Torpedo Boat ideas

Cheshire McCaster

Niko

Torpedo Boat ideas

March 31 2013
So I want to have a ship that is nothing but torpedo's. I am thinking of using the romulan or raman prototype sets, and the romulan prototype weapon set. with the wide angle quantum torpedo launcher for just the extra range. so looking for ideas to help with this, yes to mines or no to mines. what item would best help increase the overall damage output of this ship, more than likely will use a cruiser for the extra weapon slots and hull points, since i see this as a stand back and just keep firing from range like a moving platform weapon.
CJ Record

Kasandaro

Re: Torpedo Boat ideas

April 01 2013
There's about a billion threads in the Klingon Fleetyards subforum of the official snake nest, as the B'Rel retrofit is more or less begging for a pure torp build, and they're always re-debating it. I don't know if the consensus is for mines or against, since it's more tac officers.
Cheshire McCaster

Niko

Re: Torpedo Boat ideas

April 01 2013
i ran a short forward facing only torp test run using my assault cruiser, loaded her up with the quick reloading transphasic torpedo's and sat the max number of duty officers that could reduce reload time, and she was firing those things off rather consistently. once something got close though her turn rate made it hard to keep a good firing beat on anyone. But the dmg was pretty good up front least while i stayed away from the other ship. It would still be a just for fun idea.
CJ Record

Kasandaro

Re: Torpedo Boat ideas

April 16 2013
Don't know if you watch the Snake Pit, but a thread just started in the Fed 'Yards about using a HEC as a boomer. Consensus seems to be leaning that it's possible to do it a couple different ways, in both hybrid and pure methods, on escorts and sciences. If you can get a cruiser to tap dance...
Joseph Baker

Jerran

Re: Torpedo Boat ideas

April 17 2013
At least with a heavy to load out you can put all of your power into other systems, increasing speed and maneuverability
Quadrofonic

Quadrofonic

Re: Torpedo Boat ideas

July 17 2013
Here's what I use for a cruiser missile boat:

Excelsior Missile Cruiser (XLMC)

Any Captain can fly this ship while using their innate class abilities.

Equipment:
Borg engine, deflector, and shield. Borg 3-piece set bonuses:
- More hull repair
- On taking damage, chance to automatically repair hull and damage resistance once per minute
- When shields are low, chance to automatically repair shields and apply free Hazard Emitters
Shield options:
- Omega Force shield for plasma resist, speed & turn boost while under fire
- free Jem Hadar Shield for absorption and bonus Damage Resistance

Weapons:
Mount launchers both fore and aft to throw salvoes across 180 degrees of space while charging through a furball. Use a matched set of a single damage type for max damage boost from consoles.
Feel free to mix in:
- Harghpeng torpedo
- BioNeural Warhead (tricobalt damage type)
- Disruptor turrets if you have excess power in the Weapons column

Consoles:
- Eng: Ablative Armor (max 3) or SIF Generator or RCS
- Sci: Field Generators or Emitter Arrays
- Tac: Damage type to match your torpedoes

BOFF skills:
Eng: EPtS1, Aux2Damp1, EPtS3, RSP3
Eng: EPtE1, Aux2Damp1
Eng: EPtE1
Tac: TacTeam1, (TorpSpread 2 & 3) or (THY 2 & 3)
Sci: (HE 1 & 2) or (TSS 1 & 2) or (Tractor 1 & 2)

Useful DOFFs:
- Projectile Weapons Officer reduces torpedo reload time
- Conn Officer boosts and reduces cooldown of TacTeam

Strategy:

The XLMC employs DOFFs to spray torpedoes as fast as the game allows. With spreads it can sweep spam or hit multiple targets with plasma fire or chroniton snares. With THY photons or quantums it can tear down structures in STFs or smash the hull of a PvP focus target. With transphasics it can ignore the massive shields that are a torpedo’s bane and rip the hull out from under them.

With its speed and turn boosting abilities, the XLMC zooms through a furball outrunning its own torpedoes to deliver spike damage on target like a dive bomber.

"FLY HER APART THEN!"

Tactics:

Power Levels
- 15, 100, 15, 70
- If you have traits/etc that boost Shield power, shift any excess into Aux for more healing. If you max Aux, dump excess into Engines.

Maneuvers
- Chain 2x Auxiliary to Dampeners for 100% uptime
- Chain 2x EPtE for 100% uptime
With both of these, Excelsior gets a cruising speed of 80 and turn rate of 28 degrees/sec

Defense
- Chain 2xEPtS for 100% uptime shield hardening
- RSP2 in emergencies

Science Options
- Hazard Emitters is a hull heal, damage resistance, and DoT cleanse for self or allies
- TSS is shield regeneration and damage resistance for self or allies
- Tractor beams can snare fast-moving targets, lowering their defense

Offense
- Spam TacTeam as often as your Conn Officers have it ready (every 14 seconds with 2 Purple DOFFs)
- Chain 2xTorpSpread to fire a spread every 15 seconds
- Train another Tac BOFF with THY2 & 3 for single-target demolition wherever this is more useful than spreads

Torpedoes

While torpedoes do massive damage to exposed hulls, they will also dent shields. Most players underestimate the amount of damage a torpedo salvo can do to a shield. The XLMC launches them so fast, with THY it can have ten to twenty torpedoes in flight at a time. Fully buffed, each quantum carries about 9k kinetic damage. If any of those crit, they will tear down a shield and expose the hull to the rest of the salvo.

Projectile DOFFs decrease reload times. With 2 Purple Projectile DOFFs and the free Blue (from the mission “Facility 4028”), there is about a 50% chance of a 4-5 second reduction in reload time with every launch. Averaged out, this means you can fire Photons nonstop, and other types nearly as fast.

Plasma torps may lack in terms of kinetic damage, but shields stop most of that anyway. Plasma sticks to the hull, stacks, and burns. This build can pile on plasma fire faster than it can be cleared for constant burning. Spreads can't be shot down, and will burn pets. Plasma DoTs can also crit.

Masses of Chronitons are very effective at slowing Borg herds or fleeing escorts to give you more time to kill them.

Quantum high-yield salvoes are a damage spike. Properly timed, the XLMC can launch back-to-back THY in a massive salvo of spike damage.

Transphasic loadouts are currently popular. Mount one cluster torp both fore and aft and six rapid-reload transphasics. Use two pieces of the free Breen set for transphasic damage boost. These torpedoes somewhat negate shields and there is no way to resist this specific damage type.
Edited July 17 2013 by Quadrofonic
Ben

Gravity

Re: Torpedo Boat ideas

July 17 2013
For a torp build i would be looking more at things that bypass shields like transphasics a properly set up ship with a full transphasic build can hurt a hell of alot. Also mines with dispersal pattern beta fit a kinetic only build really well.