But I'm curious... what's the point of playing a Bounty Hunter that's Light? Why not play a Smuggler?
Mako, the first bounty hunter companion :)! She's a bit of a carebear and has swayed quite a few bounty hunters to the Light Side to unlock her story quests. I'm not a bounty hunter, but I've been grouping with one a lot. Mako rocks.
Without giving anything away basically people talk to you and you get asked to do things. So to me it felt like to play my character the way I would like to (due to these events) he needed to make life changes and think before he acted.
I know its silly because it's just a game but the story line really has me it's like a movie that I control lol.
I don't think that's silly at all, Jon. I think that's what the game designers intended.
But I'm curious... what's the point of playing a Bounty Hunter that's Light? Why not play a Smuggler?
I'm a bit confused myself on the choices in game. I'm finding myself making choices to get Light points and to gain companion affection, but those aren't the choices I actually WANT to make at times. I have no idea how my choices will affect end-game play, so I'm trying to play "The Good Jedi" role.
What would happen if a Jedi Knight kept choosing Dark Side? Would they eventually be able to convert to a Sith Warrior? I just don't understand the consequences of choices I'm making at this point.
Justjon great post. As I'm in the same boat with my Jedi Knight. Thankfully I'm only lvl 22. I decided to shelf this char and start over. (new JK is lvl 14)
I got very fustrated with going down the dark path as everytime I picked the dark option my companion gave me negative pts. Yes I know I could buy them gifts and yes I could dismiss them before entering a dialog but that was to much to keep remembering and gifts get expensive.
So basically I will eventually delete my dark path toon and stay with the light side one. I know this isn't an option for you as your pretty high up on the lvl. I'm glad I know now that going down the dark path is really problematic in game.
Actually the higher rep you gain with them the less points they take away. So it's the conversations that matter most like when interacting with other npcs and even them.
The problem was that I couldn't even break 300 affection pts for my companions. In one case I choose a dark side option that caused my companion to give me -120 affection pts. After reaching lvl 22 and my affection is only 300 pts to the good for my companions I decided to create the toon over, it wasn't hard as I'm already at lvl 14 with one days play time.
Two things I've run across lately have me confused here on the site. I've used a lot of forums before, even installed and run a few myself, but this one has me completely flummoxed. :(
1) Even when I check "remember me" on the login page, it's not keeping me logged in. I've enabled cookies and other websites seem to remember me, but I need to login here each time I come to visit. Anyone have any suggestions on how to fix/adjust this to keep me actually logged in? I'm using Firefox on PC with Windows Vista.
2) How do I change my signature? I figured out how to do it before by going over to the Stonewall Fleet site (following the link in the header) and editing my profile there, however that no longer seems to work.
Jazmine has something like 3600 Light Point and 600 Dark Points, my alignment states 3000 (estimate), would I need 400 more points to become light 3, or 1000 points? I would think the latter, but I'm just not sure.
Justjon great post. As I'm in the same boat with my Jedi Knight. Thankfully I'm only lvl 22. I decided to shelf this char and start over. (new JK is lvl 14)
I got very fustrated with going down the dark path as everytime I picked the dark option my companion gave me negative pts. Yes I know I could buy them gifts and yes I could dismiss them before entering a dialog but that was to much to keep remembering and gifts get expensive.
So basically I will eventually delete my dark path toon and stay with the light side one. I know this isn't an option for you as your pretty high up on the lvl. I'm glad I know now that going down the dark path is really problematic in game.
Actually the higher rep you gain with them the less points they take away. So it's the conversations that matter most like when interacting with other npcs and even them.
Justjon great post. As I'm in the same boat with my Jedi Knight. Thankfully I'm only lvl 22. I decided to shelf this char and start over. (new JK is lvl 14)
I got very fustrated with going down the dark path as everytime I picked the dark option my companion gave me negative pts. Yes I know I could buy them gifts and yes I could dismiss them before entering a dialog but that was to much to keep remembering and gifts get expensive.
So basically I will eventually delete my dark path toon and stay with the light side one. I know this isn't an option for you as your pretty high up on the lvl. I'm glad I know now that going down the dark path is really problematic in game.
At first glance, Mako’s relationship with Braden seems more like that of a father and daughter than members of a team of professional bounty hunters–and that assessment wouldn’t be too far off the mark.
Orphaned and homeless but with an uncanny instinct for computing, Mako had been living as a freelance slicer in the shadows of Nar Shaddaa’s underbelly… until the day Braden pulled the girl bleeding out of an alley, and paid a street surgeon to patch her blaster burns.
Recognizing talent and trouble when he saw it, Braden took Mako under his wing and has been looking after her as his own ever since. But while Mako loves the old man more than anything, her independent nature is beginning to chafe under Braden’s protectiveness.
Formerly the notorious smuggler and confidence man Tyresius Lokai, Gault Rennow now enjoys a relatively paranoia-free lifestyle as an unknown gun-for-hire. Still, old habits are hard to shake, and Gault’s cautiousness and duplicity are a constant reminder that the only thing to really change is his name. How long until the crafty Devaronian finds himself climbing up the galaxy’s most wanted list again is anyone’s guess.
Likes: Greed, indulgence, thinking your way through a problem Dislikes: Fair fights, pain, charity, rules
It is the Mandalorian ideal that a warrior be judged by his or her own actions, not by those of his or her ancestors–but reality rarely lives up to ideals.
Torian Cadera has spent his entire short life trying to overcome the stigma of being a traitor’s son–a shame he has seldom been allowed to forget in the company of his peers. But Torian long ago learned to armor himself against contempt, and others’ doubts regarding his loyalty have only driven him to strive harder to prove his worth.
Because of this, Torian adheres to the codes and traditions of the Mandalorians with more devotion than many twice his age. Upholding honor and enduring adversity are the cornerstones of his existence.
Name: Blizz Planet: Hoth Companion type: Ranged Tank Armor: Heavy Armor Weapon: Blaster
Infinitely curious and adventuresome, Blizz always felt confined on his native Tatooine–the endless rolling dunes and limited selection of scrap leaving him perpetually bored. So when the traveling salvager Slam Streever visited Blizz’s clan to offer Jawas work as “ferrets”–individuals he could send into dangerous and dilapidated areas to scout for salvage treasure–Blizz leapt at the opportunity.
Blizz spent several years with Slam’s crew before the old scrapper made the mistake of selling his services to Hoth’s White Maw pirates. Years of toil under the menacing watch of the White Maw would soon deprive the salvagers of reasons to smile–but first, Slam gave his small friend the nickname “Blizz” after the little Jawa kicked up a snowstorm of excitement during his first encounter with the “white sands.” It’s a name Blizz cherishes; one that reminds him of happier times.
Likes: Adventure, gadgets, attention, praise, friendship Dislikes: Scary things, extreme violence, people who are mean to him
Name: Skadge Planet: Belsavis Companion type: Melee Tank Armor: Heavy Armor Weapon: Vibrosword
A career gangster and psychopath, Skadge had been enjoying a prestigious position at the top of Coruscant’s most wanted list when a joint police, military and SIS task force managed to finally capture him. Deemed impossible to control or reform, the murderous Houk was secretly ushered to the only facility capable of housing him: Belsavis.
Although considered a prime candidate for the prison’s domination experiments, Skadge was removed from the program during his initial evaluation–a period over which he destroyed a gang of armed Kaleesh, every remaining member of his test group, half the observing researchers and three security details… with his bare hands.
Now, with the Imperial invasion of Belsavis, Skadge has been set loose after nearly three years of solitary confinement. He’s ready to settle some grudges.
Name: Kaliyo D’jannis Planet: Hutta Companion type: Ranged Tank Armor: Heavy Armor Weapon: Blaster Rifle or Blaster Pistol, Shield Generator
Age: 29 (unconfirmed) Likes: Disrespecting authority, casual violence, anarchy for the fun of it Dislikes: Self-sacrifice for the greater good, sincerity, obedience, patriotic spirit and being taken advantage of
Background (Summary): Multiple contradictory accounts make full background assessment difficult. Subject likely born on Rattatak. Escaped homeworld at a young age. Proceeded to find employment as freelance enforcer and assassin for major criminal syndicates (Exchange, Hutt Cartel) and individual underworld figures (Rholl). Persistent links to Brentaal Four anarchist cells (see Revolutionary Edge Brigade). Minimal activity within Imperial borders.
Personality: Kaliyo Djannis prizes her freedom and will lie, murder and blackmail in order to ensure that she is in control of a situation and able to indulge her vices. Known to pursue lengthy vendettas to redress grievances. Possesses a track record of expertly manipulating employers, lovers and associates (agents should not be fooled by attempts at seduction). As with many mercenaries, her loyalty cannot be purchased, but her services can be–if only temporarily.
Notes: No known military training, but extremely capable with assault weapons. Has been known to bite when disarmed.
Background (Summary): Second-generation Imperial; mother native to Jurio, married Captain Adronik Hyllus after Jurio was granted Imperial governance. Expressed desire to join Diplomatic Service at an early age and displayed appropriate traits. Ranked high academically during training, and soon after graduation was granted (by request) post aboard exploration and first contact vessel (see service record).
Reassigned to Alderaan due to diplomatic manpower needs (see House Thul). Served ably until encounter with Killik species and subsequent “Joiner” transformation. Current status is unclear.
Personality: Vector Hyllus has repeatedly expressed admiration for Imperial accomplishments while indicating a desire to spread Imperial influence through diplomatic channels. His attitudes were likely shaped by the Imperial reconstruction of his homeworld and are appropriate for a Diplomatic Service member. Hyllus is obedient, intelligent, charismatic and effective. He is unlikely to advance further within diplomatic or military hierarchies.
Notes: Personality profile compiled from performance reports from before Hyllus’s “Joiner” transformation. Data should be considered non-comprehensive.
Name: Doctor Eckard Lokin Planet: Taris Companion type: heals / dps Armor: Medium Armor Weapon: Vibrosword, Shield Generator
Personal History: Age and surname suggest Lokin was born on Dromund Kaas during the pre-war years. Files acquired during Operation: Freefall reference a “Doctor E. Lokin” working as Science and Medical Advisor to Kaas City military police during this period, but no visual is provided.
First confirmed sighting was during the boarding of Imperial dreadnaught Warhammer–Lokin was one of the two individuals aboard who evaded capture. Interestingly, he was not listed in the crew roster. First identification as Fixer Fifteen came during Operation: Red Cell (see listening post transcripts). Additional sightings and references to the Fixer Fifteen designation uncovered intermittently since.
Analysis: Take a close look at the operations where we caught Lokin, and you’ll notice a pattern–every time he turns up, something big is happening and we can’t figure the role he’s playing. He’s professional, he knows his science and he’s sneaky. We know he rubs some of his colleagues the wrong way, but even his fellow agents haven’t given us anything useful under questioning.
Note by Harson Nild, Director of Core World Operations: Is Lokin still in active service? I remember hearing about a Fixer biologist back in the day, but thought he’d retired years ago.
Personal History: Standard searches reveal no Imperial citizenship record for a “Raina Temple,” but the usual caveats apply–our data on the Imperial populace remains sadly incomplete. Temple’s skills and attitude suggest Imperial Army training, but her presence inside the Chiss Expansionary Defense Force is extremely unusual; neither the CEDF nor the Imperial military is known for its transfer programs.
Analysis: Personable and bright Imperial military cadets don’t end up embedded with aliens at the far edge of the galaxy without good reason. Temple could be a plant, but it’s just as likely she’s been intentionally forced out of the picture. Best-guess personality profile suggests she’s a typically patriotic example of the rank-and-file Imperial military–a true believer in Imperial superiority and duty. No matter how easygoing or empathetic she may be at times, the needs of her nation have to come first.
Note by SIS Agent Hunter: She’s cute, isn’t she? Enjoy the file, Cipher Nine… we can spare the occasional dossier if you’re willing to play along.
Likes: The Empire, the Sith, duty, honor Dislikes: Cruelty, casual violence, selfishness
Name: Scorpio Planet: Belsavis Companion type: Melee Tank / DPS Armor: Heavy Armor Weapon: Blaster Pistol, Shield generator
Weapon Proficiency: Techblade / Techstaff Armor Proficiency: Droid / Heavy + Power Generator / Shield Generator
Background (Summary): Claims to have been designed for heuristic self-improvement by unknown parties. Current chassis is of recent design, suggesting multiple precursor bodies or independent database.
Over a century ago, SCORPIO became involved with the Star Cabal organization and accepted guardianship of Belsavis Megasecurity Ward 23. In return for rare technology, SCORPIO willingly acted as the Star Cabal’s security system until application of control codes by Cipher Nine. Currently unable to directly harm Cipher Nine without provocation or depart Cipher Nine’s presence on a long-term basis.
Personality: Application of Wreyn-Tsatke Cyber-Psychology Scale results in a 9-NIX rating for SCORPIO (level 9 intelligence, non-human, independent, unknown) with 22% accuracy. These preliminary results match anecdotal experience–SCORPIO places no inherent value on biological or cybernetic life and is interested primarily in self-iteration through rapid experience. If given appropriate challenges and upgrade opportunities, SCORPIO may prove cooperative for limited periods. She appears to value others who share her traits–intelligence, amoral self-interest and curiosity.
Similar cybernetic personalities include Mentor (10-NCM) and G0-T9 (8-HSM)–both considered galaxy-level threats. Recommend full application of Wreyn-Tsatke Test at earliest opportunity.
Notes: This profile is a work in progress and should not be considered definitive.
Special: By order of the Minister of Intelligence, access to this profile is restricted.
Likes: learning and gaining new tech, selfishness, killing threats. Dislikes: Self-sacrifice, duty, wastefulness
Name: Khem Val Planet: Korriban Companion type: Melee Tank Armor: Heavy Armor Weapon: Vibrosword, Shield Generator
Once a loyal servant of the Sith Lord Tulak Hord, Khem Val was placed in a stasis chamber in the tomb of Naga Sadow centuries ago by his master for safekeeping. Tulak Hord is long dead, but Khem Val lives on; a terrifying nightmare from the ancient past.
Powerful, cunning and ruthless enough to slay even the strongest Force users, Khem Val was trained as an elite assassin. After emerging from his long slumber, the Dashade is the very embodiment of death and destruction; a reminder that there are things even Sith and Jedi must fear.
Although once pledged to a life of service, with his original master gone, it is uncertain where Khem Val’s true loyalties now lie. A near-perfect killing machine, he could prove a valuable weapon for anyone willing to take him on… though he is a weapon that can cut both ways.
Likes: Killing Force users, displays of strength, making foolish people unhappy Dislikes: Weakness in any form, not killing Force users
For five notorious years, the pirate Andronikos Revel terrorized Republic and Imperial space alike as the captain of the Sky Princess. Known for his sharp temper and sharper flying skills, Revel was one of the few pirate captains to serve as his own pilot.
His piracy career was cut short by a strange mutiny, however, and he was abandoned to the Imperials who had been hunting him since he’d raided a ship carrying valuable artifacts. After a year in Imperial prison, Andronikos Revel was let loose. He has been meticulously hunting and killing the mutineers who betrayed him ever since.
Likes: Action, keeping promises, complications Dislikes: Authority, betrayal, backing down from a fight
A twenty-year-old Togruta Padawan, Ashara Zavros descends from a long line of Force users. From an early age, she has aspired to study the Force and become one of the best Jedi the order has to offer.
Ashara came to Taris to train under Jedi Masters Ryen and Ocera, whose philosophy is that Padawans best learn the travails of using the Force through firsthand experience of the galaxy. In Ashara’s case, the Masters brought her to Taris for two reasons: First, to teach her compassion amidst the destruction that had occurred there and warn against the dangers of pride and the dark side. Second, to complete her trials by helping to drive a dark ghost from the ruins of a Jedi enclave.
Likes: Rational choices, secrets of the Force, fighting bullies Dislikes: Random cruelty, fighting Jedi
Lieutenant Talos Drellik has never excelled as a soldier, and his true passion has always been history and archaeology. To Talos, the Imperial Reclamation Service does an invaluable job, preserving Imperial and Sith history against the onslaught of time.
Unlike many Reclamation Service officers who are career soldiers with only a passing interest in history, Lieutenant Drellik has thrown himself into his work, studying with experts in the field such as the illustrious Professor Auselio Gann and galactic historian Deravon Wells.
Likes: Artifacts, discovery, history, pro-Empire sentiment, clever word play Dislikes: Cruelty, rudeness, secrets from allies
A Kaleesh warrior who was captured by the Empire in battle and brought to Korriban to train as a Sith, Xalek prefers to let his actions speak in place of words. Before even reaching Korriban, Xalek had killed several of his fellow slaves who were also intended for training–a bold statement by any measure.
Xalek melds his training as a Kaleesh warrior with a firm belief in the Sith Code. He kills without remorse and is an expert student of lightsaber technique and martial combat.
Likes: Following the Sith Code, fighting overwhelming odds, brevity Dislikes: Mercy, weakness, talking
Name: Vette Planet: Korriban Companion type: Ranged Damage Armor: Medium Armor Weapon: Blaster Pistols
A Twi’lek born into slavery on the planet Ryloth, Vette escaped a life of servitude to become an accomplished rogue and treasure hunter. Too daring for her own good, she managed to breach Imperial defenses and sneak onto Korriban, gaining entry into the most sacred Sith tombs before being caught.
Years of travel and close calls have made Vette quick with a blaster. Outspoken, uppity and unfiltered, she can be fiercely loyal or relentlessly taxing, making her a source of annoyance to some and of great amusement to others.
Likes: Anti-authority behavior, protecting the weak, treasure and getting paid Dislikes: Bullying, killing innocents, kissing up
An officer in the Imperial military, Malavai Quinn is loyal to the Empire and everything it stands for: order, the glory of the Sith and the conquest of the Republic. Following his mysterious disgrace at the Battle of Druckenwell, he was stationed on Balmorra where he occasionally carried out small missions for Darth Baras (to whom he owes much of his career’s early success).
Duty-bound and honorable, Quinn is not afraid to express earned admiration for his superiors, but he is neither a bootlicker nor a mindless servant. He values competence alongside loyalty and will do whatever is necessary to thwart the enemies of the Empire as a whole and Darth Baras personally.
Likes: Patriotism to the Empire, rewarding hard work, honor Dislikes: Selfishness, betrayal, irrational behavior
Once in a millennium, a man or woman is born who expands the frontiers of what Force users can achieve. Proud young Jedi Padawan Jaesa Willsaam discovered the unprecedented ability to discern any being’s true nature and uncover a person’s most secret intentions. Born to a family of servants on Alderaan, she was brought to the Jedi Order and trained by Master Nomen Karr.
But Nomen Karr could only protect and shield his Padawan from the world for so long. Through the machinations of Darth Baras, Jaesa was drawn away from the protection of the order and confronted by Baras’s own apprentice–and with the emotional instability of her Master.
Having finally witnessed the Jedi Order’s weakness and the dark side’s true power, Jaesa embraces the Sith path with reckless abandon. She now knows that the only truth-inducing force in the galaxy is fear.
Likes: Random cruelty, secrets of the Force, murder and chaos Dislikes: Honor, mercy, helping people
Name: Lieutenant Pierce Planet: Taris Companion type: Ranged Tank Armor: Heavy Armor Weapon: Blaster pistol, Blaster Rifle, Shield Generator
While few who are not Force sensitive in the Empire have any choice but to join the military, Lieutenant Pierce joined eagerly–not out of a sense of duty but out of a lust for action. In fact, although his soldiering and his bravery are beyond question, Pierce has faced resistance and scrutiny throughout his military career due to his occasionally reckless attitude and his disdain for authority.
Fortunately, Pierce’s years in military black operations groups kept him away from the stuffier elements of the military hierarchy. Very often, Pierce is assigned to the most dangerous and far-flung worlds, where the Empire’s primary goal is destruction–which suits the lieutenant just fine.
Likes: Personal gain, hurting the Republic, danger and laughing at authority Dislikes: Rules, kissing up, peace
Name: Broonmark Planet: Hoth Companion type: Melee Tank Armor: Heavy Armor Weapon: Vibrosword, Shield Generator
Broonmark is a unique creature among the Talz. While his peers spent their youths learning survival skills and playing on the frozen tundra of Alzoc Three, Broonmark developed a fascination with death. As a child, Broonmark watched his father killed by one of Alzoc Three’s predators, and instead of sadness, Broonmark felt only shame at his father’s weakness. Violence became an obsession and point of pride for Broonmark; he started hunting in secret and lived for the rush of a kill.
When the Republic began recruiting Talz for their elite commando units, Broonmark eagerly volunteered for the chance to turn his claws against more challenging prey. But with each kill, Broonmark’s desire for carnage and bloodshed intensified. His clan soon challenged his brutal leadership, and Broonmark watched in anger as the gentle Talz he fought to empower mutinied against him.
Likes: Violence as a solution, testing yourself, protecting those close to you Dislikes: Betrayal of allies, inaction, talking things out
Name: Aric Jorgan Planet: Ord Mantell Companion type: Ranged Damage Armor: Heavy Armor Weapon: Sniper Rifle
A born leader, Aric Jorgan is one of the Republic’s most capable field officers. He enlisted in the military at an early age and quickly distinguished himself as a talented marksman. His impeccable service record earned him a spot in the Republic’s top sniper squad, where he successfully carried out over a dozen missions against high-ranking Imperial targets.
Since his transfer to Fort Garnik, Jorgan has earned a reputation as a hard and demanding taskmaster. However, few realize his surly demeanor belies a genuine concern for the well-being of his troops. While those under his command may not particularly like the brooding Cathar, they almost always respect him.
A highly talented field medic, Elara Dorne was born Imperial and served in the Empire’s military for two years before defecting to the Republic. She has since served with distinction as a search-and-rescue squad leader, earning several commendations for aiding wounded men under direct enemy fire. Her operational record is flawless.
What no record can show is that Dorne’s background, combined with her strict adherence to regulations and rigid, uncompromising personality, has made her fairly unpopular with her fellow soldiers. In truth, she’s widely regarded as a cold, asocial killjoy, an unfortunate side effect of her dedication to embodying the laws and ideals of the Republic.
M1-4X is a highly advanced war droid designed and built specifically to serve in Havoc Squad. As such, his engineers programmed him to be a perfect soldier: completely loyal, fervently patriotic, and willing and eager to go to any length or face any risk in order to destroy the Republic’s enemies.
M1-4X’s armor plating, weapons systems and processing power are significantly advanced over typical military droid standards, due in large part to his unusual power core. Constructed by an unknown group or organization, the core was recovered during a classified operation and has output capabilities far beyond conventional models.
Likes: Destroying the Republic’s enemies, pro-Republic messages, courage Dislikes: Anything against the Republic’s goals
Name: Tanno Vik Planet: Balmorra (Republic) Companion type: Melee Tank Armor: Heavy Armor Weapon: Rifle, Suppression, Grenade
One of the most talented demolitions experts to ever serve in the Republic military, Tanno Vik is charming, highly skilled and completely amoral. Born to the lawless streets of Nar Shaddaa, Vik is accustomed to putting his own interests first; enlistment was merely a convenient means of escape after betraying one criminal partner too many. But once he got his hands on the most advanced weapons and explosives in the galaxy, he was hooked.
During training, Vik impressed his instructors with his unprecedented speed at locating structural weaknesses in everything from buildings to vehicles, ensuring that he always planted his explosives where they would do the most damage. He was even considered for entry into Special Forces division, but his belligerent attitude and disregard for authority held him back. Criminal accusations were registered against him throughout his short service career, leading to his eventual conviction and discharge.
Likes: Ruthlessness, mercenary behavior, mocking authority and everyone else, blowing things up Dislikes: Kindness, self-sacrifice
Even in an organization as diverse as the Republic Army, Yuun stands out. A member of the Gand species and hailing from the Gand homeworld, Yuun is a Findsman, a type of shamanistic tracker held in very high regard among his people. He applies his unusual training to technical tasks of every kind, resulting in a success record unmatched by any other technician in the military.
As effective as Yuun’s methods are, they rarely meet with understanding or approval from his fellow soldiers. But despite his eccentricities, Yuun’s fighting skill and calm approach to any challenge generally earn at least the grudging respect of the men and women he serves with.
Name: Corso Riggs Planet: Ord Mantell Companion type: Ranged Tank Armor: Heavy Armor Weapon: Blaster Pistols, Blaster Rifles
Corso Riggs is a cheerful, disarmingly optimistic mercenary soldier. Raised as a rancher’s son on the rough frontier of Ord Mantell, Corso developed a mixture of naive innocence and primitive toughness, wrapped with old-fashioned chivalry.
In addition to his gung-ho enjoyment of a good, dirty fight and his encyclopedic knowledge of weapons, Corso remains a ray of sunshine in even the worst circumstances. He has no sense of his own mortality and is absolutely convinced he’s going to live forever. Corso also has a soft spot for damsels in distress, even when it’s clear they’re up to no good.
Likes: Protecting the weak, being nice to ladies, punishing bad guys Dislikes: Hurting for profit, hurting women no matter what they did, working with Sith or Imperials
Name: Bowdaar Planet: Nar Shaddaa Companion type: Melee Tank Armor: Heavy Armor Weapon: Vibroswords, Blades
The mighty Wookiee gladiator named Bowdaar has spent over a century facing countless opponents without ever losing a match. He solidified his title as the galaxy’s greatest gladiator when he defeated notorious Wookiee-hunter Karssk on Ord Mantell. The more gullible underworld scum whisper that Bowdaar is an immortal creature who can’t be killed, but those who have faced him and lived know that he is simply the best there is.
On the surface, Bowdaar may seem like a simple-minded brute, but nothing could be further from the truth. Case in point: Bowdaar eventually discovered the identity of the Trandoshans who first captured and enslaved him. One night in an arena on Loovria, Bowdaar learned that his former captors were sitting in the stands. An unfortunate “weapons malfunction” caused the drunken Trandoshan slavers to meet an untimely–and extremely messy–end.
Likes: A good fight against worthy foes, protecting the weak, personal honor Dislikes: Cruelty, bullying, slavery, respecting authority that’s in the wrong
Petty criminal, starship mechanic, woman of mystery, royal queen: all of these terms apply to Risha, daughter of notorious crimelord Nok Drayen. Considering her upbringing as a violent gangster’s child, it’s a wonder Risha turned out remotely normal. Wise and experienced beyond her years, she has led an adventurous life containing some extremely dark chapters.
Despite her biting sarcasm and general selfishness, one can never shake the feeling that Risha would be a better person if only she knew how. Years spent among the galaxy’s dregs have fostered layers of personal self-defense mechanisms and a cynical shell around her. Only the most persistent friend has any hope of meeting the “real” Risha hiding beneath the surface.
Likes: Self-interest, profit, secrets and new tech Dislikes: Unprofessional or emotional behavior, killing innocents, working with the stupid or uneducated
Akaavi Spar was born into a respected Mandalorian clan and became one of its finest warriors. She killed her first foe–an abusive Abyssin mercenary–at the age of eight using an improvised flamethrower. This victory earned her the nickname “firehand” among her clan and marked the beginning of an impressive career as an Imperial bounty hunter. Akaavi captured and killed all manner of targets in her youth, from career criminals to Jedi.
When her entire clan was framed for crimes against the Empire and executed, Akaavi alone survived the brutal purge–but her outlook on the galaxy changed forever. With no connection to her Mandalorian heritage, she became a wandering mercenary loyal to no one.
Guss Tuno prefers the underworld lifestyle’s potential for material riches. In a perfect galaxy, Guss would spend his retirement lounging in a heated swimming pool surrounded by exotic beauties while consuming a steady diet of fresh fish and expensive cocktails.
Although he often speaks before he thinks, Guss has talked his way out of certain death many times. He often uses his minimal knowledge of Jedi–and the lightsaber he stole from his old Master–to fool gullible criminals into leaving him alone. When that fails, Guss reveals he’s a much better shot than anyone would believe.
Likes: Mocking Force users, profit from those who can afford it, a good scam Dislikes: Killing innocents, risking your neck for nothing
Name: Qyzen-Fess Planet: Tython Companion type: Melee Tank Armor: Heavy Armor Weapon: Electrostaff, Vibrosword
In contrast to many Trandoshans, Qyzen Fess rejected the path of a mercenary to become a hunter of the galaxy’s most dangerous beasts. Earning “Jagganath points” with every honorable kill, Qyzen has traveled for years, seeking worthy prey and honoring his goddess, the Scorekeeper. Although his travels have brought him to Tython several times, he is never seen by the Jedi if Yuon Par is not at the temple.
Despite his disdain of fame and fortune, Qyzen has attracted some notoriety. He often slips through apparently watertight Imperial borders to follow his prey, much to the consternation of the Empire’s officials. Qyzen is also the only living hunter to have killed a greater crested gundark, thought extinct for centuries. His simple habits and devotion to the Scorekeeper give him common ground with the Jedi, though many disapprove of the attitudes and instincts that come naturally to a Trandoshan.
Likes: Killing powerful enemies, encouraging others to defend themselves, danger, honor Dislikes: Killing the weak, mercenary work, sparing powerful enemies
Although not a household name, Tharan Cedrax is well known in several circles. In the casinos of Nar Shaddaa, he is cursed as a card-counting mathematical genius. To the eligible women of the galaxy, he is a famous charmer who sees rejection as an intriguing challenge. Among technologists, he earned accolades for solving a technical paradox that revolutionized computer slicing; despite his achievements, however, Tharan isn’t taken seriously by the galaxy’s scientific community, which looks down on him as a playboy rather than a serious researcher.
In recent years, Tharan has taken an interest in “exo-technology,” an almost unknown field involving esoteric alien sciences, and gone into business making custom gadgets for wealthy clients. Often accompanied by his lovely holographic companion, Holiday, Tharan has spent his credits freely, enjoying the very best Nar Shaddaa has to offer while staying just shy of its dangers.
Likes: Cleverness, logical thinking, aiding scientists and beautiful women, getting something for nothing Dislikes: Mystical Jedi nonsense, Force Persuade, destroying science, heroism that involves danger
“Zenith” is the code name of a Balmorran revolutionary fighter who has made a career out of hurting the Empire. Once a member of a powerful resistance cell broken up by Imperial infiltrators, Zenith has struck out on his own, gathering followers from Balmorra’s oppressed population to launch sneak attacks, raids and bombings against the occupying Imperial forces.
Years spent in hiding and seeing the plight of Balmorran citizens have left Zenith with a deep-seated paranoia and hatred of the Empire–especially Balmorra’s Sith governor, Darth Lachris. Nothing enrages him more than those who collaborate with the oppressors; he has been known to refuse aid to Balmorrans who cooperate with Imperial soldiers. The sacrifices he has endured have also nurtured Zenith’s ambitions–when Balmorra is finally free, someone will have to ensure her new government is strong enough to prevent another occupation.
Likes: Hurting Imperials, standing up for the weak, stubbornness, resolve Dislikes: Mercy to the Empire, betrayal, second chances for those who do wrong
Name: Lieutenant Felix Iresso Planet: Hoth Companion type: Ranged Tank Armor: Weapon: Blaster rifle
The son of refugees made homeless during the Great War, Lieutenant Felix Iresso has been a career soldier for many years. His file shows participation in several notable battles, including the so-called Eight-Hour Invasion of Dubrillion where Republic forces repelled an Imperial invasion force with minimal reinforcements. Since then, Lieutenant Iresso has earned excellent technical scores and commendations for exemplary service.
However, his file also contains some discrepancies. Lieutenant Iresso has one of the highest transfer rates in the Republic military, serving under almost a dozen commanders across the galaxy in two years. The lieutenant has also been overlooked for promotion several times. The only explanation from his superiors is a reference to an incident on Althir where Lieutenant Iresso was captured by the Empire, but no details are given.
Likes: Republic military, leadership, danger for the greater good, honor and mercy Dislikes: Breaking the law, cruelty
A native of distant Sarkhai and daughter of Senator Tobas Grell, Nadia Grell is a newcomer not only to the Republic, but to the entire concept of space exploration. Surrounded by new species and strange cultures, Nadia is eager to experience everything she can. She has become interested in the intricacies of galactic diplomacy while traveling alongside her father, and often acts as his assistant during talks.
As she revealed on Attis Station, Nadia is also strong in the Force; unusually strong, in fact. As Force sensitives are relatively unknown on Sarkhai, Nadia’s untrained powers left her shunned and feared by her own people. Senator Grell’s decision to take her with him when he left Sarkhai was motivated by the hope of finding others like her in the Republic, and perhaps discovering some way for her to control her incredible talents.
Likes: Learning, helping the weak, charity, mercy, testing her powers Dislikes: Cruelty, dark Jedi, insulting authority
Name: T7-01 Planet: Tython Companion type: Ranged Tank Armor: Heavy Armor Weapon: Blaster pistol / Blaster Rifle
A quirky and surprisingly stubborn astromech droid with a lively personality and strong independent streak, T7-01 serves the Jedi by bravely facing danger on a daily basis. Skilled in high-resolution sensor scans, mechanical repair and starship piloting (along with numerous undocumented talents), the droid’s hard work is responsible for saving dozens, if not hundreds, of lives on Tython alone.
Little is known about T7 before the droid came into the service of the Jedi. Certain features of its construction hint at it being a custom model built some time ago, but there are no official records to substantiate the theory. Despite the uncertainty of its origins, the droid’s enthusiasm and willingness to put itself in harm’s way leave little doubt as to its loyalty.
Name: Kira Carsen Planet: Coruscant Companion type: Melee Damage Armor: Light Armor Weapon: Dualbladed, Single lightsaber
Prone to cynicism and a stubborn independent streak, Kira Carsen is an improbable recruit to the Jedi Order. This is partially excused by the fact that she began her Padawan training as a young adult; Kira had spent most of her life up to that point as a homeless drifter, scraping out a miserable existence on some of the galaxy’s most unpleasant worlds.
Thanks to her hard-luck upbringing, Kira has considerably more life experience than most Jedi–and a world-weary sophisticate’s attitude to match. In the eyes of her peers, Kira is someone who refuses to take anything seriously or fully commit to the Jedi path.
Those who look more closely, however, might detect the glimmer of an optimist peeking through Kira’s sarcastic facade. Despite her insistence on questioning its teachings, she has a deep appreciation for the comfort and relative safety she obtained by joining the Jedi Order.
Likes: Being funny, getting involved, mocking and defeating the Empire Dislikes: Bullying, acting like a mercenary, cooperating with Sith
The brilliant medtech known simply as "Doc" is driven to bring quality health care to underserved star systems. This has led Doc to keep some unusual company: pathosis-riddled crime lord Fashaka Four-Toes, the Red Band Rebels of Cadinth and even the Imperial military during a brief stint impersonating a member of the Imperial Medical Corps on the conquered planet Sullust.
Doc has a talent for using bad people to save good lives–a fact he emphasizes to anyone within earshot. Some characterize Doc as a blowhard and scoundrel, but these individuals have never required his impressive surgical skills. Doc has visited every major galactic battleground over the past five years and saved more lives than even he can count.
Likes: Looking like a hero, romance and flirtation, helping those in need Dislikes: Looking bad, hurting the innocent, refusing to help
Raised by a colony of pacifist Chagrians, Rusk rebelled against his family’s beliefs and enlisted with the Republic military as soon as he could. At first, he proved to be a brilliant soldier and was identified as a rising star in the Republic’s ranks. Somewhere along the way, however, his bravery crossed the line into recklessness.
Although he still accomplished his missions, casualty rates among his squad rose astronomically. Rusk quickly became a pariah among other soldiers, including his superiors. His aggressive pursuit of victory over the Empire at any cost has earned him many medals from politicians, but no promotions from his commanders.
Likes: Killing Imperials, protecting the Republic, motivating others to fight Dislikes: Avoiding fights, weakness, disrespecting authority
Name: Lord Scourge Planet: Hoth Companion type: Melee Tank Armor: Heavy Armor Weapon: Lightsaber, Shield Generator
As the Sith Emperor’s personal executioner, the grimly fatalistic Lord Scourge has personally killed more than a hundred Jedi–and ten times as many Sith. Even the most powerful members of the Dark Council avoid offending the man bearing the title "the Emperor’s Wrath."
Lord Scourge has dutifully served the Empire for over three hundred years, his life unnaturally prolonged by perverse technology and his master’s dark side powers. Centuries spent watching his fellow Sith Lords rise and fall has given Lord Scourge a unique perspective on people. He can analyze someone’s flaws after only brief observation, and freely shares his perceptions (whether they’re wanted or not).
Likes: Using power against the weak, power, anger, revenge and spite Dislikes: Greed, acts of mercy, Jedi and Republic authorities
As most know all heroes usually, have companions and luckily, we are no different! In Star Wars: The Old Republic (SWTOR) your characters will receive in total 5 companions and 1 which is a non-combat companion. The interaction you can have with your companion can lead to unique quests.
Like people, companions have their own personalities and likes/dislikes. I have personally found that these adventures can end up being fun and unique! Some companions have Romance options available while others do not. They even love gifts if you pick the perfect one! So getting to know your companions can be tricky without the right information.
The issue becomes when you tend to search for information on the Internet it spoils the surprise of future companions. So I decided to create this spoil free guide over time. This guide will feature your companion’s likes/dislikes, gifting information, and general tips to help you along the way.
Conversation Choices Your companions have their own unique personalities. Some enjoy when your defiant others think everyone should be respectful. Most companions are neither light nor dark. The affection points that you gain or loose during light/dark options isn't because of you being light or dark it is the action. I have found that the more affection that you have with a companion the less affection you loose for doing things they do not like.
Giving Gifts All companions except your ship droid will like companion gifts. Since they have unique personalities the affection gained from gifts can vary. There are different ranked gifts and they should be given based off the affection level you have with your companion (in order to get the better reputation and not waist later ones). Example chart provided below...
Rank 1 Companion Gift = 0 - 1999 Affection Level Rank 2 Companion Gift = 2000 - 2999 Affection Level Rank 3 Companion Gift = 3000 - 3999 Affection Level
I welcome contributions to this guide by other members but ask that you please refer to companions in the order, which the character receives them. Place any information you may post which may be considered a spoiler in the spoiler tags.
[spoiler]Spoiler information goes here...[/spoiler]
An example of this: (which contains no spoilers only an example)
Bounty Hunter Companion 1
Here is a spoiler addition!
Hope this helps some people. The information will be obviously more detailed of companions I have personally interacted with but if you happen to have more to add feel free to post or send me a pm!
Okay, to me the most amusing part of this entire thread is that MikeyNY went ahead and watched Spaceballs The Movie today (assuming because he was thinking about "Perri-Air"). The really FREAKY part is that I just loaded up a new character in Mass Effect 2, close the game after about 2 hours, come here to the forums and see ChemKarate's post about the Illusive Man. The timing... is weird, no? ;-)