A Stonewall Guide to Fleet Starbases
Fleet Starbases are a major feature for Season 6: Under Siege of Star Trek Online. They are a new Fleet social zone that can be leveled and grown by the Fleet membership.
Holdings
Holdings are the different social zones in which a Fleet can own. With the launch of Season 6, Starbases were made available. In the recent Ask Cryptic, it was hinted that Season 7 would include a new Fleet Holding, this one being in an "exterior" location.
Tiers & Categories
Each Starbase has 5 Tiers and three Categories (Science, Engineering and Tactical) that also have 5 Tiers. To level the Starbase, Projects must be completed in one of those three Categories. Each Project rewards Category XP. Once enough Category XP has been earned and the Tier has been completed a special Upgrade Project will become available to unlock the perks for the current Tier of that Category. On completing that Upgrade Project, 1,000 Fleet XP will be awarded. Once enough Fleet XP has been earned to complete the current Tier, a special Upgrade Project will become available. Completing this Upgrade Project will unlock the next Starbase Tier along with all its perks.
Projects
Projects are like Duty Officer assignments that Fleet Members donate items and currencies to. The list of possible donations is very long and can include pretty much any item in-game. In general that includes Commodities, Dilithium, Expertise, Consumables, Crafting Materials, Crafted Items, and the new Fleet Marks currency. By donating to a Project, a character earns Fleet Credits. Fleet Credits can then be used to purchase goods through Fleet Stores once they've become unlocked.
Fleet Credits
Fleet Credits are earned by donating to Projects. Fleet Credits are character specific and can not be traded between characters. If you leave the Fleet you're currently in and move to a new Fleet, you will not loose any Fleet Credits.
Fleet Marks
Fleet Marks are required to complete most Projects. They are earned from the new Starbase Defense missions: Starbase Fleet Defense (20-Man), Starbase Blockade (5-Man), Fleet Alerts (5-Man), No Win Scenario (5-Man), Colony Rescue (5-Man). All of which are PvE missions that can be accessed from the PvE Queues. The opponents in each mission is randomly selected
Fleet Stores
As new Tiers are completed and unlocked, Fleet Stores will become available within the Starbase. It's at these stores that Fleet Credits can be spent. There are several different stores, including one for Weapons, Shields, Armor, Boots, Operational Assets, and Fleet Ships. Before these items can be purchased, they must be provisioned through completing Projects. Certain Projects will provide a specific amount of Store Provisions. For instance, Provision Fleet Ships I provision 5 Fleet Ships to be purchased from Fleet Stores.
The new items are all of the new Ultra Rare quality, meaning they have 4 bonus attributes, and are Mark XII. Most items cost Fleet Credits along with some Refined Dilithium. The new Fleet Ships cost 20,000 Fleet Credits and 4 Fleet Ship Modules. Fleet Ship Modules are available from the Zen Store for 500 Zen. If you've previously purchased a ship from the Zen Store of a specific class, the Fleet variant of that class will only cost 1 Fleet Ship Module.
Boosts & Operational Assets
Boosts and Operational Assets are new consumables that can be used in the Fleet Defense missions. Boosts give additional points to all skills of that type. For instance, a Engineering Boost gives additional points to all Engineering Skills. Operational Assets have a wide array of effects, from group heals to calling in additional support.
Let me know if there's anything I should add or expand. Also, if there's any errors, point them out!
Holdings
Holdings are the different social zones in which a Fleet can own. With the launch of Season 6, Starbases were made available. In the recent Ask Cryptic, it was hinted that Season 7 would include a new Fleet Holding, this one being in an "exterior" location.
Tiers & Categories
Each Starbase has 5 Tiers and three Categories (Science, Engineering and Tactical) that also have 5 Tiers. To level the Starbase, Projects must be completed in one of those three Categories. Each Project rewards Category XP. Once enough Category XP has been earned and the Tier has been completed a special Upgrade Project will become available to unlock the perks for the current Tier of that Category. On completing that Upgrade Project, 1,000 Fleet XP will be awarded. Once enough Fleet XP has been earned to complete the current Tier, a special Upgrade Project will become available. Completing this Upgrade Project will unlock the next Starbase Tier along with all its perks.
Projects
Projects are like Duty Officer assignments that Fleet Members donate items and currencies to. The list of possible donations is very long and can include pretty much any item in-game. In general that includes Commodities, Dilithium, Expertise, Consumables, Crafting Materials, Crafted Items, and the new Fleet Marks currency. By donating to a Project, a character earns Fleet Credits. Fleet Credits can then be used to purchase goods through Fleet Stores once they've become unlocked.
Fleet Credits
Fleet Credits are earned by donating to Projects. Fleet Credits are character specific and can not be traded between characters. If you leave the Fleet you're currently in and move to a new Fleet, you will not loose any Fleet Credits.
Fleet Marks
Fleet Marks are required to complete most Projects. They are earned from the new Starbase Defense missions: Starbase Fleet Defense (20-Man), Starbase Blockade (5-Man), Fleet Alerts (5-Man), No Win Scenario (5-Man), Colony Rescue (5-Man). All of which are PvE missions that can be accessed from the PvE Queues. The opponents in each mission is randomly selected
Fleet Stores
As new Tiers are completed and unlocked, Fleet Stores will become available within the Starbase. It's at these stores that Fleet Credits can be spent. There are several different stores, including one for Weapons, Shields, Armor, Boots, Operational Assets, and Fleet Ships. Before these items can be purchased, they must be provisioned through completing Projects. Certain Projects will provide a specific amount of Store Provisions. For instance, Provision Fleet Ships I provision 5 Fleet Ships to be purchased from Fleet Stores.
The new items are all of the new Ultra Rare quality, meaning they have 4 bonus attributes, and are Mark XII. Most items cost Fleet Credits along with some Refined Dilithium. The new Fleet Ships cost 20,000 Fleet Credits and 4 Fleet Ship Modules. Fleet Ship Modules are available from the Zen Store for 500 Zen. If you've previously purchased a ship from the Zen Store of a specific class, the Fleet variant of that class will only cost 1 Fleet Ship Module.
Boosts & Operational Assets
Boosts and Operational Assets are new consumables that can be used in the Fleet Defense missions. Boosts give additional points to all skills of that type. For instance, a Engineering Boost gives additional points to all Engineering Skills. Operational Assets have a wide array of effects, from group heals to calling in additional support.
Let me know if there's anything I should add or expand. Also, if there's any errors, point them out!