SWTOR did not cost $500 million
According to a Los Angeles Times article, SWTOR did not cost the rumored $500 million. Some quotes below for the TL;DR-ers. According to massively EA's stock value increased after this announcement.
More than 800 people on four continents have spent six years and nearly $200 million creating it.
Nearly 1,000 actors have recorded dialogue for 4,000 characters in three languages.
The narrative is so huge that writers created a 1,000-page “bible” to keep the details straight,
Art has been outsourced to Russia, Estonia and China. Motion capture filming is done in L.A. and Vancouver, Canada, with voices recorded in New York, London and Paris in English, French and German. Quality assurance testing takes place in Romania, Argentina and India, while technical operations are run out of Virginia and the customer service center operates in Ireland. A regular plane shuttles employees between Austin and Electronic Arts’ headquarters in Redwood Shores, Calif.
“Coordinating it all is like teaching elephants to do ballet,” said Greg Zeschuk, who co-founded BioWare with Ray Muzyka.
Players who choose the smuggler will see hints of “Big Trouble in Little China,” for instance, while the trooper’s tale is loosely based on “Band of Brothers.”
George Lucas.
The filmmaker, who declined to comment for this story, blessed the idea of setting the Old Republic in “Star Wars” pre-history and gave Muzyka and Zeschuk virtually free rein. His LucasArts’ staff stepped in only to soften content they found too risque, such as scenes involving sex slaves.
I want sex slaves! :evil: Oh well, most likely they where female only, so probably no loss here.
More than 800 people on four continents have spent six years and nearly $200 million creating it.
Nearly 1,000 actors have recorded dialogue for 4,000 characters in three languages.
The narrative is so huge that writers created a 1,000-page “bible” to keep the details straight,
Art has been outsourced to Russia, Estonia and China. Motion capture filming is done in L.A. and Vancouver, Canada, with voices recorded in New York, London and Paris in English, French and German. Quality assurance testing takes place in Romania, Argentina and India, while technical operations are run out of Virginia and the customer service center operates in Ireland. A regular plane shuttles employees between Austin and Electronic Arts’ headquarters in Redwood Shores, Calif.
“Coordinating it all is like teaching elephants to do ballet,” said Greg Zeschuk, who co-founded BioWare with Ray Muzyka.
Players who choose the smuggler will see hints of “Big Trouble in Little China,” for instance, while the trooper’s tale is loosely based on “Band of Brothers.”
George Lucas.
The filmmaker, who declined to comment for this story, blessed the idea of setting the Old Republic in “Star Wars” pre-history and gave Muzyka and Zeschuk virtually free rein. His LucasArts’ staff stepped in only to soften content they found too risque, such as scenes involving sex slaves.
I want sex slaves! :evil: Oh well, most likely they where female only, so probably no loss here.