First: good grief, that's long! I confess I didn't have the patience to read the whole thing. Much of what I did read was opinion, and I could see multiple other ways a Borg playable faction could be accomplished in-game.
But the question remains: just because they
could do it doesn't necessarily mean they
should.
bradley1701 wrote: The thing that I don't like about the idea of the Borg being a playable faction is that they are supposed to work as a whole collectively. When you add hundreds of individual people, playing Borg they way they individually want to play...you don't have The Collective anymore.
If anything, the Borg should be left as an NPC bad guy...there are plenty of other Trek baddies to choose from.
I can see the logic of leaving them NPC-only, but on the other hand the game developers have already indicated there is another big bad for the overall game. It could be that the Borg, through their many battles with races known and unknown, have adapted by allowing some level of individuality.
The most interesting aspect of playing as a Borg would be assimilation. That should be their overall goal, just as glory in battle is the Klingons' and peacefully blowing shit up is the Feds'. One example, it would make PvP a much scarier prospect if a Borg player could assimilate a non-Borg's bridge officers. And maybe Feds and Klinks could liberate Borg BOs in return. Suddenly STO becomes a big Pokemon game!
Missions could include assimilation as a goal. Starting with just your playable Borg, you battle and assimilate troops as you go. You can't assimilate enemies you have completely defeated, but if you get an enemy's health down below 10 or 20%, and have sufficient time, you could inject them with nanoprobes and start the conversion process. Once complete, you have a drone to fight at your side. Then you go and make more and more.
It's not something that will happen any time soon, but maybe in a few years time, when the game is looking for something new to draw us all back, they could try something like this.