Iain Smith

eazzie79

Destination Star Trek Brum!

February 05 2016
Quote by CapnBranFlakes
I may be able to make this one, actually. Stay tuned!

Cheers,

Brandon =/\=


:)
Unknown Person liked this
Brandon Felczer

CapnBranFlakes

Destination Star Trek Brum!

February 05 2016
I may be able to make this one, actually. Stay tuned!

Cheers,

Brandon =/\=
Unknown Person liked this
Tsar Agus

WhiteOnmyoji

On weapons modifiers

February 05 2016
Energy weapon type actually is very important, and one reason AP is popular amongst min maxer is that other than the energy weapon skills it does scale of any other skills. other energy type PROCS scale off different skills.

Phaser and Disruptors scale of Subspace Decompiler
Tetryon and Polaron scale of Flow Capacitor
Plasma scale of Particle Generators

In General Tertyon and Plasma are the redheaded bastard stepchildren of Energy Weapon Types. There's a lot of abilities that bypass shields which makes Tetryon absolutely useless. And the Proc from plasma can we cleared off by hazard emitters. When you want to put the hurt on an enemy ship you want your procs to count.
Unknown Person liked this
Mark

Azrael

On weapons modifiers

February 05 2016
Lawson, I hear ya about the sound antiproton weapons make......

Unknown Person

The Accolade Hunters Club

February 04 2016
I don't really know what this means, but I'm up for some group activities assuming I'm far enough along in-game to "qualify" for them...? I've run into a few rank-gated spots here and there so not sure if this is one of them. There's a lot to this game about which I have no clue just because I've only been playing for a couple months. My toon ranks range from 48-55, if that's relevant.

Unknown Person

On weapons modifiers

February 04 2016
I've been kind of working on pumping up my DPS too...there's a thread on here somewhere that has some pretty good tips. Using tac weapon skills, attack patterns, emergency power to weps etc before you open fire gives you some substantial DPS boosts.

I'm not so sure the energy type actually matters too terribly much, as long as you're not mixing it up (pha+dis+pla+ap etc). I was doing that thinking it would be more versatile in dealing with resistances no matter what I was up against, but then you can't really go all-in on your tac consoles.

My main (SCI) has been switched over to an all tetryon shield-ripper style which works nicely in combination with the exotic damage skills. My Romulan (ENG) is so far chewing through just about everything with an all plasma beams/consoles build, and flying the Ha'apax warbird (probably the tankiest ship I've had so far) has helped. It's insanely slow, but can just shrug off an enormous amount of punishment. I chose it because of the 125th Rule of Acquisition: You can't make a deal if you're dead.
Unknown Person liked this
Edited February 04 2016 by Unknown Person
Jamie

JamieM

On weapons modifiers

February 04 2016
Thanks folks. I'll try not to get too hung up on it, I'm doing a respectable output with my mk XIV's but grinding out mk II's is a good idea. I got a bunch of cheap mk ii agony phasers off the exchange so let's see what happens with those.

Re:Star Trek Timelines and Stonewall Fleet

February 04 2016
Not that I'm aware of either. Don't mind at all. Have fun!
Paul

WarGames

Re:Star Trek Timelines and Stonewall Fleet

February 04 2016
Ahh OK well deep space stonewall was created me as homage to our second fleet in sto :) so that will live by stonewall traditions and all that good stuff can't see roster of the other fleet stonewall so who knows

Sent from my SAMSUNG-SM-G920A using Tapatalk
Unknown Person liked this

Unknown Person

Re:Star Trek Timelines and Stonewall Fleet

February 04 2016
Not that we're aware of. Could be members of Stonewall playing in that Fleet or it could not be.
Paul

WarGames

Star Trek Timelines and Stonewall Fleet

February 04 2016
Just started playing star trek timelines, and noticed there was a stonewall fleet, is this officially part of us? in any case i tried to join but couldn't because there is a max limit of 50 per fleet so i created a second stonewall fleet called "Deep SPace Stonewall" and put description as unofficial part of stonewall gaming and put stonewallfleet.com to find out more. Hope you dont mind Nick! If anyone else is playing let me know!


War Games
Unknown Person liked this
Cal

calx

Destination Star Trek Brum!

February 04 2016
Quote by LesleyA
Will have to see how the event compared to the first (rather disappointing) fare that we had the first year at London.


indeed! i was kinda put off from DSTL...so...hmms...

Cal

calx

Destination Star Trek Brum!

February 04 2016
Quote by Lars1091
Sad me is unable to go. Birmingham is quite reachable for me (more than Las Vegas anyhow). Sadly, I should reserve the money for higher priority stuff. :(


aww BHX is direct from AMS via KLM! :lol:

Cal

calx

Destination Star Trek Brum!

February 04 2016
Quote by williamjaneway
buy me the Admiral package Cal and I'll go with you :)


r u sure u won't leave me outside? :whistle:

Joseph Leyland

FuriousToast

Destination Star Trek Brum!

February 04 2016
Can't get the Friday off work but tempted for the weekend (arriving Friday evening straight from work)
Unknown Person liked this
Joseph Leyland

FuriousToast

On weapons modifiers

February 03 2016
Hey,

To be honest unless you're trying to squeeze every last point of DPS out of a build, the weapon modifiers aren't overly important.

Right now the darlings are; CRTD, DMG & PEN, with the ideal being DMGx3 or CRTDx3.

Regarding the sound sadly nothing can be done if you want to use Antiproton (which have the 'best' proc in the game). I would recommend disruptors though as a suitable replacement.

Finally obtaining these things. The best option is to craft yourself. Start with MK II beams. Keep crafting until you get a mod combination you like (this can take dozens of attempts for CRTDx3). Use the Omega Particle Tech Upgrade (requires 3 x Omega Fragment to craft, currently ~1mil ec each) as well as a Major Research boost (currently around 2.4mil ec) and you should have a 40% chance of the first upgrade. This will also get you to around MK VII and is easy to get epic level items. It will then only take a few superior upgrades to get to MKXIV.

Any questions holla at me in game @KnightChucky
2 people liked this
Tsar Agus

WhiteOnmyoji

On weapons modifiers

February 03 2016
here's a HUGE tip craft them at MK 2, because when you upgrade them between 2-10 there's a possibility they can go UR or even Epic. As far as mods go, I'm perfectly content with CritD x2 and Acc X2 which I think you can find on the fleet store. but anything with CritD x2 is sufficient. And energy type is really based on what your build is. Science drain boat is going to use Polaron and a ship with an inherent Phaser/Disruptor ability like the Phantom or Chimera is going to use that energy type. So if you're wondering what energy type would be good for you, put in a build through the Shipwright and we'll check it out
Unknown Person liked this
Jamie

JamieM

On weapons modifiers

February 03 2016
Hi guys, I know there are reams of Reddit threads devoted to this business but i'm hoping some kind Stonewall citizen can break it down.

I'm no Min-Maxer but I would like to up my deepsability somewhat. At the moment most of my beam arrays are [crtd]x2 [acc] but I'm beginning to understand these may not be that great (because something something FAW something).

Does anyone have thoughts on what a more desirable combination would be? I know epic Antiproton-crtdx3-pen-whatevs are the gold standard but I hate the noise they make SO MUCH.

I'm not terribly EC wealthy, so I'd rather use crafted or rep weapons than farm the exchange.
2 people liked this

Unknown Person

Destination Star Trek Brum!

February 03 2016
This might be worth visiting the motherland for!
Unknown Person liked this
Jamie

tuvak

Programming with Autohotkey for screenshots

February 03 2016
Code zero zero zero destruct zero.
2 people liked this