Gareth GXV3

GXV3

STO and ARC Downtime On October, 13th 2015

October 08 2015
do you know.. ive never played multiplayer! is it any good?... id miss the story lines.

Im currently playing the DLC "citadel" going to get "Omega" when i get a bit of money.
i love the bitchy Aria (the Asari club owner)


mmmmmmmmmmmmmmmmmmmmmm excited!!

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You should play Dragon Age 1, 2 & 3 next, if you loved mass effect.. its the exact same thing.. but your in middle earth type surroundings

Daniel

dtjohnsonanimated

Ideas and Predictions for Massive STO Expansion/ New Seasonal Content

October 08 2015
Good day fleeties! In light of the upcoming big changes to the game for season 11, I’d love to open a discussion about change in STO. I’m approaching this from a logical standpoint of how game companies work and how priorities are determined by cost assessment and general player commitment. But if what I propose is just nonsense feel free to call me out on it! ☺

The Story: (SPOILERS! [River said flirtatiously to the Doctor])

So the setup for STO (whether or not this was the intended purpose of the original writing team) was to set all the major events of the past 25-30 years as manipulations by the Iconians. In a story that – in the end- felt like a Doctor Who series transition between one doctor to the next (I’m ok with this!), a predestination paradox sets the major players of the Alpha/Beta quadrants to an unavoidable war with the Iconians. The Fed/KDF, Romulan, Undine, Voth reputation systems and their associated story arcs all play into this event; culminating in a story apex where all the major powers are facing certain defeat. With this story line coming to a close, Cryptic/ Perfect World could put up an emotion evoking ending cinematic and say that the servers will soon be shutting down… Thankfully it doesn’t look like that is what is happening. So with 7 years and 10 seasons of STO story telling and toon building… what the hell is next?

The next coming adventures in the STO world are set to focus on exploration, the cornerstone of the Star Trek universe. With this we will see the total shut down of game servers for a massive overhaul. The nature of this I don’t know (need to research) but it certainly isn’t unusual for any MMO hosting game company to do this time to time. What we might see is a launch of an updated game engine and modernized components… hopefully. And while some of these have already been put in place, this major overhaul is most likely a needed update for –what could be- a launch of a deep and complex exploration system. Now for us long time players (well… left and came back) we remember how that started: go to a small area, find sensor blip… maybe it’s a system and maybe it’s a random item. If it is a system you might fight a few ships or just drop off some commodities… it SUCKED! The introduction of features episodes, expanded story arcs, and the reputation system helped alleviate that nonsense. There is also the possibility of the new ‘rebuilding’ campaign following the war. Something we already see a bit of with the Romulans. But if we are going to update, here are MY suggestions:

Improved use of ships/ interiors, crafting:

I admit I’m beating a long dead horse on this one… but I can’t help it. Clearly the size, scope, and logistics of the game have grown tremendously. The new system for space exploration and travel is BEAUTIFULL. Having a big wide map where you really have to travel was great, and given the massive increase in level size for feature missions it’s clear that game capacity is more than it was. So I propose this: Use these advanced features to flush out and improve ship interiors and starbase capacities. Not even for the esthetics, but for good gameplay:

1. For the sake of the games need to entice purchases, aspects can be ‘pay-to-play’ when it comes to customizations
2. Taking advantage of Doff, Boff, and crafting accessibilities, utilize this space for specialized missions or point-building exercises for reputation/crafting systems.
a. Exp: reputation points for the Voth or Undine missions can be greatly limited by player participation… it’s hard to get caught up if everyone has already moved on to something different. Develop a means for a captain to use his/her own resources to build up points and access reputation-based features.
3. Advances to the Foundry system, greatly increasing player content
4. Further development of the crafting system allowing for a more intimate and (potentially) rewarding payoff to this new “rebuilding” campaign
a. Exp. Personal tweeks to some crafted items based on player capacity. Nothing crazy, but allow each player to work on strengths or weaknesses they pay special attention to
5. Greater feel for exploration without having to construct more game components (in the same way that the show limited scenes to staying in the ship and only speaking of what is happening outside for the sake of lower filming budgets)

Solar system exploration and possible restoration following War:

I’m taking a beat here from Mass Effect (and some app games I’ve seen). With the expansion of the travel maps and the inclusion of full solar systems… why not go for broke? Exploration of planet surfaces in large quantities might bring back reminders of that awful randomization system from the early days (than again if they can do a fraction of what No Man’s Sky is doing… just sayin’). How about they through in the ability to sensor sweep and see a whole (simplified) solar system. Multiple applications here:
1. Planet – to – Planet sensor sweeps to pic up info on potential scientific or exploration surveys (Doff Missions) that can uncover crafting items, hidden missions, or potential adds to the reputation system (can be randomized by algorithm).
2. Easy but rewarding missions harkening back to classic and TNG episodes. Scan for and divert meteors, find hidden enemy threats, solve fun puzzles, ad these can be built in much easier or even randomized to greater effect!
3. Fleet support missions to help rebuild or colonize entire systems (have ideas on this that could warrant an entirely new discussion)
4. Potential for entire subsection of astrometrics that could be a huge growth potential for STO in-game and as an app expansion!

Actual Buildable Settlements:
If we are rebuilding (as a fleet or individually) let’s actually see the fruits of our labor. Lets build a system where we actually see and take part in the reconstruction of worlds, creation of colonies, and the development of infrastructure. Hey… it works in Elder Scrolls ☺

Shuttle away missions:

This speaks for itself. Something more than just those few missions or fleet actions where they make you use a shuttle occasionally. I would LOVE to see Main Shuttle Bay as a massive expansion to any ship!

Conclusion:

The point of all this is simple (if not lengthily): for 10 seasons we have had a great Star Trek themed war game, and its been a huge success for its developers especially when general player tastes are limited and available technology only allowed so much. I think a new direction – especially in an age of greater competition for gamer’s attention – would be beneficial to the developers commercially and more rewarding to the fans playing.
5 people liked this
Andrea Maria

AndreaMaria

STO and ARC Downtime On October, 13th 2015

October 08 2015
Quote by GXV3
...

in the downtime, your all welcome to join me on GTA:V-online on the PS3 for a bank heist and shoot a few cops.


Hey, what happened to ME? We could meet for a multiplayer session there! :)
Gareth GXV3

GXV3

Yamato Dreadnaught

October 08 2015
Quote by Ereiid
...so does that mean ye olde traditional dual nacelled Galaxy, or the three-nacelled Galaxy-X variant?


I read it as the normal Galaxy,.. will now have the option of the nacelles with lumps on them (as seen in a DS9 episode)

and the Galaxy X T6, will have the x4 costume choices,
Traditional galaxy-X (updated) with or without lumps on nacelles
Andromeda
Venture
Monarch

Edited October 08 2015 by GXV3
Gareth GXV3

GXV3

STO and ARC Downtime On October, 13th 2015

October 08 2015
Im all for this and support it.. if it is for extra security buffs.
I was on that night they hacked and took down STO more than a few times.
So im glad they are Thinking ahead to keep all our personal info secure etc.

in the downtime, your all welcome to join me on GTA:V-online on the PS3 for a bank heist and shoot a few cops.

Unknown Person liked this
Sej @Ereiid

Ereiid

Yamato Dreadnaught

October 08 2015
I have to admit - when it says:

Costume

The Fleet Dreadnought Cruiser [T6] has access to the Galaxy and Monarch costumes for free and has access to the Venture and Andromeda costumes if those are owned.


...so does that mean ye olde traditional dual nacelled Galaxy, or the three-nacelled Galaxy-X variant?
Andrea Maria

AndreaMaria

STO and ARC Downtime On October, 13th 2015

October 08 2015
Sure!

It´s called free time. :D
6 people liked this
Kieran Kiki

Kierix

STO and ARC Downtime On October, 13th 2015

October 07 2015
will there be free stuff for this
Dave (Voleron)

Voleron

Yamato Dreadnaught

October 07 2015
Looks pretty good! I've already scheduled my Galaxy class to head in to drydock for a refit this Thursday.

2 people liked this
Andrea Maria

AndreaMaria

STO and ARC Downtime On October, 13th 2015

October 07 2015
For those that don't know yet, a headsup about October 13 (next Tuesday):
Arc is going to "implement critical network improvements", which means that everything that is Arc, including all their games and probably also their website. is going offline.

Their estimation is that the downtime will be from 6AM PDT to 7PM PDT. That is 2PM to 3AM British time. Yes, that's a downtime of 13 hours.
Hopefully it means that the servers will be more stable in the future and will be more secure against hackers and DDOS-attacks.

© by @lars1091
6 people liked this
Edited October 07 2015 by AndreaMaria
Ben

Gravity

Infected Space The Conduit - Guide

October 07 2015
Very nice guide Andrea:)

Thank you to the people who gave time to help out.
Ben

Gravity

How to increase your ship's damage

October 07 2015
Very informative guide Alex
Unknown Person liked this
Andrea Maria

AndreaMaria

Infected Space The Conduit - Guide

October 07 2015
Playing with a non DPS team and actually using the old tactics is fun! :woohoo:
Edited October 07 2015 by AndreaMaria
Dave (Voleron)

Voleron

[Event] Halloween Fright Night!

October 07 2015
Quote by Ozymandias71
This looks like tremendous fun!


Like, super-amazing fun, more like! Can't wait to see you there!!

4 people liked this
Dave (Voleron)

Voleron

Infected Space The Conduit - Guide

October 07 2015
Awesome!! Terrific resources to be had! Now that most everyone has super high DPS, I've noticed that Infected runs can often turn into a 'shoot everything as quick as you can' kind of match that can lose the optional, rather than the 10% rule, which I still think is a good tactic to ensure success.

Great to remember and stick to the tactics that will guarantee an optional every time. Thanks Andrea for the guide and to everyone who helped make it happen!

Unknown Person liked this
Elbert

Ozymandias71

[Event] Halloween Fright Night!

October 07 2015
This looks like tremendous fun!
4 people liked this
Andrea Maria

AndreaMaria

Infected Space The Conduit - Guide

October 07 2015
Guide finished.

We´ll remember Captain Yar, who sacrificed her ship and crew to gather this important intel.

Live recording from the bridge of the R.R.W. T´asha:
"Oh crap... I´ve just realized... I can´t trigger the nanite spheres before... OH CRAP!!!" :D

And also thx to @dylgo, @alex284, @NikoLunus and @bullocaj, who jumped with me into the map, not minding an eventually possible leaver penalty.

Andrea :)


P.S.:

Please let me know if I forgot something or if you have questions. I wanted to keep it simple, so I didn´t mention things like "when should who activate which ability" or things like that.
2 people liked this
Edited October 07 2015 by AndreaMaria
Alain Rojas

Ngagecloak

Congratulations Jacien!

October 07 2015
Congrats Jacien!

Way to many lines in this topic my dirty mind chose to misread... :evil:

Unknown Person

Congratulations Jacien!

October 06 2015
Congrats, Jacien.