Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

April 23 2011
:tng:


Episode 253 - The Next Generation - "Frame of Mind" - 05/03/1993



Parts 2-5:

Found from the above link in the related videos section

Riker finds himself prisoner in an alien mental institution, which resembles scenes from Beverly's play.


Enjoy!
Unknown Person liked this
Brandon Felczer

CapnBranFlakes

Re: Crafting Store Closed

April 23 2011
Thanks to @adamclark for the donation!
Brandon Felczer

CapnBranFlakes

Re: Crafting Store Closed

April 23 2011
Only 1 order is left that is needed to be filled :D I completed 3 tonight that called for over 40 chronometric. We are down to only 3 chrono left in the crafting bank. We do have 33 antithoron and 36 vertion.

Here is what is needed for the final 2 orders (so you all can see what we still need in donations):

ORDER 1 (#220)

COMMON SAMPLES:
60 tachyon wave signature (yellow atom)
60 exobilogical data (yellow triangle)
60 photonic technology (yellow flower)
300 unidentified substance (purple triangle)
240 chronometric wave signature (purple atom)
60 technical schematic (purple flower)

RARE SAMPLES/ PARTICLE TRACES:
1 Anyon rare sample
13 chronometric rare sample
1 methogenic rare sample
1 Dekyon rare sample
7 metreon rare sample
1 trianium rare sample
1 antithoron rare sample
1 beta-tachyon rare sample
1 duderon rare sample
30 vertion rare samples

SCHEMATICS:
1 Engine schematic
1 deflector schematic
1 ship shield schematic
2 dual beam bank schematic
4 beam array schematics
7 turret schematic
4 console schematic
3 torpedo schematic

= = = = = = = = = =

SOOOO, we really only need 10 chronometric samples and we will be done with the current orders and will be able to start stockpiling and reopen the store :cheer:
Edited April 23 2011 by CapnBranFlakes
Jay Eudy

Six-of-Nine

Uninfected

April 23 2011
Hey there, try out my mission UnInfected. It's listed for both fed and kdf. It is a sequel to the STF Infected, but not nearly as time consuming.
Brandon Felczer

CapnBranFlakes

Re: Crafting Store Closed

April 23 2011
Thanks Travis (oop) for all the rare samples!

Re: Crafting Store Closed

April 23 2011
Thanks to Kahless for donating 100 Particle Traces and 1,491 Data Samples, including 16 Vertion Particle Traces, 5 Chronometric Particle Traces and 6 Antithoron Particle Traces!
Unknown Person liked this
Ian

Dionysiius

Re: My 1st Mission "Diplomatic Confrontations Part 1"

April 22 2011
Thanks I had no idea how to set difficulty level. B)
Brandon Felczer

CapnBranFlakes

Re: Crafting Store Closed

April 22 2011
Thank you Lee and Nathan!!!
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

April 22 2011
:tng:


Episode 252 - The Next Generation - "The Chase" - 04/26/1993

http://www.allstepisodes.com/episode-4shared.php?n=2620

Picard tries to solve an ancient genetic mystery uncovered by his archaeological mentor, and faces stiff competition. Guest star Norman Lloyd as Richard Galen.


Enjoy!
Unknown Person liked this
Brandon Felczer

CapnBranFlakes

Re: Crafting Store Closed

April 22 2011
More from Kadajmeriell, MeatLoafMan, Mikedaxnv, and Khyfa! Thanks guys!!!
2 people liked this
Brandon Felczer

CapnBranFlakes

Re: Crafting Store Closed

April 22 2011
I would like to thank Reid (who has sent countless samples), flounder (who sent in 70 or so rares, 9 vert, 8 anti and 8 chrono) and everyone else who has been sending in and participating in the cheesy pop! We have an amazing fleet and you all are doing amazing helping us get the store back up and running :D
Unknown Person liked this
Harry Fawcett

flounder44

Re: Crafting Store Closed

April 22 2011
spent 8 hours+ today farming and got loads, its a start to the road back. now im aware of how bad things are im gonna try and get things done more regualar to make sure the store never has tpo close, but we all need to get involved even if its only 1 or 2 a week it all adds up.
Kit Waldon

jtiegan

Re: Eurrsk gets Reviewd

April 22 2011
Great mish! Really enjoyed it! :)
Mark

sparkz88

Re: Cheesy Pop Event!

April 22 2011
Thanks all for coming to this weeks event! We collected 1356 normal data samples and a huge 51 rare data particles!

Our winners this week, were:
1st- @BrainBenzinger
2nd- @Zepari
3rd- NicholasJohn16

Tune int he same time next week for the next Cheesy Pop event!
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Ali M

alimac30

Re: "Burning Bridges" - Reviewers Needed

April 22 2011
You're very welcome :o)

I work in publishing, so proofreading is a big part of my job. I've just realised, however, that I was ranting on about Sentence Case in my feedback, when in fact I meant Title Case. That'll be all the Pimms I've consumed this evening :-D

Let us know when you next publish a mission. I'd be happy to play more of your work.

Ali
x
Brad H.

Sturnack

Re: "Burning Bridges" - Reviewers Needed

April 22 2011
@Ali: Thank you so much for such incredibly detailed feedback! Please know that your time in giving it has borne fruit. See the updates section below to find out all the changes I made thanks, in part, to your very thorough testing of my mission. :) I also appreciate all the compliments on the mission, especially in regards to the dialogue. I am a writer by trade (though I rarely get to do fiction) and really wanted to hit it out of the park in the story/characterization area.

@JTiegan: I read your comment in the review and wow, I totally forgot about the Kelvans and all the radiation building up in the Andromeda galaxy. Please see the updates section below (and even replay the mission, if you like) to find out how your valuable feedback resulted in an important change to the mission!

=/\= Updates and Bug Fixes =/\=

* Disabled Kerrik's ability to wander at seemingly super-Ferengi speed.

* Replaced invisible interact objects contained inside consoles already on the base map with glowing consoles in more obvious locations.

* Fixed an issue where an invisible barrier meant to prevent enemies from firing through the corridor wall resulted in pathing issues for BOFFs.

* Adjusted text on some of the objectives to be more clear.

* Removed "Reach" dialogue for establishing orbit around Risa. The BOFF dialogue establishes this anyway, making the reach text unnecessary.

* Fixed typo in BOFF dialogue when scanning the crystals in the Caitian's hut.

* Removed extraneous mention of tricorders being able to see star patterns even in daylight. This part of the dialogue was unnecessary and interrupted the flow of the dialogue.

* Corrected issues with mission text and interact text containing improper capitalization and inconsistent formatting.

* Moved "hack door" object closer to the door, resolving issues with users having to back away from the door in order to refind the prompt if they passed it.

* Altered the Caitian's dialogue tree to include references to the Kelvans, a race of people who left the Andromeda galaxy many years ago due to the toxic radiation levels building up there. The dialogue now answers the question "How are the Legosians alive with all that radiation?"

* Tied "Activate harmonic pulse" command to a larger invisible object underneath the ground, providing a much larger radius from which the pulse can be activated.

* Removed other extraneous reach text entries that unnecessarily repeated upcoming BOFF dialogue.

* Tied "Detonate charges" command to a larger invisible object underneath the ground, providing a much larger radius from which the detonation can be activated.

* Added additional dialogue after the bridge has been destroyed that confirms the destruction and resolves the "What if there are still Legosians on Risa?" question.
Edited April 22 2011 by Sturnack
Whittier Strong

SiranNataan

Re: Sato Institute of Xenolinguistics Website

April 21 2011
Thanks! I really appreciate it. I only have Paint to work with, so this would not have been possible without your help.

Could you please either give it a background that matches the colour of the upper right of the website ( http://s-i-x.webs.com ), or put a border around the edge? Webs.com isn't going to read a transparent background. Also, I cannot download a pic from the forums to my hard drive to put into the website, so could you please e-mail it to:

[redacted]
Edited April 23 2011 by SiranNataan
Kit Waldon

jtiegan

Re: "Burning Bridges" - Reviewers Needed

April 21 2011
Great job! Loved the ep. Offered a suggestion in my Foundry review. :)
Ali M

alimac30

Re: "Burning Bridges" - Reviewers Needed

April 21 2011
Just finished playing, and I really did enjoy the mission – nicely done!

In order to be constructive, I've noted some (really quite small) things that you might want to tinker with (see below).

But before that, hats off for your dialogue. I must say I enjoyed it, and I wasn't once tempted to skip. In particular the various contacts on the "Risa (Day)" beach map were very well characterised in their dialogue. Each character sounded different, and sounded true to their species (e.g. Ferengi, or Risian), and some of it made me smirk :o) Perhaps dialogue writing comes naturally to you, and/or perhaps you put a heck of a lot of work into getting it right, but however you got there – it works! Well done.

Now, the tiny niggles...


*** SPOILERS FOLLOW – look away if you're reading this and haven't already played the mission! ***


After entering the Risa system, the reach marker over Risa does not need to display the reach text "Now establishing orbit". The pop-up dialogue from my BOFF explains this anyway, and due to my HUD layout (which is pretty much the default layout) the reach text was overlaid on top of the BOFF dialogue, obscuring it temporarily.

I first noticed on the "Risa (Day)" map that you used Sentence Case in some (but not all) of the objectives (e.g. "Scan the Lodgings", "Scan the Hut"). The capital letters on "Lodgings", "Hut" etc aren't necessary, unless you meant them to be proper nouns. There were quite a few other instances of Sentence Case used in objectives and interact button on this and other maps.

After scanning the crystals in the Catian man's hut, there's a typo in the BOFF pop-up dialogue. In the first line of the second paragraph, change "...picking of traces..." to "...picking up traces...".

After using the quantum bridge for the first time and defeating the welcoming party on the Legosian planet, the BOFF pop-up dialogue mentioned that tricorders could not recognise the star patterns, and then said "which they can still see even though it's daytime on this planet". I didn't like this bit – it reads oddly, and could be removed without harming the dialogue at all. Just stop after star patterns, and don't state that tricorders can see them even though it's daytime.

Upon reaching the rear of the base, the interact button "Hack the door" disappears if you move too close to the door itself. If you achieved this with a volcanic flower or something hidden under the ground, it perhaps needs to be a bit closer to the door (or use one of the larger invisible objects). Later, I noticed this same problem with the "Activate Harmonic Pulse" button whilst inside the force field with the swarms of locals trying to get in; and again with the "Detonate Charges" button on the "Risa (Night)" beach at the end.

******

That's it – just small things really, and all meant to be very constructive.

Congratulations again on a well-written and very imaginative story, driven by some rather good character dialogue :o)

Ali :o)