Endgame/Raiding for KOS

Kidd Kasper

kiddkasper

Re: Endgame/Raiding for KOS

December 13 2011
Quote by enrapture
My AoC guild, Rogue Angels, had a guild point system for raiding. So if you had raided for a year, you could use your banked points to get that final armor piece. Was a good way to reward the people who were regular raiders.


I'm in favor of this kind of system as well. Having raided in a few different games, I hate raiding when this wasn't used and some new guy just showed up for a couple raids and got a piece that I had been working for months to get.

There should definitely be an open discussion about how points are earned (ie. showing up on time, downing certain bosses, etc).
Kidd Kasper

kiddkasper

Re: Endgame/Raiding for KOS

December 13 2011
Quote by Aldente
I'm sure we'll work out something appropriate to reward regular raiders. I still need to find out more about the loot system, but I think it may make DKP systems a moot point as everyone earns an individual reward (either an item or some tokens that can be amassed to purchase items).

Did anyone actually raid in beta?


I hope so. I only got to Black Talon (an instance where you have to group in order to complete it) Someone ninja looted a piece that was specifically for my class and not theirs. Yes, it was only in beta. But, it underscores an issue that can seriously undermine enjoyable game play.

If there aren't restrictions in place already, we need to hammer our how we're going to deal with the issue of loot and the soon, the better.
Josh

enrapture

Re: Endgame/Raiding for KOS

December 13 2011
Quote by kiddkasper
Quote by enrapture
My AoC guild, Rogue Angels, had a guild point system for raiding. So if you had raided for a year, you could use your banked points to get that final armor piece. Was a good way to reward the people who were regular raiders.


I'm in favor of this kind of system as well. Having raided in a few different games, I hate raiding when this wasn't used and some new guy just showed up for a couple raids and got a piece that I had been working for months to get.

There should definitely be an open discussion about how points are earned (ie. showing up on time, downing certain bosses, etc).


I think it went something like, 25 points for showing up to booked raid, and 15 points for each boss downed. The highest tier of raid loot was abit higher costing. This system was fine, until you had some people who had years of points and a fully geared main, and then used those points for their alts and blocked your main from getting loot... so yeah I'm not a huge fan. I hope there is a token system instead.

wookie

Re: Endgame/Raiding for KOS

December 13 2011
I prefer a DKP system based on attendance and time in raid. Biggest issue ive seen over the last few years is people signing up for raids and not showing which just screws it for everyone.
Mike

Mike111

Re: Endgame/Raiding for KOS

December 13 2011
There's something cool about DKP. If a new guy just shows up to a raid he can still win something if other people don't want to spend a lot of DKP on it or they already have it. And DKP is a good reminder to attend a raid that you signed up for.
Patrick

Van

Re: Endgame/Raiding for KOS

December 13 2011
I'm reading the posts and as a former raider (WoW of 7 years) I'm always amazed at what emotions Loot brings about. I've seen loot tear thru a raid team and destroy friendships.

I've been in every system possible from dkp, prioroity lists, officers deciding on who gets what and random rolls. Eventually everyone gets the items they want.

These are your guild mates your running with not some pug that you found standing around a space port.

I understand loot is important but loot shouldn't be the only reason for raiding.

I honestly hope they go with "everyone gets a bag at each boss kill". That would eliminate any problems with loot.
P. Hampton

Rennex

Re: Endgame/Raiding for KOS

December 13 2011
Like Aldente stated, the loot system in SWTOR may make DKP a non-issue, but I personally like it as a system. The primary reason being progression. DKP allows those who show up consistently to have an edge in obtaining the best loot which in turn makes that raid force stronger and able to progress and see/experience more of the content.

I am not raiding currently, but the guild I raided in for the past year in EQ2 uses a DKP system and the leaders do a great job of making it clear that strengthening the raid force to facilitate progression is the priority. It helps minimize loot drama when it's framed that way.

My personal goal with raiding isn't necessaryily to be the biggest and the baddest, but to see as much of the game's content as possible. A well managed DKP system and consistent messaging from leadership about raid force strength prioritization helps make that possible.

But this all might be moot anyway...

Just some raiding thoughts while I sit here at work going totally crazy waiting to get out of here so I can go get
started!!! :S :silly: :blink: :woohoo: