FutureFleets

FutureFleets

October 29 2013
An old member of ours has been working on his own Simm website and I just received a message from saying that it's live. The simm is called FutureFleets and every part has been coded by him.

The site has some pretty interesting features. You can take classes at the Academy, train in the Holodeck and explore with your ship. It all looks pretty well done! You can even set up a fleet in the simm.

For those of you interested in RP, you should give it a try!!
8 people liked this
Whittier Strong

SiranNataan

Re: FutureFleets

October 29 2013
Since you seem to have an inside track, do you know how much this is going to cost? As sophisticated as it looks, surely they're monetising this somehow. Thanks. It looks really cool, I must say.
Michael Minks-Bungard

Dax_aussie_boy

Re: FutureFleets

October 29 2013
Quote by SiranNataan
Since you seem to have an inside track, do you know how much this is going to cost? As sophisticated as it looks, surely they're monetising this somehow. Thanks. It looks really cool, I must say.


I totally agree with siran about this, it does look really really nifty and cool and I want to play with it to see what it looks like already..

Wait, did I just sound very creepy by saying that?

Anyways getting side tracked. There could be a cost involved but I would rather wait and see at the end of the year to see what it is all about in fun detail.

Re: FutureFleets

October 29 2013
As far as I know, it's free. I haven't heard anything about monetization plans.

Re: FutureFleets

October 29 2013
For those of you wishing to give it a look here are some Referral Codes:

[strike]R?5c*PCkJV9bu$oe[/strike]
6m4Y0#v7qC2jPZa2
[strike]cGQMMT*d?#*nKTap[/strike]
wTGoB!mEdWAmdNs$
[strike]EGxeH9HviuSIkSWP[/strike]
[strike]8zRksAQhU?PA6D&J[/strike]
[strike]ZH%@Q9M1mKCqeKuW[/strike]
[strike]EZS$Lg4B6v4Znktu[/strike]
ci7UorDD3BLC$!*^
Edited November 08 2013 by nicholasjohn16

Unknown Person

Re: FutureFleets

October 29 2013
Thanks for the codes, Nick! Checking it out now and looks pretty rad so far! B)
Shawn Birch

Parker

Re: FutureFleets

October 29 2013
I used ZH%@Q9M1mKCqeKuW
Lesley

LesleyA

Re: FutureFleets

October 29 2013
Used EZS$Lg4B6v4Znktu to have a peek at it.
Checo

Raemet

Re: FutureFleets

October 30 2013
Hey guys,

After speaking with Nick, I wanted to take this opportunity to get reacquainted with the Stonewall Fleet community and answer any questions you guys may have so that we don't have to play a game of telephone :-)

A little backstory - for almost ten years now, I have been an active member of the Star Trek RPG (simming) community. I ran an Intrepid-class simulation called the USS Frontier, and my main character was a stubborn old El-Aurian Ambassador named Mordred Ocal (pronounced "oh-CALL").

A few years after I started simming, Star Trek Online was slated to come out, and I was beside myself with excitement. I joined during the earliest Beta I could get into and have pretty much been throwing my money at them ever since. I've really enjoyed the game, but I was always a bit disappointed that it wasn't the opportunity I had always hoped for - the chance to actually develop and directly impact the evolution of the game.

I knew, starting out, that what I was attempting was going to either be insanely difficult or impossible, but I was a hobby web designer at the time, and used it as an excuse to train myself in the art of development. I learned so much, I was even able to get a job working on websites full-time! This, in turn, gave me even more experience as I redoubled my efforts on the Future Fleets project.

So here we are now. One portion of the site is released and ready for active use - the Simm Database. This feature will mostly benefit the RPG community, but I am really proud to have Stonewall Fleet registered as our first STO-based fleet since it never really hurts to tell more people about this organization (especially given the number of LGBTQA people I've simmed with over the years).

The other main portion of the site is more catered toward my ultimate goal - a self-sustaining, community-managed version of the Star Trek Universe. Nearly all of the ground work is complete, I just have a few more systems to add over the next month before all of the "core" features I want to have in place are finished.

I freely admit that, starting out, the site may not "wow" your average web visitor. It's not flashy and overly interactive, but I hope that it is a start.

With respect to concerns that we will eventually monetize the game somehow, I want to emphasize that this is the last thing we want to do. I am personally against it, and to be honest, I'm not sure we can even legally appear to profit without risking action from CBS. At most, I would ask for donations if the costs of hosting became burdensome and beyond my budgeted annual allocation.

I hope this helps to set the record straight, and I thank you all for taking a look. Please don't hesitate to ask if you have any questions or concerns, and I look forward to working with as many of you as I can both in STO and on the Future Fleets site.
4 people liked this
Shawn Birch

Parker

Re: FutureFleets

October 30 2013
Quote by Raemet
Hey guys,

After speaking with Nick, I wanted to take this opportunity to get reacquainted with the Stonewall Fleet community and answer any questions you guys may have so that we don't have to play a game of telephone :-)

A little backstory - for almost ten years now...


It's so nice to put a face to the emails you and I have been exchanging today. I think I am in love with FutureFleets!!! :)

I look forward to seeing it more in action as you progress through your roll out!

Thanks for bringing this awesome creation to my attention (through Nick, another amazing and talented developer).

Shawn
Volkrov (Eurrsk) Ruk

Eurrsk

Re: FutureFleets

October 30 2013
Woah, Raemet! This is really cool! Thank you for sharing us this! Glad to hear you're reconnecting with the fleet again! Wishing you the best on future development plans for this project! B)


Thank you Nick for the codes! I used 8zRksAQhU?PA6D&J
Michael Minks-Bungard

Dax_aussie_boy

Re: FutureFleets

October 30 2013
I have used R?5c*PCkJV9bu$oe code btw...

I am pretty excited into what excited the kind of interaction that Futurefleets would bring once it goes live.
Lesley

LesleyA

Re: FutureFleets

October 31 2013
So I did a bit of playing about and the USS Argo, a Nova class Science vessel has been commissioned with Dirlettia Furlo as captain. As of now we cant really get anywhere and I have no idea how to bring the ship into the fleet, but should anybody wish to interact with it please feel free to do so. If anybody has a toon which joins the crew I will even consider trying to get a boff to rename to that player as well. At some point I will actually make the Toon in STO to give it a little more realism though I doubt she will get out of the Rhode Island class for a very long time.

I am pretty sure our best way of doing future fleet bits 'n' bobs is actually through chat in STO. For the record I am not so vain as to be a fleet admiral or such other high rank to begin with on a vessel of this magnitude - LTC seemed about right and even fits with STO ranks.
Whittier Strong

SiranNataan

Re: FutureFleets

October 31 2013
I may check this out once my schedule simmers down come December. In 2004 I played an online Star Trek RPG. I forget even who this was through--name was probably something like star-fleet.com or something. But then I moved to Minnesota and landed a full-time job and I didn't have time for it anymore. For a few months next year, I will have some time. :-)

By the way, Ylis's first officer, Barek Jaxon, was the name of my main character in the RPG. :-)
Checo

Raemet

Re: FutureFleets

October 31 2013
Hi everyone,

I just wanted to start by sincerely thanking everyone for taking a look at the site, providing some amazing feedback so far, and also for being extremely patient through a particularly stubborn "failed login" bug that a couple of you keep hitting in different forms despite a number of changes.

We've been taking notes based on how you guys are using the site and what exactly you're looking for in terms of functionality, keeping in mind that STO players and traditional RPG simmers will be using the Database portion of the site differently, so we are planning to make some changes to the site in the coming weeks which will hopefully make it more useful and easier to navigate.

I also wanted to clarify a point which seems to be causing some confusion. The site is split into two parts - a database for existing characters, fleets, and simulations, and a separate real-time , browser-based game.

The Simm Database is currently live and accepting new entries, but the Future Fleets Game is in the final weeks of development and will be probably be accepting the first batch of Early Beta Testers at the end of November. Anyone who registers before then will get the chance to participate in the Early Beta of the site, and they will also be able to claim each week's pre-launch in-game promo items.

I hope that helps clear some things up, but please don't hesitate to let me know if you guys encounter any other bugs or have any questions or general feedback.

Thanks so much!
3 people liked this
Lesley

LesleyA

Re: FutureFleets

October 31 2013
From the STO perspective I see us pretty much using STO as the RP vessel of choice as with it we can set titles as needed, along with uniforms and create adventures using the foundry. I really do look forward to seeing the 'browser game' part of it though. :woohoo:

Would be nice though for a fleet to be able to 'import' or register a ship 'simm' against the captains fleet though. Is this something which happens automatically if the fleet captain gives a position to a member?
Checo

Raemet

Re: FutureFleets

November 01 2013
Hey Lesley,

Interesting question - I'm not exactly certain what the best way would be to accomplish that on my end, although I'm very happy to consider any changes which would make it easier for Fleet Captains or Captains in a Fleet to register/import their ship (and maybe even character) into the Database or Game.

I will have to do some brainstorming on that one and figure out how I could make that happen.

Thanks! :)
Michael Minks-Bungard

Dax_aussie_boy

Re: FutureFleets

November 01 2013
Raemet,

I was curious about if you know of any software that could do photo alterations to make someone look trill...

What do you recommend?

Dax
Edited November 01 2013 by Dax_aussie_boy
Checo

Raemet

Re: FutureFleets

November 01 2013
Hi Dax!

I've always just done the Trill edits via Photoshop, myself. I'm not aware of any programs that can do this - the closest I can think of is this:

http://stavatars.com/?page=avatars

But these are pre-made avatars, I don't know if they have functionality that alters the photo for you.

I hope that helps!
Unknown Person liked this
Michael Minks-Bungard

Dax_aussie_boy

Re: FutureFleets

November 01 2013
Thanks that has really...... Ooooooooooooooooo Bobby Rice...... hmmmm Bobby Rice...... Thank you Thank you Thank you...!!!!