Re: Splitting KoS into Sub Guilds?
I would just like to state that I am the one who had the most issue with this split of the guild and the way that the "officers" and "GL" handled me the other day. I just simply stated that I thought this split (and still believe) this split is unnecessary. To be honest, I think it is derived from laziness to go through the list and figure out who is active and who is not. I offered my opinions on how to properly work through this issue of reaching the guild cap, and the response I got from Zepari was most insulting. I do understand that this is a game, but the KoS is just a social guild from what I have seen. To pull the guild apart at the seams, not smart. You can not expect people to speak only in Stonewall Channel, and what if someone decides to ambush that channel and spout off? You have no way of correcting that situation.
As I stated in GChat when we were informed that this was going to happen, you should impliment a lvl restriction for invite (and trust me, no one is going to feel abandoned or discriminated against because they have to get to lvl 10). That rule there would most likely decrease your numbers in half. If it is an active member's alt, but he/she is not playing it, it doesn't need to be in the guild until they decide to play it.
That being said, once you get close to the cap again, you could create an alt guild. Easily done, easily executed.
And for all this "discrimination" talk, you don't think splitting the guild by class is discrimination? To be honest, that is how I felt when you announced it so abruptly. Most people are playing Jedi, and most people don't want to have a public channel rattling on on their screen.
All in all, I truly enjoyed the guild even though there were never "officers" on to conduct needed help 75% of the time I was on. And I work from home, so I am on a lot! I also was GL, RL, and Officer in multiple guilds on WoW from Vanilla to just this past July, I know how hard it is to regulate a game. But at the same time, I never did anything without asking my members what they thought (which you did not do at all in this matter, and when we gave you suggestions, you reacted defensively and accosted us with senseless reiterations of what you were going to do no matter how we felt or what we said).
But let me stress this one last point, I still hope to be friends with members of your guild and want no ill-will between us.
I'm sorry you feel that way, Experian. I only speak for myself when I say this, and only speak as just a member. But I was a part of the guild for Star Trek Online, and having some previous experience with how things were run there, I completely understand how and why the leadership is doing what they are. The game hasn't even been released for a month, so it's still too early to see who is actually playing right now. Not everyone has the luxury of working from home and being on all day every day. They are wanting to be as inclusive as possible and do what is best for all of the membership. In STO, people loved helping new people level their characters and helping out the lower ranks, so I can see why they wouldn't want a level cap. I know they helped me a lot, and I gave back as I could. A lot of other guilds seem to require time commitments and regular appearances, but from what I have seen in my limited MMO experience, this isn't your normal guild. It tries to cater to the casual player as well as the hardcore. It's about what the guild can do for you, not just what you can do for your guild.
I'm sure the leadership has considered the options carefully and that it wasn't an easy decision. But to me, dividing into multiple guilds in the game doesn't affect me much. Maybe I'm missing something, but there's nothing that prevents me from grouping with members from the other guilds for the same things that would have occurred if we were still in the same guild. I also don't see the difference in speaking in the Stonewall channel as opposed to your Guild channel -- you just set your chat to that instead. Maybe I have more faith in people not griefing or hijacking, but if it does happen, there are game moderators that can handle that.
So to me, the leadership here hasn't been lazy at all -- they've been working hard to provide the best product for EVERYONE, not just the most hardcore gamers like yourself. Frankly, I appreciate that especially since I don't have the most predictable schedule to play. And it seems to me that they have come up with what appears to be a good product -- something that can accommodate more people for a more robust SWTOR experience with seemingly only cosmetic changes to guild chatting.