I did say that the officers have discussed this and we have made a decision for what we believe is the best set up for our guild. In future we can always improve and smooth out the bumps.
Quote by Jedilicious
1) The guild is already struggling to manage two guilds in-game. Work out the hiccups and bumps first, get your Officers and Captains lined up, work the bugs out of the invite process... before adding more work. Simple economy of energy: keep it simple.
We don't have the luxury of waiting, we are within touching distance of the cap. If people are trying to get their friends or alts invited to the guild and we can't accommodate them because we were too busy fiddling with our officer set up, I'm pretty sure everyone can agree it wouldn't be a great situation.
Quote by Jedilicious
2) Separating by classes: Often times quests and missions require multiple classes for assistance. The simple fact that enough of one class type (even Jedi tanks/healers/dps) may not be available at the same time means you'll be needing other classes to help. The separation of classes will result in more chatter in the Stonewall custom chat channel.*
Is more chatter in the Stonewall Custom chat channel a bad thing? To be honest, I don't imagine people will talk any more. People ask in the guild chat for groups much more often than they search through the guild lists. I think you're trying to pull problems out of the air with this one.
Quote by Jedilicious
3) Future guild achievement systems will most likely require an assortment of classes in one guild.
We can't be making decisions based on game systems we don't know anything about or if they are coming at all. For all we know in a few patches Bioware will up the character limit of the guild and we can all jump back into the pile together.
We are doing what we believe to be the best action for the guild. In future if the situation changes we can re-address.
Quote by Jedilicious
4) *The Stonewall chat channel ideally should only be used for inviting new members. New members enter that channel and if it's full of cross-guild chatter, group invite requests, Flashpoint assistance chatter, the new members are going to get missed... or flustered, or overwhelmed. As it is now I have gChat and Stonewall channel in one tab and it's hard to keep up with what's being said in both channels. You'll scare off potential new members if they sit in that channel and can't get assistance through all the chatter. If you want a cross-guild chat channel, make a new one and keep all chatter in there... but don't jeopardize your invite channel.
I understand your concern that we may miss invites but I don't believe it will be an issue. We ran our Star Trek Online guild with one chat room and missing invites due to too much chatter wasn't a massive problem.
I think our guild has some of the best members I have ever known and I have absolutely faith in their willingness to help any new members trying to get an invite. I have this faith because I have seen them doing it. They are wonderful.
Quote by Jedilicious
5) In the GChat discussion an officer stated (paraphrasing) 'this change is needed to allow room for new members to join.' My suggestion: Don't sacrifice providing quality of service to your existing members just to lure in more new members. Take care of what you've got, build on it and make it better, then worry about getting new members in.
This is never going to be the way we operate. We don't turn people away at the door when they haven't done anything wrong.
Our guild is a place for anybody who wants to play SWTOR in a friendly environment and we (officers and members) will provide an excellent "quality of service" weather have 500 members or 10000 members.
The day we close our doors to new members for fear of neglecting the old is the day we should close down the guild all together. We are here for everybody.
Quote by Jedilicious
A) Thin the ranks of the current guild. Many of us made multiple start up toons, but are only now leveling one or two. Ask those who created (and guilded) lower level toons - that they may never play again - to voluntarily remove those toons to help keep the rosters clean.
SWTOR isn't like any other MMO. It's entirely story based and people may (and probably will) want to create their own little army of alternative characters, so they can get the most out of the game they are paying for.
As long as there is another way, we won't be kicking out peoples low level characters only to invite them again once they go back. This game is going to be altoholic heavy and we have to be prepared for that.
Quote by Jedilicious
B) Institute a minimum level requirement for new members and new invites... say lvl 10?. It's easy to get a toon to lvl 10 and getting that far generally implies it's a character you care enough about to keep playing. This is VERY common in other MMO guilds and this one step alone will help minimize the sheer volume of low level toons that no one ever plays after first creating... and could have avoided the current crowding problem you're experiencing.
I don't want people to spend the first 10 levels of their characters alone, when they should be spreading their excitement and enjoyment with their guild mates.
They could be leveling up their brand new character right next to a guild friend and never know because we have excluded them both.
We don't do things how lots of other guilds do them. We do things the way we feel is best for our guild.
Quote by Jedilicious
C) If you absolutely need to make a second guild, don't make it class-specific. Simply lock Knights of Stonewall to new invites. Put new members and alts into Soldiers of Stonewall and let that build up/balance out.
The officers spent a lot time discussing this and we decided on a class specific system. To discuss everything again would only mean we end up at the same decision.
Every 2 months prune the rosters of toons that haven't logged in in the past two months (they can always ask for invites again later). To keep the two guilds balanced, simply lock one to invites until the membership grows ahead of the other... then lock that guild and reopen the one previously locked.
We probably will get into a system of removing characters from the guild when they have reached a certain amount of time without being played. But we are only 3 weeks into the games life so this doesn't need to be decided right now and doesn't effect the current situation.
Quote by Jedilicious
D) Finally, and perhaps most disturbing to me... Someone specifically asked about this decision to split when it was announced in gchat and he was told by the Guild Leader that there was a discussion topic on the forums... and that 'since no one had complained about it on the forums that the decision had been made to split the guilds.' The member specifically stated that he felt this was a decision that members should be allowed to weigh in on. He was told by the Guild Leader that members HAD been given an opportunity to weigh in on it.
However such an opportunity was not provided to the membership. That's very different from an officer discussion where the decision was made.
In an ideal world we'd be able to discuss every major decision on a guild-wide basis but we have ran out of space and time. We have members from all of the globe and a lot of them have different work and play schedules.
Trying to get a guild wide discussion going and one that ends with some sort of conclusion and doesn't continue forever (which with lots of different views tends to happen).
It just wasn't feasible for this discussion.
Quote by Jedilicious
I haven't been in the guild long, and I'm sorry that I've apparently become a bit of a lightning rod by expressing my opinions, however I feel that I've walked into a bit of a bait-and-switch over here. The lack of communication, and the open misdirection at times, sadly has me feeling like this guild isn't really about the members at all.
I hope I'm wrong, but I'm not yet seen much to suggest otherwise.
I don't know where you get this "lack of communication" from but it's completely false. We're not a game development company hiding behind the walls of a office building. We're here on the forums, we are playing the games you are playing. We have a private message system built into the guild website.
There is many different ways you can discuss your concerns with an officer. I think we have been very open and honest about some of the problems we have faced but I'm not going to allow anybody to imply they are worse than they are.
The guild progressing nicely and in the next few weeks the officership will be expanded and we can start moving forward together.