John Kearney

johnspiff

Re: PVP.

January 23 2012
I don't know the exact group limit just yet. I wanna say its 10 man operation sized. It's something we can try to test out. If nothing else we will make multiple groups of 4 and all queue at the same time
Will Tubbert

MarkNine

Re: Mind Explosion

January 23 2012
It is certainly a few years old. When I first found it, it was strictly a Flash animation on the website broken down into 4 or 5 parts. Better quality than the YouTube video, but not nearly as convenient for sharing.

Nowhere near as old as the Powers of 10 video though. :)
Jon

Justjon

Re: PVP.

January 23 2012
I at first wasn't a big fan or the PvP in this game but it has definitely grown on me. I haven't really found any good pvp resources for this game yet. I hated hutt ball at first but now I actually prefer to play it. Do we know the limit size of a group that can que for a pvp match? That alone would change a lot of ideas.

With us queing and going against people on our own server I think it would be cool if we had enough people interested to actually have groups from Empire and Republic queing at the same time because the odds we would face off would be high and I think it would be fun!
Edited January 23 2012 by Justjon
Whittier Strong

SiranNataan

Re: Mind Explosion

January 23 2012
I was reading about an experiment, I don't remember if it was the neutrinos or another one, that could upend our very concept of cause and effect--the present could change the past.

I did like this video, though, I thought it did a very good job of explaining a very difficult concept. I'm just not sure if it's up to date is all.
Sidanis

Sidanis

Re: SWTOR did not cost $500 million

January 23 2012
One of the things I find very interesting is that they started developing the game engine long before they had gotten the rights for the Star Wars IP. They had designed if for a lot of different possible IPs. I wonder how much EA invested in it at the very beginning before they got a buyer.


I thought they were using the Hero Engine from Simutronics. (I remember playing Dragonrealms from them, quite fun)
Edited January 23 2012 by Sidanis
Patrick

Van

Re: STO v. SWTOR

January 23 2012
Chart is great but a little miss leading.

I know when I joined this site options for STO where already selected. I changed them to SW:TOR and thought that was that. Just recently we where asked to add our character names in SWToR to the site. I did that and notice that STO was again checked off.

The real check would be how many folks are on line at any given time in STO? Charts are great but if you log in and there are less then 20 folks on the chart looks a little off.

SW:ToR has done a number on Rift. Now when I log in if there are 5 folks on in the guild that is considered a lot of folks. Also I can see that the main city and major questing areas are pretty much empty. (Empty as compared to before SW:TOR came out)

Just my nickle and dime and I'm sure others will disagree with me.
Edited January 23 2012 by Van
JT

Varel

Re: Mind Explosion

January 23 2012
Quote by SiranNataan
I'm thinking that the analogy wouldn't hold for a real physicist, because, if I remember right, the current model holds there are 13 dimensions. I may be wrong, but I'm almost certain that's what I've read the past few times I've read up on the subject.


That's the fun thing about science, accepted ideas change as new evidence and trains of thought get discussed... There was a very interesting article that I read just yesterday that Physics now has to consider evidence that neutrinos can travel faster than the speed of light. If we all remember, according to Einstein nothing can travel faster than the speed of light. The whole experiment is going up for peer review, and if they find no flaws in the science, that is a major kick in the pants to our accepted ideals of what is and isn't possible anymore.

IF this evidence gains traction and can be re-created, that means that Time-Travel and Faster than Light Space Travel all become possible now. Time will tell though.
Kidd Kasper

kiddkasper

Re: Captains/Officers please read

January 23 2012
I apologize for not posting this sooner. But, there are things about this semester still being determined.

My possible ingame times ae (CST):
Mon-Thurs: 5pm to 11pm
Fri-Sun: 9am to midnight

I'm able to check the forums and email other times as well.
Linda Layne

Ltervlet

Re: Captains/Officers please read

January 23 2012
I am on the east coast as well and will probably be on most days from about 7-8pm until I decide to go to bed(0-dark:30ish). Tuesdays will be the only day I won't be on in the evening at all but will probably make an appearance in the wee hours of the morning. Weekends are harder to pin down time wise but I will usually be on both days.

I have multiple characters on both Republic (Iszabeau-Jedi Consular/Sage & Deana'troii-Smuggler/Scoundrel) and Imperial Side (Tu'vok-Imperial Agent/Operative, De'anatroii-Sith Inquisitor/Assassin, Is'zabeau-Sith Inquisitor/Sorceror, and Be'lanna-Bounty Hunter/Mercenary) I don't have any "system" for deciding who to work on though so it's a toss-up on any given evening. I'll probably be adding more characters on the Republic side just to "balance" things out at some point. ;)

Re: SWTOR did not cost $500 million

January 23 2012
One of the things I find very interesting is that they started developing the game engine long before they had gotten the rights for the Star Wars IP. They had designed if for a lot of different possible IPs. I wonder how much EA invested in it at the very beginning before they got a buyer.
Volkrov (Eurrsk) Ruk

Eurrsk

Re: Mind Explosion

January 23 2012
Mind = Blown
Whittier Strong

SiranNataan

Re: Mind Explosion

January 23 2012
I'm thinking that the analogy wouldn't hold for a real physicist, because, if I remember right, the current model holds there are 13 dimensions. I may be wrong, but I'm almost certain that's what I've read the past few times I've read up on the subject.
William

Nationalcity

Re: SWTOR did not cost $500 million

January 23 2012
lol, been a bumpy ride for EA stocks this week first part of the week there down now after this announcement there back up....
William

Nationalcity

Re: Balloon ride...

January 23 2012
I agree lol, I blame him and Sith dancing naked that balloon just couldn't take all that hotness....
David

Daividov

Re: Come to the Bark Side

January 23 2012
OMG that was soo hillarious and well done, thank you for sharing that...

If you cant see the video its here

&feature=youtu.be
Edited January 23 2012 by Daividov
Whittier Strong

SiranNataan

Re: STO v. SWTOR

January 23 2012
Since I haven't time/money for two MMOs, and since I've never had a deep emotional investment in the Star Wars franchise, it's STO for me.
Jon

Justjon

Re: Amusing, Weird, and Out of Place Screenshots

January 23 2012
I laughed at those! Some great finds! :lol:
Chris

Propecius

Re: Amusing, Weird, and Out of Place Screenshots

January 23 2012
I love this thread! And your patriotic lizard. Here are some fun pics from my snapshots.


"But officer, [force persuade] these are the clothes you're looking for."




Gotta make enough tips to afford my new ride.




Budget cuts are making things hard all over. This soldier can't even afford a decent pair of macrobinoculars.




"Overseer Tremel! This is so ... sudden!"




Transporter accident? But we don't even have transporters!

Unknown Person liked this
Chris

Propecius

Re: STO v. SWTOR

January 23 2012
As a scientist at heart, I love a graph. Thanks!

Back to the original question, I'm a STO player from open beta, lifetimer, and I haven't been back in the game (STO) significantly since SWTOR came out. I expect I will get back to STO once some of the novelty of TOR wears off.

Contrary to what others have said, the DOFF stuff (and other changes they made at the same time) in STO has actually put me off that game a bit. I had spent a good amount of time learning the game as I played, and felt a little like they changed the rules on me by adding all that. The duty officer system is similar to the crew skills part of TOR, which I'm still working on learning, but at least in TOR I'm learning the whole game as I go. Now suddenly STO, which used to be a comfortable place to while away some time, has become confusing and uncomfortable for me again.

(Before people shout about how I'm wrong, and duty officers are the best thing since sliced processing, I'm just talking about my own personal emotional response. It's not logical, and maybe when I get the hang of it I'll love the DOFF system. It just makes me a bit ... uneasy. Maybe it's the change from familiar to unfamiliar that's bothering me. I'm not sure.)

So that's me. Your mileage will (no doubt) vary.
Jon

Justjon

Re: STO v. SWTOR

January 23 2012
Quote by NicholasJohn16
Quote by Justjon
Quote by QiqJoe
Love the graph, Nick. That's just what I was wanting. Glad to see STO is still going well and that SWTOR hasn't cannibalized everything.


Well if the graph is working the way I think there isn't an option when joining to choose None for STO so all new SWTOR members are also showing as new STO members.


There's an option in everyone's profile called "Would you like to join?" for which there are three main options, "I'd like to join Stonewall Fleet.", "I'd like to join Knights of Stonewall.", and "I'd like to join Stonewall Fleet & Knights of Stonewall.". That's what this graph is based off of. Anyone that selected either "I'd like to join Knights of Stonewall" or "I'd like to join Stonewall Fleet & Knights of Stonewall" is counted as a member of Knights of Stonewall. Anyone that selected either "I'd like to join Stonewall Fleet" or "I'd like to join Stonewall Fleet & Knights of Stonewall" is counted as a member of Stonewall Fleet. This way anyone that joined both is counted as a member in both the graph for Stonewall Fleet and Knights of Stonewall.

There are also a few options to the join question that aren't represented in the guild specific graphs, but are counted in the All Members graph.


Ah yes I completely forgot about that spot! Thank you for clarifying I was thinking of the character portion of that (my mistake).