A guide to companions (Spoiler Free)

Jon

Justjon

A guide to companions (Spoiler Free)

January 03 2012
As most know all heroes usually, have companions and luckily, we are no different! In Star Wars: The Old Republic (SWTOR) your characters will receive in total 5 companions and 1 which is a non-combat companion. The interaction you can have with your companion can lead to unique quests.

Like people, companions have their own personalities and likes/dislikes. I have personally found that these adventures can end up being fun and unique! Some companions have Romance options available while others do not. They even love gifts if you pick the perfect one! So getting to know your companions can be tricky without the right information.

The issue becomes when you tend to search for information on the Internet it spoils the surprise of future companions. So I decided to create this spoil free guide over time. This guide will feature your companion’s likes/dislikes, gifting information, and general tips to help you along the way.

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Gaining and Loosing Affection


Conversation Choices
Your companions have their own unique personalities. Some enjoy when your defiant others think everyone should be respectful. Most companions are neither light nor dark. The affection points that you gain or loose during light/dark options isn't because of you being light or dark it is the action. I have found that the more affection that you have with a companion the less affection you loose for doing things they do not like.

Giving Gifts
All companions except your ship droid will like companion gifts. Since they have unique personalities the affection gained from gifts can vary. There are different ranked gifts and they should be given based off the affection level you have with your companion (in order to get the better reputation and not waist later ones). Example chart provided below...


Rank 1 Companion Gift = 0 - 1999 Affection Level
Rank 2 Companion Gift = 2000 - 2999 Affection Level
Rank 3 Companion Gift = 3000 - 3999 Affection Level


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Quick Links

Jedi KnightJedi ConsularSmugglerTrooper
Sith WarriorSith InquisitorImperial AgentBounty Hunter

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How to Contribute

I welcome contributions to this guide by other members but ask that you please refer to companions in the order, which the character receives them. Place any information you may post which may be considered a spoiler in the spoiler tags.

[spoiler]Spoiler information goes here...[/spoiler]


An example of this: (which contains no spoilers only an example)

Bounty Hunter Companion 1


Hope this helps some people. The information will be obviously more detailed of companions I have personally interacted with but if you happen to have more to add feel free to post or send me a pm!
Unknown Person liked this
Edited January 11 2012 by Justjon
Jon

Justjon

Jedi Knight

January 03 2012
Companion 1 - Ranged Tank

+10 Bioanalysis Efficency
+2 Slicing Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Damage

+5 Critical Synthweaving
+1 Critical Research


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Healer

+5 Underworld Trading
+5 Critical Biochem


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Damage

+10 Armstech Efficiency,
+10 Scavenging Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Artifice Efficiency
+10 Archaeology Efficiency
Edited January 09 2012 by Justjon
Jon

Justjon

Jedi Consular

January 03 2012
Companion 1 - Melee Tank

+5 BioChem
+15 Archaeology


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Healer

+10 cybertech efficiency
+10 slicing efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged DPS

+15 Investigation efficiency
+1 Underworld Trading critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+2 Critical Armstech
+2 Critical Scavenging


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Damage

+10 Synthweaving
+2 Critical Diplomacy
Edited January 09 2012 by Justjon
Jon

Justjon

Smuggler

January 03 2012
Companion 1 - Ranged Tank

+5 Underworld Trading Efficiency
+5 Armstech Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Tank

+10 Cybertech Efficiency
+10 Scavenging Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Damage

+15 Diplomacy
+1 Critical Slicing


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+10 Armormech
+2 Critical Bioanalysis


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Healer

+10 Underworld trading
+2 Critical Treasure Hunting
Edited January 09 2012 by Justjon
Jon

Justjon

Trooper

January 03 2012
Companion 1 - Ranged Damage

+10 Armstech Efficiency
+2 Diplomacy Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Healer

+10 Biochem Efficiency
+10 Bioanalysis Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Damage

+5 Cybertech
+5 Critical Scavenging


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Melee Tank

+5 Critical Armormech
+1 Critical Underworld Trading


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Damage

+10 Research
+10 Slicing
Edited January 21 2012 by Justjon
Jon

Justjon

Sith Warrior

January 03 2012
Companion 1 - Ranged Damage

+5 Underworld Trading efficiency
+5 Treasure Hunting Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Healer

+10 Armstech Efficiency
+10 Diplomacy Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+5 Archaeology Efficiency
+5 Synthweaving Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+10 Cybertech Efficiency
+2 Research Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Scavenging Efficiency
+2 Bioanalysis Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Sith Inquisitor

January 03 2012
Companion 1 - Melee Tank

+15 Artifice Efficiency
+5 Research Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Damage

+2 Critical Underworld Trading
+2 Critical Slicing


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+10 Synthweaving Efficiency
+10 Diplomacy Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Healer

+5 Treasure Hunting Efficiency
+5 Archaeology Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Ranged DPS / Melee Tank

+10 Bioanalysis Efficiency
+2 Scavenging Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Imperial Agent

January 03 2012
Companion 1 - Ranged Tank

+10 Armstech Efficiency,
+2 Underworld Trading Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Damage

+5 Bioanalysis Efficiency
+5 Diplomacy Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Healer / Damage

+15 Biochem Efficiency,
+10 Research Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Healer / DPS

+10 Scavenging Efficiency
+2 Armormech Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank/Damage

+10 Cybertech Efficiency
+2 Slicing Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Bounty Hunter

January 03 2012
Companion 1 - Ranged Healer/Damage

+5 Cybertech Efficiency
+15 Slicing Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Damage

+10 Underworld Trading
+2 Critical Biochem


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+10 Research Efficiency
+2 Bioanalysis Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+15 Armormech
+1 Critical Armstech


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Scavenging Efficiency
+2 Treasure Hunting Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Re: A guide to companions (Spoiler Free)

January 03 2012
Quote by Aldente
If you like, once you have this completed, I can turn it into an article and link it in the Welcome Center.


That would be great thanks! :cheer:
Jon

Justjon

Re: A guide to companions (Spoiler Free)

January 09 2012
Ok I added a lot of information... If people who have high levels of the classes could please confirm the orders as I haven't leveled any class to 50 yet lol. Thanks in advanced. If anything is out of order or information incorrect feel free to pm me or post. If you post please just don't use the companions names :woohoo:


I will be updating the gifts a bit later.
Edited January 09 2012 by Justjon
Jon

Justjon

Re: A guide to companions (Spoiler Free)

January 11 2012
The guide isn't done yet but I'd really love any feedback anyone might have while I work on it!