"Putting the Guild Back into GW2 Part 1,2."

Matt

Twil

"Putting the Guild Back into GW2 Part 1,2."

July 30 2012
Ive seen this on guildwars2guru and I thought the guys that are creating the guild for GW2 might be interested to read this article.

Part1: http://www.guildwars2guru.com/news/686-putting-the-guild-back-into-guild-wars-2-part-1-planning/

Part2: http://www.guildwars2guru.com/news/696-putting-the-guild-back-into-guild-wars-part-2-guild-management/
2 people liked this
Edited August 08 2012 by Twil
Christopher Becton

Kerstov

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 30 2012
Great article. Has anyone read how guild influence/upgrades work across servers?

During BWE3 I was on Emhry Bay and it didn't seem like I had access to the same guild upgrades as those on Crystal Desert.
Matt

Twil

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 30 2012
Your welcome, I had to share this since we're gonna have a guild at GW2 release... :blush:

A good idea is if we ever reach the member max cap: We can always do a second stonewall guild and make an alliance with the original guild (not sure how alliances works exaclty, never played GW1...)
Edited July 30 2012 by Twil

Unknown Person

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 30 2012
I don't know where I know this from so it may be incorrect but I'm sure I read that if you're part of a guild but on a different server you won't earn influence for the guild. Which explains why you couldn't use the upgrades I had available.

Hopefully we'll all be able to get on the same server so this isn't a problem. Hopefully.
Matt

Twil

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 30 2012
Quote by Halish
I don't know where I know this from so it may be incorrect but I'm sure I read that if you're part of a guild but on a different server you won't earn influence for the guild. Which explains why you couldn't use the upgrades I had available.

Hopefully we'll all be able to get on the same server so this isn't a problem. Hopefully.
yesh that server thing sux. But I think you can transfer if you pay anyways, Im jumping in at headstart so I hope this wont be a problem. :/ If it is I'll pay money to get there.
Christopher Becton

Kerstov

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 30 2012
So we can likely agree guildmates on a server different from the home server will not earn influence for the main influence 'bank'.

In the event (permanent server of choice) is full and guildies cannot join right away - we might want to announce a backup server - so all the guildies waiting to transfer to the main server will be together - building influence they can use in the interim.

Then that might require officers on the backup server so they can manage the local influence...

Arrgh!

Unknown Person

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 30 2012
That probably wouldn't help anything. If our main server is full there's just as much chance our chosen "back up" server is full and we have people scattered trying to jump from server to server.

It's best we focus on trying to get everyone onto the main server. It may just be a case of waiting until a little later and trying again (this seemed to work for some people during the beta weekends).
Matt

Twil

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 31 2012
Quote by Halish
That probably wouldn't help anything. If our main server is full there's just as much chance our chosen "back up" server is full and we have people scattered trying to jump from server to server.

It's best we focus on trying to get everyone onto the main server. It may just be a case of waiting until a little later and trying again (this seemed to work for some people during the beta weekends).
I agree that you should focus on just 1server, at least I think we can join the guild even if you're on a different server, no? +Join as guest to the server or something like that to level together..

I also like the suggestion to just wait until they make the server bigger if its full, because they will probably do it. The only that sux is you wont get to reserve your names and wait the server isnt full anymore to start playing...
Edited July 31 2012 by Twil

Unknown Person

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 31 2012
Yeah you'll be able to join the guild if you end up on a different server. You can still take part in the guild chat.
Deborah

MMOWarrior

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 31 2012
If you're on another server you also won't be able to join in WvW with the guild.. I think folks just need to be patient no reason why we can't all be on the same server.. unless you don't want to be for some reason.. also names are not dependent on server, I believe GW2 names go across all servers.. if you get your name on one server its yours in GW2 period.. which makes sense since you can hop around from server to server..
Christopher Becton

Kerstov

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 31 2012
I don't think I was clear in my suggestion - my bad. The suggestion is also made without knowing exactly how influence is managed across servers while representing the same guild. Hopefully ArenaNet has thought of this and has a way to manage the influence accordingly. "Guesting" may also be the answer that makes this issue moot.

With that caveat -

#1 Primary Focus: Join the guilds server of choice ASAP.

Just keep in mind that it is possible there will be people that are not able to get in right away. Why not have a plan that at the least - suggests - all of those people try to join the same server so they can benefit from each others company as well as consolidated influence?

And if you're concerned that the backup server is full - that's not a good reason not to have a contingency. You can only plan so far- but at least you planned. You can pick a backup server with a really bad name :)

Think of the positive - those 5, 10, 15?(etc) unlucky folks who cant join the main server all joined the backup instead and they can go exploring as a guild.... roll, roll, roll in ze hay!
Matt

Twil

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 31 2012
Quote by MMOWarrior
If you're on another server you also won't be able to join in WvW with the guild.. I think folks just need to be patient no reason why we can't all be on the same server.. unless you don't want to be for some reason.. also names are not dependent on server, I believe GW2 names go across all servers.. if you get your name on one server its yours in GW2 period.. which makes sense since you can hop around from server to server..
Oh, I was thinking it was only for the server then if you decide to transfer: You might be asked for a name change if its taken (kinda like WoW transfers). Kinda sux that its taken on the whole servers...

Unknown Person

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 31 2012
I don't like the idea of naming an official "contingency" server and I'll try and explain why.

I think we'd risk confusing people who "glance" rather than read the website into thinking we're rolling on a different server and that could cost them money to fix. At the first possible moment that we can confirm our "home" server, I want to shout it from the rooftops so that as many people as possible can be in the right place. Naming two could muddy this up (it's already a bit muddy with the beta servers. Eternal Grove? Crystal Desert? Darkhaven? I've had more than a few people message me confused).

If you go as far as to create a temporary "guild" so that your influence isn't wasted (so to speak, it'll be wasted when you move servers anyway) then you lose the social aspect of being in Vanguard. You can only represent one guild at a time and if you're all off in the "back up" server guild, you won't be able to communicate with the rest of the guild. Again this could cause confusion when somebody thinks we only have 10 members in the guild when we actually have a whole lot more.

The initial "cap" for members in the guild is 50. I think we'll hit this almost immediately and thus we'll need to expand to 100 within the first few hours. Being able to expand to 100 members takes 1s and you need to have enough members online and representing your guild to be able to do this. Having 50 members offline or representing other guilds would stop us being able to expand the roster and thus people would be left with no way to get invited into the guild. I'm losing sleep over this because I'm going to invite people as quickly as possible and I'm worried if enough people aren't online we may hit that wall anyway.

Also people tend to make a "home" for themselves and get attached really quickly. If we start making things official and creating back up guilds then we risk creating a splinter faction that we would have to support in the same way we do with Vanguard or risk losing some of our member base completely, this would be more work from an organisational standpoint with no benefit.

I really understand the worry that you'll be left in the wilderness but this is only going to be a problem when the game first launches. I hope to play Guild Wars 2 for years and if a rocky start is what we have to put up with then so be it, it'll all work out in the end.
Edited July 31 2012 by Unknown Person
Marc

Posidius

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 31 2012
I happen to agree with Halish here. I wouldn't bother speculating on a home server because we really don't know what the servers are even going to be called.

When the game launches, I would hope that people would come here first and see where we are all going to meet. People are going to get excited on launch day and want to start playing ASAP. They may remember seeing what was posted originally and go with that. Just avoid that by leaving it blank until we KNOW for sure. That's the best way to avoid any possible confusion.
Edited July 31 2012 by Posidius
Deborah

MMOWarrior

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

July 31 2012
no offense.. I just think it causes a lot of confusion to name a backup server.. and that influence won't matter to the guild because it can't be used.. I'm hoping ANet is kind enough to have some free server transfers at the beginning, but keep in mind they may not and it could cost money to transfer later..
Edited July 31 2012 by MMOWarrior
Matt

Twil

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

August 01 2012
Quote by Halish
I don't like the idea of naming an official "contingency" server and I'll try and explain why.

I think we'd risk confusing people who "glance" rather than read the website into thinking we're rolling on a different server and that could cost them money to fix. At the first possible moment that we can confirm our "home" server, I want to shout it from the rooftops so that as many people as possible can be in the right place. Naming two could muddy this up (it's already a bit muddy with the beta servers. Eternal Grove? Crystal Desert? Darkhaven? I've had more than a few people message me confused).

If you go as far as to create a temporary "guild" so that your influence isn't wasted (so to speak, it'll be wasted when you move servers anyway) then you lose the social aspect of being in Vanguard. You can only represent one guild at a time and if you're all off in the "back up" server guild, you won't be able to communicate with the rest of the guild. Again this could cause confusion when somebody thinks we only have 10 members in the guild when we actually have a whole lot more.

The initial "cap" for members in the guild is 50. I think we'll hit this almost immediately and thus we'll need to expand to 100 within the first few hours. Being able to expand to 100 members takes 1s and you need to have enough members online and representing your guild to be able to do this. Having 50 members offline or representing other guilds would stop us being able to expand the roster and thus people would be left with no way to get invited into the guild. I'm losing sleep over this because I'm going to invite people as quickly as possible and I'm worried if enough people aren't online we may hit that wall anyway.

Also people tend to make a "home" for themselves and get attached really quickly. If we start making things official and creating back up guilds then we risk creating a splinter faction that we would have to support in the same way we do with Vanguard or risk losing some of our member base completely, this would be more work from an organisational standpoint with no benefit.

I really understand the worry that you'll be left in the wilderness but this is only going to be a problem when the game first launches. I hope to play Guild Wars 2 for years and if a rocky start is what we have to put up with then so be it, it'll all work out in the end.
Agreed.


Quote by MMOWarrior
no offense.. I just think it causes a lot of confusion to name a backup server.. and that influence won't matter to the guild because it can't be used.. I'm hoping ANet is kind enough to have some free server transfers at the beginning, but keep in mind they may not and it could cost money to transfer later..
I hope they will be nice enough to do free servers transfer at release, but they would miss an opportunity to make money with ingame transfers so I wouldnt count on it. :/
Edited August 01 2012 by Twil
Richard Glidden

Cubby

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

August 01 2012
I think the guild should stress that whatever server we decide upon, for people to be patient with regards to full servers. I know when rift launched I was in a decent sized guild that chose a server that was one with the highest pop. Half the guild left and made new toons during the first 2 days. 2 days after that they increased server size and did some other easing. Needless to say we were left with a guild that was a shell of what it could have been.
Deborah

MMOWarrior

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

August 01 2012
In hopes of easing some minds I'll relay my experience during BWE3.

I was one of the unlucky stiffs at work at the start, when I got home our server was full and locked. You could not even pick it. So I sat there spaming the server select and within 3min I got to the character creator. If the server is full keep trying!

It wasn't 15min later ANet changed the size of the full servers and they all changed to busy and were available. They know people want to be with friends and guilds, I think they will be all over this come release..
Matt

Twil

Re: "Putting the Guild Back into Guild Wars 2 Part 1"

August 01 2012
Quote by MMOWarrior
In hopes of easing some minds I'll relay my experience during BWE3.

I was one of the unlucky stiffs at work at the start, when I got home our server was full and locked. You could not even pick it. So I sat there spaming the server select and within 3min I got to the character creator. If the server is full keep trying!

It wasn't 15min later ANet changed the size of the full servers and they all changed to busy and were available. They know people want to be with friends and guilds, I think they will be all over this come release..
Thats good to hear, Im joining at the very beginning of the headstart so I hope I wont have to wait so I can grab my 5names at the headstart and play GW2 (not being stuck at server select until they expand it).

I tried and joined only the last BWE but I heard they added less servers and tried to expand em for testing on the last BWE.. Idk if its true or not.
Edited August 01 2012 by Twil