Question about Foundry

Whittier Strong

SiranNataan

Question about Foundry

March 30 2011
I've followed the videos, I've experimented around, but the single most important element of putting together a Foundry mission, I have no clue how to do, and can't find anyone who knows:

How do I select the planet(s) on the Sector Block map that I need the person to go to to start the mission, and how do I put in the little "Begin this mission" button thing on that planet?

Thanks!
Joshua (Zepari)

Zepari

Re: Question about Foundry

March 30 2011
I believe Nick is planning some training sessions soon so you can always post any specific foundry questions you have in his previous thread in the mean time.

Also if you are not a member of the Foundry Task Force yet, check it out. I'm sure they will be organising more Foundry related stuff now that it has gone live.
Edited March 30 2011 by Zepari

Re: Question about Foundry

March 30 2011
What you need to do is create your first mission map, then place some sort of an objective on it, be it kill an enemy, talk to a contact or interact with an object.

This will cause a Map Transition element to show up in the Project workflow. On it, select that you want the exit to be "whole map," I believe, and then set the 'door' to whichever planet you want to use.

Bah, that's probably a bad description. If you still can't figure it out, let me know and I'll look up the exact steps to do it.
Whittier Strong

SiranNataan

Re: Question about Foundry

March 31 2011
Actually, that makes a lot of sense. I'm going to try it out later.
Whittier Strong

SiranNataan

Re: Question about Foundry

March 31 2011
Okay, so it makes sense, except I don't find anything in the programme that says "add door" or anything about doors, except for the things-you-still-need-to-do box telling me I need to add a door.

I know there are some Foundry training sessions planned, but as I don't have a microphone, I don't see how I'll be able to participate in these.

Thanks
Joshua (Zepari)

Zepari

Re: Question about Foundry

March 31 2011
If the training session is taking place in Ventrilo, you don't need a microphone as long as you can hear what is being said. You can use the Ventrilo chatroom to ask questions and make comments.
Whittier Strong

SiranNataan

Re: Question about Foundry

March 31 2011
Oh, sweet, I had no idea that that was all integrated, thank you!
Angel

Angelsilhouette

Re: Question about Foundry

April 05 2011
I have a question of my own.

I've created a mission (Gorn, never to return) in the foundry and there's a huge, hideous bug. You can not only target enemies through the walls, you can shoot them, too, causing them to come running to get you despite the distance.

Now I don't remember any settings or flags in the foundry that let you do this, so what am I doing wrong, here?

Re: Question about Foundry

April 06 2011
That's not a bug; that's a feature.

This has to do with the nature of most of the objects in STO. As Zero says, the devs are lazy and when they make most objects, they only have a texture on one side, meaning that the other side is transparent. Any enemies on the other side of that object can still see you and attack you. For awhile, this meant that the enemies could attack you, but you couldn't attack back cause you couldn't see them. So they made it so that if the enemies can shoot or target you, you can target and shoot them.

Try adding in some more objects to make sure that both sides of that wall or what have you are opaque.
Angel

Angelsilhouette

Re: Question about Foundry

April 06 2011
This is happening between different rooms.

I'm in a corridor and targeting enemies in an adjacent room and even in the corridor on the other side of the room.

=edit=

Nevermind, that's apparently a flaw in foundry missions.
Edited April 08 2011 by Angelsilhouette

Re: Question about Foundry

April 12 2011
Quote by SiranNataan
Okay, so it makes sense, except I don't find anything in the programme that says "add door" or anything about doors, except for the things-you-still-need-to-do box telling me I need to add a door.

I know there are some Foundry training sessions planned, but as I don't have a microphone, I don't see how I'll be able to participate in these.

Thanks


When you're setting up a Map Transition element, there are two things that need to be set. The first it the "Leave from." If this is the first Map Tranisition element in your mission, you can select a 'door' from a good number of the social maps, including Sector Space. For instance, if you want the player to start your mission by entering the Kei system, you can select that 'door' by going to Sirius Sector Block and selecting the Kei System.

The second option that needs to be set is the spawn point. This is where ever you want the person to start at on the next map in the mission. You can choose this by clicking the button and selecting any of the spawn points on the maps in your mission.

You can set up the costume, style, text, button and map mission as you like. The 'map mission' will be the main mission objective for this part of your mission.
Jarrod Brenden

captainbrenden

Re: Question about Foundry

May 26 2011
Do we have a schedule for Foundry training sessions and I'm just not seeing it?

In the mean time... I'm trying to set up a space encounter with several enemy ships that need to be eliminated. I want to use the Generic ships from the NPC Contacts tab, but they don't aggro. Is there a way to re-skin the NPC Groups (say maybe a couple of Klingon ship) with the Generic ship skins? Afterall, they can be hostile in the Dev build...

Re: Question about Foundry

May 26 2011
NPC Contacts won't fight. You'll have to place some enemy groups and then change their 'costume' to one of the other options. There should be some in there for the generic ships you speak of. If not, try creating them in the costume tab and then applying it to them.
Jarrod Brenden

captainbrenden

Re: Question about Foundry

May 26 2011
Thanks, I figured it would be something like that. I was trying to get the NPC Groups to change costumes last night, but I must not be looking in the right place.

Also, explosions are the only space environmental hazard, correct?

Re: Question about Foundry

May 26 2011
You have to change the costume on each individual NPC in the group, by selecting it directly, not the group as a whole.

I'm not to sure about the different hazards. I know there's a volume object that takes your shields down and makes the view all fuzzy.
Whittier Strong

SiranNataan

Re: Question about Foundry

May 26 2011
Now that I have a microphone, I'd love to work with someone on Vent to figure out how to use Foundry. Any takers? I'll offer some energy credits to make it worth your while.