Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

August 24 2010
:tos:


Episode 11 - TOS - "The Corbomite Maneuver" - 11/10/1966

Part 1:



Parts 2-5:

Found from the above link in the related videos section

Enjoy!

Re: Cryptic, Neverwinter, and Forge

August 24 2010
lol, this isn't the first time.

Shortly after STO was launched, CoX got dual wielded pistols.
I'm gonna bet shortly after we get Fleet Starbases, CO will get Supergroup HQs.

I know there are more examples, but I can't think of any right now, lol, :P.

They're sharing most of their development with all of their MMOs. I think it's kinda of shotty that STO is being grown into a direction of "best fits all."
Reid Moore

Adinarous

Re: Pencil Drawn Shuttle I designed

August 23 2010
Angel

Angelsilhouette

Re: City of Heroes - Going Rogue

August 23 2010
OK I've really gotten into the whole Going Rogue thing. I re-made my red Borg into something that looks uncannily like the CA-4 Dead Boy armour from the same game (Rifts). Really fun to play, got a brilliant set of claws on it. ^.^

Then the server went bananas and my new friend and I had to get onto completely different toons because it kept telling me my toon was still in the process of logging out. >..
Edited August 23 2010 by Angelsilhouette
Eric

chemkarate

Cryptic, Neverwinter, and Forge

August 23 2010
Today, Cryptic & Atari announced their new "co-op RPG" that is going to hit at the end of 2011. It's called Neverwinter and it's based in the Dungeons & Dragons universe. You can read Destructoid's article on the reveal here. The article also contains a link to the game's website.

While it's been known for a while that Cryptic had another game in the works (though I'm surprised it's not another full-blown MMO), there was one sentence in particular in the article that caught my notice:

"Players will also be able to create their own quests and stories using a new content generation system that has been given the working title of Forge."

Yeah. That 'Forge' system is the user-generated content toolset that Cryptic has been promising is coming to STO within the next year. We are totally the fucking testing ground and beta for something being advertised as a feature for another game. :P

Don't get me wrong, I'm still glad that it's coming and that this is further evidence that Cryptic is putting significant financial resources and development behind it. However, because Cryptic is hyping it as a component of another game, I guess I'm also doing a little eye-rolling and saying "Oh, Cryptic" with a smirk.
Edited August 23 2010 by chemkarate
Chris

Propecius

Re: How a Borg playable faction could work...

August 23 2010
Angelsilhouette wrote:
Because individuality breeds chaos. Perfection can only be achieved through unity; the creativity of an assimilated unit is best utilised by the entire collective. Allowing a unit free will and individuality does not further this goal; only through the connection to the collective can its actions be close to perfection.

Tightly controlled individuality, then. :-) Ten percent less chaotic than the leading brand. Maybe they learned that a small amount of chaos was actually necessary to reach their goal of order/perfection. Much like a small amount of black tint is needed to make white paint, if you're a fan of Ralph (not Harlan) Ellison's Invisible Man.

Angelsilhouette wrote:
This is what people actually want: borg disconnected from the collective yet antagonistic to the other factions within the game. Like General Korok, but with a hornet up his bottom.

Sorry, don't know this Korok chappie. Personally I don't care about the collective, but about game play. If it's fun, then I'm happy to accept whatever MacGuffin they come up with to let me assimilate NPCs and turn them into my Borg slave army. Mwahahahahaha!

I know, radical thought: wanting a game to be fun. Sorry, I was forgetting for a moment that it's all about the grinding and making it to VA as quickly as possible.
Angel

Angelsilhouette

Re: How a Borg playable faction could work...

August 23 2010
Propecius wrote:
So who's to say they wouldn't adapt at some point in the future to include some sort of individuality in ship command, if the situation warranted such an adaptation?


Because individuality breeds chaos. Perfection can only be achieved through unity; the creativity of an assimilated unit is best utilised by the entire collective. Allowing a unit free will and individuality does not further this goal; only through the connection to the collective can its actions be close to perfection.


Propecius wrote:
Barring that, it could be a rebel faction of Borg, separated from the collective ... Maybe an off-shoot of the Lore-Borg, or the philosophical descendants of Hugh and company.


This is what people actually want: borg disconnected from the collective yet antagonistic to the other factions within the game. Like General Korok, but with a hornet up his bottom.

Unknown Person

Re: Pencil Drawn Shuttle I designed

August 23 2010
Very Very Nice!
Edited August 23 2010 by Unknown Person
Brandon Felczer

CapnBranFlakes

Re: Pencil Drawn Shuttle I designed

August 23 2010
These are really nice, Reid!
Chris

Propecius

Re: How a Borg playable faction could work...

August 23 2010
Personally I don't have a lot of complaints about the quality of the game. Sure there are bugs, but that's to be expected in any software project of this size. When I find a bug, I report it and keep on trekkin'. (Reported one yesterday, and it was # 965,000-something. I wonder if they'll have a prize for bug report one-million.) :) Maybe I'm a glass-half-full kind of guy, but I enjoy the game.

As for the canonicity of a playable Borg faction, I think they could tell a story that would allow for it. In TNG's BOBW, the Borg created Locutus because they had a need for a spokesperson to interface with the races in the Alpha Quadrant. They adapted to the situation in order to meet the goals of assimilating Fed species. So who's to say they wouldn't adapt at some point in the future to include some sort of individuality in ship command, if the situation warranted such an adaptation? It would be not much different than the local computer on a NASA space probe having some ability to react to situations, but being guided by the researchers back on earth for the main mission work.

Barring that, it could be a rebel faction of Borg, separated from the collective, or a sub-collective that somehow got split off from the main hive mind. Maybe an off-shoot of the Lore-Borg, or the philosophical descendants of Hugh and company. Hell, it could be the bearded-Borg from the mirror universe. The point is, they could come up with a reason, just like they came up with the war between the Klingons and Feds for the game.
Kaeli

kaelipants

Re: A chance to win 1M energy credits + have fun!

August 23 2010
Ooh, I think I can make it :) Sounds like a great time!
Noel Vega

Sincarino

Re: How a Borg playable faction could work...

August 23 2010
Here's my take:

Fix what's broken first. One cannot build a home on a half-assed foundation. Sadly, Cryptic seems to be going down this route with STO...

Borg playable faction...NO (for the same reasons many have listed). If people want to assimilate things then they need to start bugging Atari (not Cryptic) to return to their last Borg video game project that they shelved about two years ago. I forget what the working title was, but basically you assimilated countless species to your heart's content...I mean, what else do Borg drones do besides assimilate anyway? Breed tribbles? :blink:
Seannewboy

Seannewboy

Re: A chance to win 1M energy credits + have fun!

August 23 2010
This will be a recurring thing. It hopefully will make the Crafting Corp self sufficient, it might even enable it to help the fleet bank in time as updates improve the system.
Seannewboy

Seannewboy

Re: True blood anyone?

August 23 2010
Awesome episode, glad Lafayette is getting a relationship. I cant believe Jason was such an idiot, would a couple of days hurt him? How is Eric gonna get out of this?
Reid Moore

Adinarous

Re: Pencil Drawn Shuttle I designed

August 23 2010
Jay Eudy

Six-of-Nine

Re: True blood anyone?

August 23 2010
You're such a dork.
Brandon Felczer

CapnBranFlakes

Re: True blood anyone?

August 23 2010
Click below to read bc contains spoilers
X Centric

Xcentric

Re: A chance to win 1M energy credits + have fun!

August 23 2010
aw... I'll be out of town... have fun!
Brandon Felczer

CapnBranFlakes

1st Data Sample Gathering Party Recap! WHOA!

August 23 2010
Join us in-game and on vent for a special "Data Sample Party" THIS WEDNESDAY (8/25) as we all farm for data samples to build up the Crafting Corp's Data Sample Bank. We will be in search of data samples in the different clusters (TBD) and handing out prizes to those fleeties that bring us the most - 1 M E.C.s for 1st place, 500K for 2nd, and 250K for third!

In vent, we will all be talking, listening to music in the channel, sharing jokes/ riddles and just having fun!

We hope you will join us!

Wednesday, August 25th:

7pm-8pm PST
10pm-11pm EST
3am-4am BST (We will be holding another event at a better time for our UK fleeties :P )
Edited August 26 2010 by CapnBranFlakes