Quote by Aldente
I'm with you. It's hard to judge. I've been thinking I'd focus on Armormech (and probably Synthweaving) because you gain a lot just by being able to craft gear for your companions especially if you have alts, but I don't think it will be as lucrative as Biochem because of the comsumables. And I keep coming back to Cybertech too. Ugh.
Yeah hard call when the game isn't out and they keep updating info. I'm just thinking out loud here, feel free to interject/correct me :)
So, as it stands:
Barrel slot by Armstech. Armoring slot by Cybertech. Hilt slot by Artifice. Mod slot by Cybertech. Enhancement slot by Artifice. Augment slot obtained from Slicing missions.
Synthweaving and Armormech have access to the same inventory slots but only for 2 classes each, unless its the orange custom gear. So, like if you were trooper but wanted to wear a force user's robe, the custom gear is the way to go (I think lol). Don't really see these two as hugely profitable.
Armstech is limited to lvl 48, apparently. So not really profitable end game either.
Artifice makes lightsaber mods and colour crystals. I think the colour crystals would be the money earner here, especially if you could make an indemand colour.
Biochem have exclusive access to 2 implant slots and like Aldente said before, Biochem would be a real earner for end game, however I'm guessing you'd have to wait for everyone to get to end game and raiding for it to really kick off. Maybe if they are organised enough to be raiding, the guilds would be organised to have their own biochem person??
Cybertech has exclusive access to the earpiece slot and ship upgrades and droid armors. Cybertech also makes 2 different speeders and 3 different grenades. The grenades were useful in pvp apparently. Cybertech also makes the armor mods. Seems very profitable!
Of the mission skills, treasure hunting and underworld trading seem the most profitable. The latter not only providing mats but the orange custom recipes. GTN here I come!
Or what about like in other games, just go 3 gathering skills, and make your money from selling mats. Always demand for those.
But maybe its safer to stick with slicing for guaranteed credits? Ack!
One last thing, to add to your mind melt. Augment slots are from crit crafted gear only. Crits are more easily obtained by companions with the specializations or a high skill level.
So much to consider.