A Stonewall Guide to Fleet Starbases

WadeJaneway

Re: A Stonewall Guide to Fleet Starbases

July 23 2012
I'm one of those on the leaderboard (I've been as high as #2, now I think I'm #5), though that's really not why I've been contributing.

I'm on odd hours, and often when I am there are holes in the short duration missions. I've probably spent 50M credits buying up green diplomats and white chefs, etc. just so we can get the assignments going and not sitting there waiting. The quicker we get this done, the more quickly the starbase gets built and we have all the features everyone is waiting for.

Personally, requisitions are a really minor thing for me - I have all the C-store ships, eventually I'd like to pick up a Fleet Science Retrofit, but we are a long way from Tier V and being able to buy those.

That said, it would be nice to be able to buy something with the fleet credits I've accumulated. I saw some provisions for armor/weps on the vendors - but can't yet buy them because I'm not high enough rank. I'm not greedy - LOL. I just want one piece of armor and maybe a new gun. Hopefully something can be worked out so people who have contributed and have Fleet Credits to spend can buy limited items.

As to people missing out on contributing - well, you do have to plan a bit. Pay attention to what is being asked for with specific missions so you've got it on hand when the missions come up. The 3 main ones take 20 hours to complete - so yeah, you kind of do have to plan for them. And the 30-min missions, set a timer when you log on for the next one. Have something ready, there you go.

I'll be honest, more often than not there are only one or two people contributing stuff at a time, so it's physically impossible for anyone to "ninja" it all away. But if no one else is going for it, of course people are going to fill it up if they can - to get the mission going, so the next one comes up, and we can get the Starbase on it's way to completion. But, like anything in an MMO, you need to plan ahead a little, and be flexible when you can log in if you want to be at the forefront of new content.
2 people liked this
Edited July 23 2012 by WadeJaneway
Greg Claudy

Gorand

Re: A Stonewall Guide to Fleet Starbases

July 25 2012
The Purpose of the 30 minute projects is SOLELY for the generation of fleet credits. The 5 xp that goes toward the starbase exp is negligible. These projects have no overall value to the " improvement of the Starbase" Only as a fleet credit opportunity. 600 FM for a 30 min mission? 180 for a 20 hr?

Since the Members are not currently allowed to use the Provisioned stores, it seems like everyone who is contributing is doing so for the benefit of the Fleet captains and admirals. which in this fleet is approximately 9% of the the membership.

A word from the Admirality stating that they are building up the provisions to allow a surplus would be wise. However they should refrain from Utilizing the Provisioned equipment and ships before the provisioning surplus is met. They should be given first shot at the Provisions, which they can do by allowing the Fleet captain, and admirals access a day or two early.

There is no current way of preventing the Mass assault on the projects, other than the hated 1 Data Sample at a time. Which in my opinon is a good thing to equalize the opportunity for FC accummulation. I think PW/C should implement a similar system for all contributions. For example, MAX 50 FM per contribution, or Max 500 Dilithium, or 750 Expertise. The only thing that would happen with those limitations is that the project MIGHT start a Minute or two later, but the everyone online during the ontribution time will have equal opportunity to contribute.

Please forgive the rant. I like the new Stuff but every day since Season 6 launched, I log in and read complaints about the way the systems works, and these are my thoughts on fixing them.

Nothing can be done to enforce "a fleet Policy" unless someone is assigned the task of doing so, which will make that person unlikable in the long run, and I don't believe we need to put anyone in that position.

Re: A Stonewall Guide to Fleet Starbases

July 25 2012
Quote by Gorand
A word from the Admirality stating that they are building up the provisions to allow a surplus would be wise. However they should refrain from Utilizing the Provisioned equipment and ships before the provisioning surplus is met. They should be given first shot at the Provisions, which they can do by allowing the Fleet captain, and admirals access a day or two early.

We aren't building up a surplus. We've already started allowing members to purchase items from the Fleet Stores. I think a grand total of 2 Fleet Ships, 1 Weapon and 1 Armor has been purchased so far.

This was one of the big topics that we discussed during the Fleet-wide meeting last weekend. It was decided that we would impose limits on how many items that a member can purchase, (For instance, one ship per person). There's a fleet rank called "Empty" currently that has the purchase permission. To be allowed the ability to purchase from the Fleet Store all you have to do is request a temporary promotion from a Fleet Captain or Admiral. Let the Fleet Captain now what you're purchasing so they can keep a record and tell them when you're done.

We're still working on the exact specifics for the limits, but hope to have them out soon. I was hoping to get the minutes out today from the meeting, but got caught up in-game. :P
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Dave (Voleron)

Voleron

Re: A Stonewall Guide to Fleet Starbases

July 25 2012
I don't believe that there's been an official post on this yet, as the Admirals have been hard at work, developing a system that allows officers to track the purchases of all fleet members from fleet stores, to ensure that everyone has an opportunity to buy some of the items that the fleet has provisioned.

This system is confusing for everyone at the moment, as the learning curve is high, but what I understand is planned as far as fleet policy, is as follows:

  • Fleet members will be allowed to initially purchase one ship and a certain number of other items from fleet stores
  • Fleet members will need to request access to the store from a Fleet Captain or Admiral, when they're ready to make their purchase
  • The Fleet Captain or Admiral will temporarily promote the member to a rank which allows access to the fleet store, so that the member can make their purchase(s), before demoting them back to regular member rank


The number of items a fleet member can purchase will initially be limited, until everyone has had a fair opportunity to make the purchases that they're interested in.

Please understand that this is simply my understanding of what is planned, and that my interpretation may be incorrect in some areas. I welcome any other Fleet Captains or Admirals to correct any errors I've made in this post.

As a Fleet Captain, I'm more than content to allow the membership to have first pick at the new items in the fleet stores; this is a sentiment that I'm certain is shared by the other Captains and Officers, so I don't believe that there's any need for concern that the provisioned items are going to the minority of the membership.

I believe that you can expect a public post on the process from the Admiralty in the very near future.

Happy Trekking!

2 people liked this
Edited July 25 2012 by Voleron
Dave (Voleron)

Voleron

Re: A Stonewall Guide to Fleet Starbases

July 25 2012
Oops, sorry Nick.. you beat me to it :)