Calling All SW:TOR Crafters!

Kidd Kasper

kiddkasper

Re: Calling All SW:TOR Crafters!

November 30 2011
Aldente, thanks for the post. I was crafter in Stonewall in STO. But, I've essentially stopped playing STO for various reasons. However, I do plan to invest significant time into SWTOR and look forward to many parts of it including crafting.

I only got to play for a short time this past beta, but in response to your questions from my limited knowledge about SWTOR crafting:


What questions do you have about crafting in SW:TOR?

I think you answered part of this in your original post. I think knowing more about all of the different professions and knowing which ones go together best will be very important.

Outside of that, I am curious to know if we will have a shared guild bank for items?
Also, will there be a commission type system or will everything go on the broker if choose to sell it?


What crew skills most interest you?

I'm not sure I know enough to even answer this question.


Do you consider yourself a "hardcore" crafter or more of a dabbler?

In STO, I had 3 toons that were maxed in crafting, 2 feds and 1 klink. You can infer from there.


Are you interested in offering your crafted items or gathered materials to other guild members?

Absolutely! I think the setup and intentions used in STO could very easily be adapted to SWTOR. Isn't helping each other why we're a part of an awesome group? I even think we'll have a STWOR store to sell items to non-guild people once things get settled and organized.


What resources would you like to see on our web site to support crafters?

Infromation is key. You posted torhead.com which will be a great start. I think write-ups and links to information sites would be great. Having a site that categorizes the professions would be great. I do know that some professions are true crafting professions and some are crew skills that allow your companions to go off on missions to gather things.


I hope this helps! :lol:
Edited December 01 2011 by kiddkasper
Patrick

Van

Re: Calling All SW:TOR Crafters!

November 30 2011
In most mmo's I like to craft and work hard to get my skill to max. I usually pick a craft that I can use on a majority of my toons. I tend to play a lot of alts so eventually I end up with all the skills.

So far in beta I've F up all my crafting, picking gathering skills that do not go with the crafting skill I choose. LOL But it was beta and the perfect place to make mistakes.

Question: What crew skills most interest you?

The ones I think are fun don't go with each other. Oh well such is life.

Question: What questions do you have about crafting in SW:TOR?

I'm still fuzzy on crew skills, aren't those your crafting skills? example if I go Armstech aren't my crew skills scavenging and investigation? I like diplomacy but found that it was only useful for biochem. so picking a skill based on the name wasn't the smartest thing I did. :)

I'll probably start my first char with something I think my toons could use, example: smuggler I'll probably go Armstech, with my trooper I might go biochem. since this last beta I did a bit of research and figured out what goes with what. :) I love your list and have saved it to my files.

Question: Do you consider yourself a "hardcore" crafter or more of a dabbler

I guess I would consider myself a hard core crafter, I see this as part of the game and fun in game. Yes I bitch about it while doing it but I do like it.

Question: What resources would you like to see on our web site to support crafters?

I love links to useful resources on any part of the game, also quick guides posted on the forums that I can turn to for basic information without having to go anywhere else.

Question: Are you you interested in offering your crafted items or gathered materials to other guild members?

If I have extra crafting stuff that I'm not using I don't mind offering them up to guildies. Having more folks with maxed skill provides a bigger pool that helps everyone in the guild. I also will make anything in my patterns list for anyone.
Edited November 30 2011 by Van
Hector

Odioshi

Re: Calling All SW:TOR Crafters!

November 30 2011
I is totally confused on these skills, I understand that crew skills are skills that your crew can use right? or are they able to be used by your character as well? or totally different? Another thing, I thought the skill diplomacy made you more "charming" and enables you to talk your way out of a situation, why biochem?
Paul

Warwidow

Re: Calling All SW:TOR Crafters!

December 01 2011
I'm going to go with Synthweaver, with the other crafts that support that. I'm an avid crafter and I would definitely offer my skills up for use. I used to host a biweekly crafting night that invited all members crafters and non crafters and if we had the mats we'd make people upgrades it was lots of fun (did this in Rift).
Paul Schumacher

memory68

Re: Calling All SW:TOR Crafters!

December 01 2011
I was loving leveling Artiface over the Beta weekend. Discovering new schema from reverse engineering gave me a thrill every time. Got Archy up to 80 be the end too. :)
Joshua

ComradeDeHoy

Re: Calling All SW:TOR Crafters!

December 01 2011
I'm personally going Artifice, Archaeology, Treasure Hunting on at least one character (always the "professor" archetype), though I need to learn more about other skills.
kiddkasper wrote:
Also, will there be a commission type system or will everything go on the broker if choose to sell it?

Great question. I'm actually chatting about the specifics with the other officers at our next meeting. If you have recommendations, this is a great place to post them. No guarantees about final implementation, but we're definitely interested in feedback.

kiddkasper wrote:
I think the setup and intentions used in STO could very easily be adapted to SWTOR. Isn't helping each other why we're a part of an awesome group? I even think we'll have a STWOR store to sell items to non-guild people once things get settled and organized.

This is definitely the starting point in our planning. We'd like more feedback, and we recognize that we may need to experiment a bit after launch to figure out what makes sense.

I would be very interested in assisting in this effort. Applied economics? Sign me up!
If there was more information on how we will create this store/commission system I would love to hear more and administrate if given the opportunity.
Some questions I have on these systems:

  • Will the commission/store systems be integrated?
  • If so, how?
  • If not, is this desirable to the group/feasible? (The latter will heavily depend on the dynamics of the game/guild bank dynamics)
  • How will the store be implemented? Everyone contributes X and receives F(x) [with F(x) being a function based on input/profit gained
  • Will participation be mandatory?
  • Will individual inputs/outputs be equal?
  • Will the "profits" go to the guild or to the guild members?


I know this is quite lengthy and possibly completely off-topic, but the quote text caught my eye.
Edited December 01 2011 by ComradeDeHoy
Joshua

ComradeDeHoy

Re: Calling All SW:TOR Crafters!

December 01 2011
Works for me, thanks.
Adrian

Volkieran

Re: Calling All SW:TOR Crafters!

December 01 2011
I'm extremely interested in cooperative crafting as a guild. It'll give us all access to better gear earlier on and make leveling so much easier and way more fun!

During beta I was Synthweaving/Archy/Bioanalysis. I liked crafting armor and frequently had my companion out gathering mats while I was in town.

In WoW I was a pretty hardcore crafter with max Alch (very completionist with my recipes), A max Tailor (tons of patterns) and a max BS (Lots of patterns there too)

So I do enjoy crafting quite a bit. Having people to craft for makes it even better.
Josh

ryyven

Re: Calling All SW:TOR Crafters!

December 01 2011
Would definitely love to help out with the crafting bit...

All my toons and alts in previous MMOs have always crafted and been mostly self-sufficient among all of them :)

(I may be Chinese but I'm no farmer tho)
Josh

enrapture

Re: Calling All SW:TOR Crafters!

December 01 2011
Reading this thread is a bit baffling for me. The crafting skills are explained in the ingame codec.

If you are unsure/don't know which to pick, you can click on the crafting trainer, and reading the crafting popup for info about what it crafts, other crafting skills synergies and etc. This is also recommended, even if you know it all, because you get nice exp for each codec entry, at lvl 10 it adds up to half a lvl.

To be clear, you can only learn one crafting skill, like armstech, one mission skill, like investigation, and a gathering skill. Alternatively, you can learn all three gathering skills instead. Thats my understanding of it.
Chas McAvoy

Shaych

Re: Calling All SW:TOR Crafters!

December 01 2011
I'm extremely interested in cooperative crafting as a guild


I too tend to be a crafter, typically specializing in light armor as I tend to be a healer, so I am down with the cooperative. Anything I can do to support KoS and LoS.

I was also in a guild once where we just planned a monthly swap meet.. where people could come and request stuff bring mats if they have them etc.. this was especially good for the non-crafters or lower level players as it could help them gear up fairly well.

I would even be willing to assist with organizing crafting sessions / swap meets etc....
Edited December 01 2011 by Shaych
Josh

enrapture

Re: Calling All SW:TOR Crafters!

December 01 2011
Also, from what I've read so far, speeder training (mount) costs 40k, the speeder itself, 8k, add the cost of skill training and gearing up...it just makes more sense to take slicing to lvl 50, to bring in the credits. After 50, reskill and powerlvl your chosen crafting very quickly.

Anyways thats what I plan to do, the crafting mat swap thing sounds awesome and could work with with my plans too. :)
Patrick

Van

Re: Calling All SW:TOR Crafters!

December 01 2011
Quote by enrapture
Also, from what I've read so far, speeder training (mount) costs 40k, the speeder itself, 8k, add the cost of skill training and gearing up...it just makes more sense to take slicing to lvl 50, to bring in the credits. After 50, reskill and powerlvl your chosen crafting very quickly.

Anyways thats what I plan to do, the crafting mat swap thing sounds awesome and could work with with my plans too. :)


Yikes that is a lot of money but know that I know I can save my credits. Thankee
Seannewboy

Seannewboy

Re: Calling All SW:TOR Crafters!

December 01 2011
How do you actually train in the skills and/or use the schematics you start with? Do you just tell you companion go go craft or what? I did not really look into it during the beta.
David

Daividov

Re: Calling All SW:TOR Crafters!

December 01 2011
Quote by enrapture
Also, from what I've read so far, speeder training (mount) costs 40k, the speeder itself, 8k, add the cost of skill training and gearing up...it just makes more sense to take slicing to lvl 50, to bring in the credits. After 50, reskill and powerlvl your chosen crafting very quickly.

Anyways thats what I plan to do, the crafting mat swap thing sounds awesome and could work with with my plans too. :)


Very interesting as Pre-Orders are getting a STAP to use, I guess they are not considering this a speeder/mount? I would hate to have to come up with 40K credits to use something I receive as a gift for pre-ordering. Or have I missed something?
Edited December 01 2011 by Daividov
Josh

enrapture

Re: Calling All SW:TOR Crafters!

December 02 2011
Quote by Daividov
Very interesting as Pre-Orders are getting a STAP to use, I guess they are not considering this a speeder/mount? I would hate to have to come up with 40K credits to use something I receive as a gift for pre-ordering. Or have I missed something?


Ah I'm like you, I preordered as well. To clarify, the lvl 25 speeders cost 8k credits, the training to use them, 40k. At max lvl 50, the training is upwards of 300k and the max lvl speeders are 33k. With slicing, this is no problem at all. I have read some people's accounts of just questing and looting, not sinking any credits into crew skills and thus being able to afford it without slicing.

But all this could change, come launch, bioware might nerf slicing or change the mount costing. I'm not sure bout the preorder mount training. I remember in other games, like AoC, where i got a preorder mammoth and the training came with it, so maybe we'll be lucky
Edited December 02 2011 by enrapture

NavyIC1

Re: Calling All SW:TOR Crafters!

December 02 2011
well, CE people are getting the Cantina VIP wrist band for free when it runs over 1,000,000 credits in-game. So giving you a STAP with free mount training is nothing.
Josh

enrapture

Re: Calling All SW:TOR Crafters!

December 04 2011
Saw this from another site, made sense, :

"In crafting, you buy green recipes from vendors. Then you must reverse-engineer the greens you make (like disenchant in WoW) to discover the blue recipe (luck based, but it usually doesn't take long). Once you learn the blue, do the same thing to learn the purple version of the recipe.Some of the reverse-engineered purple recipes have multiple versions too. You might learn the crit version of a gun, if you keep RE'ing the blue you can learn the others too.

I heard many people complain that crafted items weren't very useful that didn't realize you can basically keep yourself decked out in leveling purples if you put the time in. Its a critical part of the crafting system that is never really explained"

Also, Companions can queue up crafting up to 4 or 5 times.
Josh

enrapture

Re: Calling All SW:TOR Crafters!

December 04 2011
Quote by Aldente
Q: What's the point of Slicing?

A: Slicing is technically a gathering skill, but it doesn't directly support any particular crafting skill. Instead, it provides credits and schematics for all crafting skills.


Actually, slicing goes with cybertech:

"Slicing: For Crafting, Cybertech is actually a nice one to pair up with, but like Investigation before it, Slicing also offers a nice side benefit of allowing you to discover additional missions. These are one-time missions that cost more to run, but have a higher chance at yielding better materials. For Cybertech, Slicing can yield rare tech schematics (gadgets, vehicles, and spaceship upgrades). This skill has been tweaked quite a bit with regards to how many credits one can get from the “skillboxes,” but it still ends up being a pretty lucrative skill. Slicing also yields Augments that can be slotted into your gear."

http://www.swtor-life.com/crafting/swtor-crafting-crew-skill-combos-more/4861/

Also, check out this page, great info there.

http://www.reddit.com/r/swtor/comments/k5mcd/tor_itemization_and_crafting_info_relevant/
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Joshua

ComradeDeHoy

Re: Calling All SW:TOR Crafters!

December 04 2011
Sweet, looks like on my IA I'm doing some slicin'