Tommy

Tommy

Re: Can you change your ways?

January 03 2012
Quote by Jedilicious
But I'm curious... what's the point of playing a Bounty Hunter that's Light? Why not play a Smuggler?


Mako, the first bounty hunter companion :)! She's a bit of a carebear and has swayed quite a few bounty hunters to the Light Side to unlock her story quests. I'm not a bounty hunter, but I've been grouping with one a lot. Mako rocks.
Edited January 03 2012 by Tommy
Brad

Jedilicious

Re: Can you change your ways?

January 03 2012
Quote by Justjon
Without giving anything away basically people talk to you and you get asked to do things. So to me it felt like to play my character the way I would like to (due to these events) he needed to make life changes and think before he acted.

I know its silly because it's just a game but the story line really has me it's like a movie that I control lol.


I don't think that's silly at all, Jon. I think that's what the game designers intended.

But I'm curious... what's the point of playing a Bounty Hunter that's Light? Why not play a Smuggler?

I'm a bit confused myself on the choices in game. I'm finding myself making choices to get Light points and to gain companion affection, but those aren't the choices I actually WANT to make at times. I have no idea how my choices will affect end-game play, so I'm trying to play "The Good Jedi" role.

What would happen if a Jedi Knight kept choosing Dark Side? Would they eventually be able to convert to a Sith Warrior? I just don't understand the consequences of choices I'm making at this point.
Brad

Jedilicious

Re: Has anyone see the Times Square Freeze Mob?

January 03 2012
Quote by Arunsen
Awesome!!

A few years back, when I lived in LA, I went to see "Music from the Movies Under the Stars" at Hollywood Bowl, conducted by John Williams.


John Williams at the Hollywood Bowl was always a guaranteed good time. Wish I'd seen that extravaganza, tho. :)
Patrick

Van

Re: Can you change your ways?

January 03 2012
Quote by Justjon
Quote by Van
Justjon great post. As I'm in the same boat with my Jedi Knight. Thankfully I'm only lvl 22. I decided to shelf this char and start over. (new JK is lvl 14)

I got very fustrated with going down the dark path as everytime I picked the dark option my companion gave me negative pts. Yes I know I could buy them gifts and yes I could dismiss them before entering a dialog but that was to much to keep remembering and gifts get expensive.

So basically I will eventually delete my dark path toon and stay with the light side one. I know this isn't an option for you as your pretty high up on the lvl. I'm glad I know now that going down the dark path is really problematic in game.


Actually the higher rep you gain with them the less points they take away. So it's the conversations that matter most like when interacting with other npcs and even them.


The problem was that I couldn't even break 300 affection pts for my companions. In one case I choose a dark side option that caused my companion to give me -120 affection pts. After reaching lvl 22 and my affection is only 300 pts to the good for my companions I decided to create the toon over, it wasn't hard as I'm already at lvl 14 with one days play time.
Edited January 03 2012 by Van
Brad

Jedilicious

KoS Website Assistance

January 03 2012
Hey guys.

Two things I've run across lately have me confused here on the site. I've used a lot of forums before, even installed and run a few myself, but this one has me completely flummoxed. :(

1) Even when I check "remember me" on the login page, it's not keeping me logged in. I've enabled cookies and other websites seem to remember me, but I need to login here each time I come to visit. Anyone have any suggestions on how to fix/adjust this to keep me actually logged in? I'm using Firefox on PC with Windows Vista.

2) How do I change my signature? I figured out how to do it before by going over to the Stonewall Fleet site (following the link in the header) and editing my profile there, however that no longer seems to work.
Dustin

DustinJames

Re: Specs?

January 03 2012
Dustin

DustinJames

Re: Can you change your ways?

January 03 2012
A questions I do have though is this:

Jazmine has something like 3600 Light Point and 600 Dark Points, my alignment states 3000 (estimate), would I need 400 more points to become light 3, or 1000 points? I would think the latter, but I'm just not sure.
Jon

Justjon

Re: Can you change your ways?

January 03 2012
Quote by Van
Justjon great post. As I'm in the same boat with my Jedi Knight. Thankfully I'm only lvl 22. I decided to shelf this char and start over. (new JK is lvl 14)

I got very fustrated with going down the dark path as everytime I picked the dark option my companion gave me negative pts. Yes I know I could buy them gifts and yes I could dismiss them before entering a dialog but that was to much to keep remembering and gifts get expensive.

So basically I will eventually delete my dark path toon and stay with the light side one. I know this isn't an option for you as your pretty high up on the lvl. I'm glad I know now that going down the dark path is really problematic in game.


Actually the higher rep you gain with them the less points they take away. So it's the conversations that matter most like when interacting with other npcs and even them.
Patrick

Van

Re: Can you change your ways?

January 03 2012
Justjon great post. As I'm in the same boat with my Jedi Knight. Thankfully I'm only lvl 22. I decided to shelf this char and start over. (new JK is lvl 14)

I got very fustrated with going down the dark path as everytime I picked the dark option my companion gave me negative pts. Yes I know I could buy them gifts and yes I could dismiss them before entering a dialog but that was to much to keep remembering and gifts get expensive.

So basically I will eventually delete my dark path toon and stay with the light side one. I know this isn't an option for you as your pretty high up on the lvl. I'm glad I know now that going down the dark path is really problematic in game.
Jon

Justjon

Re: A guide to companions (Spoiler Free)

January 03 2012
Quote by Aldente
If you like, once you have this completed, I can turn it into an article and link it in the Welcome Center.


That would be great thanks! :cheer:
Jon

Justjon

Bounty Hunter

January 03 2012
Companion 1 - Ranged Healer/Damage

+5 Cybertech Efficiency
+15 Slicing Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Damage

+10 Underworld Trading
+2 Critical Biochem


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+10 Research Efficiency
+2 Bioanalysis Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+15 Armormech
+1 Critical Armstech


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Scavenging Efficiency
+2 Treasure Hunting Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Imperial Agent

January 03 2012
Companion 1 - Ranged Tank

+10 Armstech Efficiency,
+2 Underworld Trading Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Damage

+5 Bioanalysis Efficiency
+5 Diplomacy Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Healer / Damage

+15 Biochem Efficiency,
+10 Research Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Healer / DPS

+10 Scavenging Efficiency
+2 Armormech Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank/Damage

+10 Cybertech Efficiency
+2 Slicing Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Sith Inquisitor

January 03 2012
Companion 1 - Melee Tank

+15 Artifice Efficiency
+5 Research Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Damage

+2 Critical Underworld Trading
+2 Critical Slicing


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+10 Synthweaving Efficiency
+10 Diplomacy Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Healer

+5 Treasure Hunting Efficiency
+5 Archaeology Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Ranged DPS / Melee Tank

+10 Bioanalysis Efficiency
+2 Scavenging Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Sith Warrior

January 03 2012
Companion 1 - Ranged Damage

+5 Underworld Trading efficiency
+5 Treasure Hunting Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Healer

+10 Armstech Efficiency
+10 Diplomacy Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Melee Damage

+5 Archaeology Efficiency
+5 Synthweaving Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+10 Cybertech Efficiency
+2 Research Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Scavenging Efficiency
+2 Bioanalysis Critical
Edited January 09 2012 by Justjon
Jon

Justjon

Trooper

January 03 2012
Companion 1 - Ranged Damage

+10 Armstech Efficiency
+2 Diplomacy Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Healer

+10 Biochem Efficiency
+10 Bioanalysis Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Damage

+5 Cybertech
+5 Critical Scavenging


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Melee Tank

+5 Critical Armormech
+1 Critical Underworld Trading


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Damage

+10 Research
+10 Slicing
Edited January 21 2012 by Justjon
Jon

Justjon

Smuggler

January 03 2012
Companion 1 - Ranged Tank

+5 Underworld Trading Efficiency
+5 Armstech Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Tank

+10 Cybertech Efficiency
+10 Scavenging Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Damage

+15 Diplomacy
+1 Critical Slicing


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+10 Armormech
+2 Critical Bioanalysis


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Healer

+10 Underworld trading
+2 Critical Treasure Hunting
Edited January 09 2012 by Justjon
Jon

Justjon

Jedi Consular

January 03 2012
Companion 1 - Melee Tank

+5 BioChem
+15 Archaeology


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Ranged Healer

+10 cybertech efficiency
+10 slicing efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged DPS

+15 Investigation efficiency
+1 Underworld Trading critical


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Tank

+2 Critical Armstech
+2 Critical Scavenging


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Damage

+10 Synthweaving
+2 Critical Diplomacy
Edited January 09 2012 by Justjon
Jon

Justjon

Jedi Knight

January 03 2012
Companion 1 - Ranged Tank

+10 Bioanalysis Efficency
+2 Slicing Critical


[strike]---------------------------------------------------------------------[/strike]

Companion 2 - Melee Damage

+5 Critical Synthweaving
+1 Critical Research


[strike]---------------------------------------------------------------------[/strike]

Companion 3 - Ranged Healer

+5 Underworld Trading
+5 Critical Biochem


[strike]---------------------------------------------------------------------[/strike]

Companion 4 - Ranged Damage

+10 Armstech Efficiency,
+10 Scavenging Efficiency


[strike]---------------------------------------------------------------------[/strike]

Companion 5 - Melee Tank

+10 Artifice Efficiency
+10 Archaeology Efficiency
Edited January 09 2012 by Justjon
Jon

Justjon

A guide to companions (Spoiler Free)

January 03 2012
As most know all heroes usually, have companions and luckily, we are no different! In Star Wars: The Old Republic (SWTOR) your characters will receive in total 5 companions and 1 which is a non-combat companion. The interaction you can have with your companion can lead to unique quests.

Like people, companions have their own personalities and likes/dislikes. I have personally found that these adventures can end up being fun and unique! Some companions have Romance options available while others do not. They even love gifts if you pick the perfect one! So getting to know your companions can be tricky without the right information.

The issue becomes when you tend to search for information on the Internet it spoils the surprise of future companions. So I decided to create this spoil free guide over time. This guide will feature your companion’s likes/dislikes, gifting information, and general tips to help you along the way.

__________________________________________________________

Gaining and Loosing Affection


Conversation Choices
Your companions have their own unique personalities. Some enjoy when your defiant others think everyone should be respectful. Most companions are neither light nor dark. The affection points that you gain or loose during light/dark options isn't because of you being light or dark it is the action. I have found that the more affection that you have with a companion the less affection you loose for doing things they do not like.

Giving Gifts
All companions except your ship droid will like companion gifts. Since they have unique personalities the affection gained from gifts can vary. There are different ranked gifts and they should be given based off the affection level you have with your companion (in order to get the better reputation and not waist later ones). Example chart provided below...


Rank 1 Companion Gift = 0 - 1999 Affection Level
Rank 2 Companion Gift = 2000 - 2999 Affection Level
Rank 3 Companion Gift = 3000 - 3999 Affection Level


__________________________________________________________

Quick Links

Jedi KnightJedi ConsularSmugglerTrooper
Sith WarriorSith InquisitorImperial AgentBounty Hunter

__________________________________________________________

How to Contribute

I welcome contributions to this guide by other members but ask that you please refer to companions in the order, which the character receives them. Place any information you may post which may be considered a spoiler in the spoiler tags.

[spoiler]Spoiler information goes here...[/spoiler]


An example of this: (which contains no spoilers only an example)

Bounty Hunter Companion 1


Hope this helps some people. The information will be obviously more detailed of companions I have personally interacted with but if you happen to have more to add feel free to post or send me a pm!
Unknown Person liked this
Edited January 11 2012 by Justjon
Will Tubbert

MarkNine

Re: When you're rich and have completely run out -

January 03 2012
Okay, to me the most amusing part of this entire thread is that MikeyNY went ahead and watched Spaceballs The Movie today (assuming because he was thinking about "Perri-Air"). The really FREAKY part is that I just loaded up a new character in Mass Effect 2, close the game after about 2 hours, come here to the forums and see ChemKarate's post about the Illusive Man. The timing... is weird, no? ;-)