Re: FAQs, tips and tricks for the Foundry
Adinarous, I think that is a fantastic idea. Explaining how to do anything in the Foundry is very difficult with only text. Some sort of group learning session over Vent would be way more effective.
While I wouldn't consider myself an advanced user, I did spend pretty much this whole weekend working with the Foundry to make a mission. I feel like I could comfortably lead a group of people in creating a basic mission that would teach all the necessary components of making a STO mission. The problem is a matter of time. Maybe something on the weekend?
In the mean time, I definitely suggest checking out the tutorial videos on starbaseugc.com. While they aren't completely informative (they fail to mention some of the more annoying quirks of the Foundry), they are a great starting place to at least figure out how to begin.
Also, I just realized I never answered one of Nick's questions. Nick, unfortunately, there is no multi-dialog option in the Foundry. I'm hoping this will be integrated soon, as it is pretty necessary to have good exposition dialog without hitting the user with a massive text box. It also makes for better immersion, because it gives the player more a sense that they're having a conversation.
While I wouldn't consider myself an advanced user, I did spend pretty much this whole weekend working with the Foundry to make a mission. I feel like I could comfortably lead a group of people in creating a basic mission that would teach all the necessary components of making a STO mission. The problem is a matter of time. Maybe something on the weekend?
In the mean time, I definitely suggest checking out the tutorial videos on starbaseugc.com. While they aren't completely informative (they fail to mention some of the more annoying quirks of the Foundry), they are a great starting place to at least figure out how to begin.
Also, I just realized I never answered one of Nick's questions. Nick, unfortunately, there is no multi-dialog option in the Foundry. I'm hoping this will be integrated soon, as it is pretty necessary to have good exposition dialog without hitting the user with a massive text box. It also makes for better immersion, because it gives the player more a sense that they're having a conversation.