SWTOR/STO healing from a canon perspective
So my boyfriend is a big, BIG Star Wars fan, as are some of my mates. I'm not especially knowledgeable - I've seen the films and read a couple of books in preparation for SWTOR. Having explained to them how healing will work in SWTOR, none of those Star Wars buffs I know have responded positively. Apparently there's little canonic evidence of the Force-based in-combat healing we'll see in the game, and the Smuggler/Agent mechanic of shooting kalta darts sounds silly even to me as a relative SW noob.
I responded similarly to healing in STO - it's all really a bit of handwaving to bypass the fact that few of the healing abilities we're given work in the context of Star Trek. Medical tricorders, triage, etc just don't work like that in the TV shows or films.
I understand the need for this from a design perspective... kind of... but this kind of cognitive dissonance does somewhat spoil my experience. And it also makes me wonder why the designers didn't take the opportunity suggested by SW and ST lore (can you say 'lore' for SF?) to ditch the traditional healing models, as GW2 seems to be trying to do.
Anyone else have thoughts on this?
I responded similarly to healing in STO - it's all really a bit of handwaving to bypass the fact that few of the healing abilities we're given work in the context of Star Trek. Medical tricorders, triage, etc just don't work like that in the TV shows or films.
I understand the need for this from a design perspective... kind of... but this kind of cognitive dissonance does somewhat spoil my experience. And it also makes me wonder why the designers didn't take the opportunity suggested by SW and ST lore (can you say 'lore' for SF?) to ditch the traditional healing models, as GW2 seems to be trying to do.
Anyone else have thoughts on this?