Quote by Araa
Todd, you raise the important question, as did SBO and mrgig, of whether we can adequately provision a fleet of 500 members.
Well, under your suggestion, I guess we can provision a fleet of 500 people if each person contributes enough resources to provision 3 ships, 8 ship components, 8 gound items, and as many consumables as they will consume. Under any other conditions, the answer would be no.
Totally fair question, and this is where we can distinguish between quotas (i.e., how many x's you can buy) and controls (i.e., go see an FC to get access to the store). I'm against the controls, although I'd support a waiting period to reduce the chances of fraud by fly-by-night members*, but I have no problem with quotas to address exactly your concern, particularly if we loosen them slowly over time as we test the process.
Quotas without controls are called "suggestions". If you don't have controls, then it isn't a quota. By definition. Pick a different word, because at this point you and I are not talking about the same thing.
So what's a reasonable amount to ensure there's enough for everyone?
There seems to be plenty under the current system. Let's stick with that!
I'd actually prefer setting them per person rather than per toon (why give more resources to someone just cause they have 15 toons?
Because people with more toons are in a position to contribute more. I've probably put into the main starbase projects 100 prisoner and colonist doffs that my Klingon toon mailed to my Fed toon.
Reactions?
I have no opinion on what the limits should be, just as long as there are actual
enforced limits.
On having a member cooldown period to avoid fraud by people joining the fleet just to shop, you and I and most of the others in this chat seem to support it, but it sounds like some of the leadership team doesn't.
I don't think that is an accurate assessment of either my position or of the officers'.
I don't think they yet understand how it can be structured to be easily managed, esp vs. the current system! It partially involves making the req. rank permanent, and if necessary, I can outline the simple process that can make it super simple to manage.
Yes, this [strike]10-page[/strike] [strike]11-page[/strike] 13-page debate certainly suggests super-simplicity...
Certainly we have no problem at all doing it in other fleets, and I don`t think SW is any less capable ;-). At the end of the day, it`s a net reduction in effort to do this vs. the status quo, guaranteed.
If the fleet officers aren't unhappy with their current level of required effort, I will restate my opinion that you are trying to fix something that isn't broken. But I do think that going from "We need egalitarianism and trust!" to "Let's make it simpler for the officers!" is a clever pivot.
Our fleet is at the maximum level of members and is staying there. Our base and embassy projects are advancing as fast as any other fleet's and faster than most. We have plenty of provisions in the store. Anyone who wants to access the store is free to do so by following a simple procedure that applies equally and fairly to every last one of us. Our store is completely secure from ne'er-do-wells like the ones who robbed our bank. Our fleet officers are not complaining about the system being too onerous or complicated for them to manage.
I fail utterly to see the problem with all this, especially since you seem to have dropped your pean to egalitarianism and trust.
I remain convinced that the current system is w.a.d. and needs no altering. I am personally quite happy with the way it works. When I wanted to buy a ship, it took me 2 minutes. When I want access to the store, I have never had trouble getting it. And when the fleet asks me to put my own resources into the provisioning projects, I am happy to do so because I know those provisions are secure and will be used and enjoyed
only by my friends and fleetmates. Change makes no sense to me.