Jon

Justjon

Re: How to take a Screenshots/Get them on the web

January 29 2012
Quote by ltervlet
Thanks Jon for the excellent instructions for photo sharing. I am particularly appreciative of where to look for the screenshots after you take them. I would NEVER have thought to look in "my documents" for a SWTOR folder because my previous experience with screenshots from WOW was that the screenshot folder was located with the game files. Who'd a thought... :blink:

I recently upgraded to the deluxe version of the game and got a "holocamera" along with several other items. I used that to take a screenshot just to experiment and clicking on it caused the ui to disappear before it took the picture. Then the ui was visible again afterwards. I haven't tried it on a cutscene yet so that will be my next experiment. Thanks again for the info, it was most helpful for us not so computer literate folk. :)


You should make a thread and post some pictures and how they come out with the Holocamera as that was a really interesting feature for me. Depending on how it all works I might actually looking into getting the digital deluxe if it's still available as that seems like a neat benefit.
Edited January 29 2012 by Justjon
Linda Layne

Ltervlet

Re: How to take a Screenshots/Get them on the web

January 29 2012
Thanks Jon for the excellent instructions for photo sharing. I am particularly appreciative of where to look for the screenshots after you take them. I would NEVER have thought to look in "my documents" for a SWTOR folder because my previous experience with screenshots from WOW was that the screenshot folder was located with the game files. Who'd a thought... :blink:

I recently upgraded to the deluxe version of the game and got a "holocamera" along with several other items. I used that to take a screenshot just to experiment and clicking on it caused the ui to disappear before it took the picture. Then the ui was visible again afterwards. I haven't tried it on a cutscene yet so that will be my next experiment. Thanks again for the info, it was most helpful for us not so computer literate folk. :)

Unknown Person

Re: Star Trek: The Journey

January 29 2012
:voy:


Episode 508 -Voyager -"Remember" -10/09/1996

http://www.allstepis odes.com/megvid.php? n=4306

B'Elan na experiences vivid dreams.


Enjoy!
Jon

Justjon

Re: The Character Progression Image Thread

January 29 2012
Quote by Angelsilhouette
I call shenanigans. First because you couldn't share how you did so, second because when I googled "SWTOR hi res textures" I found this as the first result.

I tend to avoid giving instructions on what can break peoples PC or Game and leave that to my own tinkering so my tinkering is only my issue.
Jon

Justjon

Re: How to take a Screenshots/Get them on the web

January 29 2012
Quote by Angelsilhouette
You don't need to be in full screen windowed mode to take screenshots. I've taken many many SS before going into windowed mode; but now that I /am/ in windowed mode, I can use the windows 7 snipping tool to take screenshots of cutscenes so I can have some pretty, high resolution textures in my SS. ;)


I've heard it have issues if you were in Fullscreen don't know if those are bugs or not so I figured I would just mention it. Thanks for the clarification.
Angel

Angelsilhouette

Re: The Character Progression Image Thread

January 29 2012
Quote by Justjon
Quote by Angelsilhouette

(Why can't the normal in game graphics look as good as the cutscene graphics?


I haven't noticed in a change from cutscene to normal but I have also tweaked my file settings and graphics card settings for the game.


I call shenanigans. :angry: First because you couldn't share how you did so, second because when I googled "SWTOR hi res textures" I found this as the first result.

http://www.swtor.com/community/showthread.php?t=162569

Quote by StephenReid-Bioware

Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.


Vindication! Now I understand why the textures outside of cutscenes are so $#!+ compared to the ones inside of cutscenes. :S
Edited January 29 2012 by Angelsilhouette
Angel

Angelsilhouette

Re: FRC pres attacks gay characters in TOR

January 29 2012
I listened to their hatecast and, typical of bible thumpers, they sounded as if they were ignorant of most of the facts. As if they read part of something that could have had much more information and then just assumed they knew everything about it. (Like they do with the bible.)
Angel

Angelsilhouette

Re: How to take a Screenshots/Get them on the web

January 29 2012
You don't need to be in full screen windowed mode to take screenshots. I've taken many many SS before going into windowed mode; but now that I /am/ in windowed mode, I can use the windows 7 snipping tool to take screenshots of cutscenes so I can have some pretty, high resolution textures in my SS. ;)

You can also get some nice, dramatic poses from snipping from cutscenes:



Though I suppose you could just use FRAPS to take screenshots during cutscenes. :3 (I've tried hitting printscreen during a cutscene and then just pasting the result into an art program because it won't capture SS from them, but they are all just solid black.)
Edited January 29 2012 by Angelsilhouette
Jon

Justjon

Re: FRC pres attacks gay characters in TOR

January 28 2012
They are never going to have any solid facts they are just trying to get attention as SaintPlazma said. This is a fantasy world that is based nothing on reality. They are just fishing at any sad attempt to let people know who they are and allow their ignorance to spread hate.
Bradley Barbour

bradley1701

Re: Very quiet since the guild split

January 28 2012
I agree with Duncan.

I have never experienced any rudeness as part of KoS. There have been times where people have been online and I've asked if anyone needed help and there hasn't been a response. I don't perceive that as rudeness though. SWToR has a much more "solo" feel to it than other MMO's I've played with the class quests, etc.

There are a few things that I consider when I log in and don't get a response in chat or people don't want help at a particular time:

-People may be in the middle of a mission and aren't reading chat at the moment. We all know how epic some of the battles get. I know I don't scroll up to read through chat when I'm done a battle and have missed out on conversation.

-People may be doing a quest that doesn't necessarily require more help other than for the social aspect of it.

-Personally, there have been a couple times in the past where I have spent more time waiting on other teammates than the time it took to do the mission. Not a big deal for me, but we have to look at the opposite perspective that some people may have had negative experiences in team and maybe aren't as keen on it. Unless you are in a team that is organised and ready, it can be a time waster for sure. Do I love teaming up? I most certainly do, but I also respect that there may be some that don't and are simply here for chat and to be amongst their "own people" in the gaming world.

Whatever the reasons, I have never thought anyone has been rude in the time I've been playing and like I said above, I don't perceive silence as rudeness in an action/adventure MMO and it is all about the timing of catching people when they are available to team.

Kaaleb the Pure.
Unknown Person liked this

Unknown Person

Re: FRC pres attacks gay characters in TOR

January 28 2012
In 2010 The Southern Poverty Law Center called FRC a hate group hers a link to SPLC info on the FRC. They have powerful friends but I think there full of hot air, looking for anything to to get attention.
Edited January 28 2012 by Unknown Person
Seannewboy

Seannewboy

Re: FRC pres attacks gay characters in TOR

January 28 2012
Just how many of the 300 pages are the same 2 dozen people repeating in the new list what they said in the old list.
Jon

Justjon

Re: FRC pres attacks gay characters in TOR

January 28 2012
Quote by hedara90
Umm, don't they know Bioware has put gay relationships in their other games (Dragon Age anyone)?

How does this gay relationship even form in the story? I am not familiar with TOR game mechanics, only the ones in STO.

FRC is blowing this aspect of the game out of proportion (as with other gay-related issues). You don't see Bioware marketing the game around the whole relationship feature


I'd actually think they'd be happy because unlike real life in the game it's a choice (lol). You are given an option to flirt and typically if you do not take the first or 2nd time you loose the option all together.
Val

Valdemar

Re: Calling all Imp's! (PvE Empire Info)

January 28 2012
I agree with Nationalcity ! That Would be great!
~Slith
Edited January 28 2012 by Valdemar
William

Nationalcity

Re: Calling all Imp's! (PvE Empire Info)

January 28 2012
Would love some Datacron runs...

Maybe you could try setting up some flashpoint nights for all levels I'm getting pretty close to 50 and as someone said above I would love an endgame flahspoint night.

I don't really wanna get 50 and sit around all the time and do dailys either so once I get 50 I'm game for any flashpoints I'm operative healer atm but would change to whatever if need be..

I'm usually grouped with Slith and hes a Jugg so we already basically have healer and tank just need some DPS to do endgame flashpoints with....

Maybe you could setup a night when people wanna do heroic quests also that would be great or world bosses and someone else mentioned that could be fun too....
Unknown Person liked this
Edited January 28 2012 by Nationalcity
Idris

hedara90

Re: FRC pres attacks gay characters in TOR

January 28 2012
Umm, don't they know Bioware has put gay relationships in their other games (Dragon Age anyone)?

How does this gay relationship even form in the story? I am not familiar with TOR game mechanics, only the ones in STO.

FRC is blowing this aspect of the game out of proportion (as with other gay-related issues). You don't see Bioware marketing the game around the whole relationship feature

FRC pres attacks gay characters in TOR

January 28 2012
In a radio bulletin called 'Rebel Fleet Surrenders to Gay Empire' the Family Research Council's Tony Perkins urged his listeners to bombard video game maker Bioware with comments over its decision to include gay relationships in its Star Wars: The Old Republic video game.

FRC President Tony Perkins said:
In a new Star Wars game, the biggest threat to the empire may be homosexual activists! Hello, I'm Tony Perkins of the Family Research Council in Washington, D.C. In a galaxy not so far far away, Star Wars gamers have already gone to the dark side. The new video game, Star Wars: The Old Republic, has added a special feature: gay relationships. Bioware, the company that developed the game, said it's launching a same-sex romance component to satisfy some complaints. That surprised a lot of gamers, since Bioware had made it clear in 2009 that "gay" and "lesbian" don't exist in the Star Wars universe. Since the announcement, homosexuals have been celebrating the news, but parents sure aren't. On the game's website, there are more than 300 pages of comments--a lot of them expressing anger that their kids will be exposed to this Star Warped way of thinking. You can join them by logging on and speaking up. It's time to show companies who the Force is really with!


Source: Towleroad,RightWingWatch

This is an anti-gay attack in our own backyard. What do you guys think we should do about this?

Unknown Person

Re: Star Trek: The Journey

January 28 2012
:voy:


Episode 507 - Voyager - "False Prophets" - 10/02/1996

http://www.allstepisodes.com/megvid.php?n=4305

The crew encounter two Ferengi posing as gods.


Enjoy!
Kyle

QiqJoe

Re: Calling all Imp's! (PvE Empire Info)

January 28 2012
I just spoke with my Sith, Lord Vondur, and this is what he thinks.

Datacron Runs -- sure, for some of the easier ones. I think the jumping ones would be worth pointing out starting points and how to do it, but could get crazy/frustrating with a lot of people doing it.
World Bosses -- Definitely
Heroics -- Absolutely
Questing -- Fo' shizzle
Flash Points -- Multiple easily done

As part of the questing, we could join one member for their quests on a planet for a while (possibly with/without class quests based on opposition, curiosity, etc.), help level up lower level members, and just try to get around the galaxy in general. Lord Vondur doesn't agree with this. Apparently he doesn't like helping people. Wait...wait...what are you doing???? [Shock.]
Will Tubbert

MarkNine

Re: Calling all Imp's! (PvE Empire Info)

January 28 2012
Jon-

If you haven't already seen it, I have set up a reoccurring "Imperial Invasion" event encouraging people with Republic primaries to roll and play an Imperial alt on Thursdays and Sundays. I've only heard rumors about the total number of people online, so if it helps, those might be days to plan events that might require grouping like Heroics or Flashpoints.
Unknown Person liked this