Steven Skeffington

Rasilek

[Crafting] R&D Changes Explored

June 21 2014
Woefully overdue changes to crafting are great to see, no doubt. Looking cool.

But I do say they better have a revamp for exploration on deck... sure it wasn't the most content-rich feature of the game but there were some cool, procedurally generated worlds to see out there, and they could have totally built on that premise. "Can anyone remember the time when we used to be explorers?" :(
3 people liked this
Edited June 21 2014 by Rasilek
Angel

Angelsilhouette

Swordsman Closed Beta

June 21 2014
Thanks! :D I've been really wanting to try this. :)

Just after redeeming, this popped up for me:

Swordsman has just entered Closed Beta! From now until June 27, 2014, players will have a chance to explore the rich and beautiful world of Jianghu and take on the strongest martial artists in-game. If you've been wanting to try our upcoming martial arts MMORPG, but don't have a Beta key yet, don't fret! We've partnered up with multiple sites for Beta key giveaways so you can join us in-game.

Please note that these sites may run out of Swordsman Beta keys at any given time so redeem them quickly! Also, you are able to redeem keys from multiple sites as well and each key contains promotional items which will be available for you during Open Beta.

Gamespot: http://www.gamespot.com/swordsmangiveaway/
IGN (Prime members): http://www.ign.com/prime/promo/swordsman
Alienware Arena: http://na.alienwarearena.com/giveaways/swordsman-closed-beta-key-giveaway
Raptr: http://raptr.com/store/item/swordsman-beta
MMO Games: http://www.mmogames.com/giveaways/swordsman-online-closed-beta-key-giveaway/
MMO Life: http://www.mmo-life.net/community/giveaways/
Game Haunt: http://gamehaunt.com/swordsman-beta-key-open-beta-item-giveaway/
2P: http://2p.com/game/U00129/.htm
Game Insider: http://game-insider.com/2014/06/19/swordsman-online-closed-beta-key-code-giveaway-up-to-10000-codes-to-give-away/

Unknown Person

Swordsman Closed Beta

June 21 2014
I just got given beta-code to give away if anybody wants to give it a go:


Your code to share: STK12-Z6E-58ZK

Here's how they get started:
1. Download and install Arc.
2. Log in with their Perfect World account information on Arc.
3. Click on Arc logo in the upper-left corner.
4. Select "Redeem a Code" and enter the code from above.
5. After patching has completed, click Start on the launcher to play.
Unknown Person liked this

Crafting Revamp!

June 21 2014
Quote by kiddkasper


That's going to be so much fun when we do the Crafting Corp bank.

Falling Skies

June 20 2014
It looks like the first episode this season was leaked online some how.
David

Keioel

Falling Skies

June 20 2014
What? I thought the season premiere was this weekend?
Sam

Gravitos

Odyssey Uniform?

June 20 2014
I just picked up the Ody outfit... Very nice one.
Sam

Gravitos

Falling Skies

June 20 2014
I am a season behind since we got rid of cable. :( Just bought Season 3 and still have to watch it..... arrrrrrrrrrrrghhhhh!
Antonio V

Vidannotaredshirt79

Falling Skies

June 20 2014
Has anyone else seen the Season Premiere of Falling Skies. I liked it, but it brought up so many questions.
Sej @Ereiid

Ereiid

Re: Semil: Agent of the Empire

June 20 2014
Chapter XXI: Descent Approaching

The entrance to the mine had not even been properly sealed. Still, making their way down the mine shafts had been slow going with only their palm beacons lighting the dark. Navigating had been relatively simple, at least - the mine had been laid out simply so far, one long corridor with several smaller transverse tunnels, minimizing the search pattern they had agreed upon.

It had been two hours of slow, stumbling work with nothing to show for it but quietly decaying abandoned equipment.

Semil's tricorder beeped as some new feature entered the periphery of its scan range. "Just a few dozen more meters..."

K'vot, a few paces ahead, had already come to a stop. "You don't say."

Semil joined him, realizing in the dim illumination that the tunnel had given way to a much larger cavern. Even with his limited sight, he noticed K'vot standing before a precipice, his torchlight unable to illuminate a floor, or opposing wall in the darkness.

K'vot had already reached for an illuminator beacon, activating the warm incandescent glow with a flick of his thumb. It was the kind of light that did not burn to look at, even with their eyes adjusted to the dark, but surprised with its ability to cast a broad radiance.

Semil could see now that they were on a broad ledge extending many meters in either direction. It was clear that K'vot intended more comprehensive measures to get his bearing. K'vot lightly tossed the glowbeacon several meters out from the ledge, illuminating the sheer face of the ledge they were on as it travelled down.

In the dark, Semil could just make out the opposite ledge, equally precarious. There had been some sort of heavy lift machiinery in the cliff face they were on, though that had largely collapsed in great chunks at intermediate intervals on its way down.

No longer to distinctly make out the blurry flicker of the glow beacon through his muddy eyesight, Semil returned his focus to his tricorder - letting K'vot follow through with his own plans.

Semil's tricorder managed to return an approximate plan of the cavern they were in. "There's another ledge several hundred meters down, by where that broken lift is affixed. Can you see it?"

"Barely. Still, that lift doesn't stop nowhere. It's a better option than turning back now."

Semil reached into the cloak pockets before shucking it off, bails of synthcable balled up in his fist. "You know, we head down there, it's likely we'll lose all contact with the Vaq'ghol. This is much coarser baakenite, and we won't be able to get communications through, much less transporter signal."

From his utility belt, he pulled a pneumatic fusing piton into the ledge floor, several meters safely shy of where the zenith terminus of the industrial mining lift had been. He threaded the synthcable through the harness points that had been foresightedly built into the rudimentary field armor he was wearing.

To his side, he could see K'vot was working on securing his own harness quite a few meters away - perhaps out of distrust. K'vot had not yet planted his own anchor piton. "Colonel, descending down that route - there's a particularly less stable face several dozen meters down. The rock is especially..."

"Noted." Even being corrected, the Colonel could be awfully curt. At least he was taking helpful suggestions, Semil considered. K'vot came closer to Semil's piton, still allowing for a generous safety margin between their lines, before planting his own anchor.

"If it will give you some relief, I'll start down first." Semil cast his rope down the rock face, checked his harness and descender connections, and bracing himself into a studied, if not practiced abseil position. "For what it's worth, I didn't think you were a miner."

Semil started cautiously down the sheer rock face, K'vot shortly behind.

________________________


"My parents forged bat'leths." Unprovoked, most of the way down, K'vot spoke up, apropos of nothing immediately particular.

"Artisans of bat'leths are revered among the Klingon castes, if not quite held to the same status as the warriors." Semil nodded his basic textbook understanding of Klingon social hierarchy, just before affixing another piton into the rock face.

"It's how I know about how miners live. We dealt with many of them directly, rather than go through merchants and smelters."

"Among them, but not of them..." Semil trailed off, unwilling to make obvious allegorical connections out loud. "Tell me, then. Your father chose to go outside normal channels. Surely this wasn't a mark of shame of any sort."

K'vot couldn't tell whether the Vorta was trying to bait him again. "The warriors who came to him did not care. What mattered was the fine blade of his bat'leths. He gained more respect than some of the warriors that came knocking on our door."

Semil conjectured those relationships were how K'vot had the privilege of enrolling in the warriors' academies, being the son of a nuH chenmoHwI', even an esteemed one. He thought it better to not share this idea with K'vot, even if it were true.

Semil thought it best to try and instead give the Colonel a chance to instead focus on the more honorable aspects of his father's arrangement. "If he was in such demand, I imagine he didn't do the initial smelting and refinement himself."

"My brothers and cousins and I were taught to smelt the baakenite using the old ways. Father always believed only traditional metallurgy could give Klingon weapons the tang and sting of true honor. That a weapon could only be as honorable as the honor that went into its forging."

While grateful for even this slight, guarded glimpse into the Colonel's story, Semil was also growing slightly sorry he'd brought on such pedantry. The Vaq'ghol's databanks could fill him with endless reading on Klingon honor and its infinite consequences, permutations, and vagaries.

Semil was relieved to hear his tricorder beeping the end of their descent approaching from its holster on his belt.
Unknown Person liked this
Edited June 20 2014 by Ereiid
Kidd Kasper

kiddkasper

Crafting Revamp!

June 20 2014
Edited June 20 2014 by kiddkasper
Brian

Dralthcaan

Crafting Revamp!

June 20 2014
As a side note, the RED SHIRT shard is back up
Brian

Dralthcaan

Crafting Revamp!

June 20 2014
Here are a few spoiler images, click at your own peril!







2 people liked this
Edited June 20 2014 by Dralthcaan
Chris Mello

Bonisagus

Odyssey Uniform?

June 20 2014
Oh don't tell me that. I'm a clothes horse in real life and have that bad habit in games too.
Brian

Dralthcaan

Crafting Revamp!

June 20 2014
Okay so the first bit of crafting has hit tribble!
Here are the Tribble Patch Notes

Just a fair warning if you intend to log onto tribble, this patch is at 1.3 GB and it isnt even the final product. I fear the lag that will ensue when it goes to Holodeck.
Ben

Gravity

[Crafting] R&D Changes Explored

June 19 2014
This is exciting news i might actually start crafting.

Odyssey Uniform?

June 19 2014
Each of the tailors at the different holdings have special uniform option that are worth checking out. :)
Unknown Person liked this

[Crafting] R&D Changes Explored

June 19 2014
Boo on Dilithium still being required. Hopefully, this is a system that will be a regular part of game play, not just another rep where you get all the good gear and are done with it.
Unknown Person liked this
Bren Ohmsford

Bren

[Crafting] R&D Changes Explored

June 19 2014
Quote by Eurrsk
^ Nooo! Not my exploration missions! I'm going to miss those! ;_;


Hopefully they'll revamp the exploration system as well at the same time (or if not, then in the future). I think a lot of people, myself included, enjoy the exploration missions and still have some unfinished business there (ie, doff chains). :whistle:
2 people liked this
Volkrov (Eurrsk) Ruk

Eurrsk

[Crafting] R&D Changes Explored

June 19 2014
Looking forward to the changes they have planned for the new crafting system.
Edited June 19 2014 by Eurrsk