardments will do.
Linda Layne

Ltervlet

We now have a Guild Flagship!

October 17 2014
I will just need to add a slight change to the cost of movement. The 20k amount is what will probably change as it's the fuel cost for ship movement. I was only able to look at moving it to Tython which costs 20k. The other planets will probably be more expensive BUT might be cheaper. I think the amount is going to vary just like it does with our own ships. So we will have to check the fuel cost each time from where the flagship might currently be to move it to another planet. Unfortunately, the amounts that would be listed while it is near the fleet (which is its current location) won't stay the same if the ship is someplace else so it won't be possible to make an accurate list to refer to. We'll have to check the planet list each week to determine the going cost.
David

Keioel

We now have a Guild Flagship!

October 18 2014
We should just park it useful somewhere right now but I would like in the future when we get more members and ramp up activity to use it to contest for planets.