Donations

September 17 2010
Hey guys,

Some bills are coming up for fleet stuff and I'd really appreciate some help.

If you've donated before, thank you and don't worry about helping out now. If you've been thinking about donating, now's the time.

Click the donate link over on the right and send as much as you feel is appropriate.

Thanks.
Yezar Gentak

yezar

Re: Night of the Living Trekkies

September 17 2010
LMAO I demand the movie like now!
Seannewboy

Seannewboy

Re: Night of the Living Trekkies

September 17 2010
roflmao, i can barely type.
Pete Spreadborough

Pete_jhS

Re: Night of the Living Trekkies

September 17 2010
I stumbled upon this other day, it's absolutely brilliant! I can't believe they did it just to advertise a book, it looks twice as good as three-quarters of what's in the cinema at the moment.

Although that's not particularly hard at the moment, since to call three-quarters of what's in the cinema at the moment junk would be an insult to what's in my kitchen bin. /moan

Still, brilliant and fun without really being demeaning to Trekkies, I love it.
James

counterjmb

Re: What missions would you like to see?

September 17 2010
Now that the Breen are in the game. i would like to see the second battle of chin'toka. i guess it would be more of a survival round to see how long can last.
James

counterjmb

Re: Night of the Living Trekkies

September 17 2010
OMGOGMGOMGMSGOMDG*HEADSPLOSION* My two favorite things together and awesome. i wish it was a movie, so i can play it on infinite loop for all time. *tear to my eye*

thank you for bringing this to my attention

*continues nerdgasm*
Brandon Felczer

CapnBranFlakes

Re: Night of the Living Trekkies

September 17 2010
LMFAO!!!!!!!! HAHAHAHAHAHA
DeRhamme

derhamme

Night of the Living Trekkies

September 17 2010
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Edited September 17 2010 by derhamme
Doug Goodwin

doogiegood

Re: Is Caprica any good?

September 17 2010
I am hoping it will get better. For myself, it seems to be going kind of slow. I think they are mostly building characters and plots at the moment, so the main action will be happening in the up coming episodes.
Joe

AnotherEffingJoe

Re: Is Caprica any good?

September 17 2010
It most def gets better as you watch. So far it dosen't seem to be as "zomg LOST-style" mystery as much as BSG was, but its still really worth watching.
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

September 17 2010
:tos:


Episode 35 - TOS - "The Apple" - 10/13/1967

Part 1:



Parts 2-5:

Found from the above link in the related videos section

Enjoy!
Chris

Propecius

Re: What missions would you like to see?

September 16 2010
That sounds too hard. :-)

How about some spy missions, where you get medically altered to resemble an alien, and have to go undercover and seduce an alien (you get to choose the gender or genders) and steal the plans! Or something.

BTW, I actually love all these ideas, and now I'm totally psyched for the user content!
John

adama88

Re: What missions would you like to see?

September 16 2010
i was thinking more like team of 5 capts. klingons would patrol the halls in gun teams of 8 - 10. run into a few of those along the way. the bridge should be a klingon bridge crew so all boss strength. but the capts would have to divide into teams to handle the objectives.
Lee

Galan_Vaurek

Re: Old Gold Cursor

September 16 2010
Angelsilhouette wrote:
Galan_Vaurek wrote:
Neilston wrote:
Yall should go back to the site. He posted his Sector space mod. Give it a try.


I was just coming here to post about the space mod.. My GOD the game looks so much better to me without the "box" that is so evident in the sector space.. No box.. No popcicle sticks.. no glowing blue rings around planets... NO NEBULA in the Sol system... This is really what STO should be like.. period... lol

And, I'm glad that the dev's chimed in about their stance on the subject... I feel much more comfortable using the mod now.

Saith...

Lee


Bwa? No nebula in Sol system? I missed that mod.


It's part of the same mod that removes the grids from Sector Space...
No Nebula

Saith
Edited September 16 2010 by Galan_Vaurek
Seannewboy

Seannewboy

Re: What missions would you like to see?

September 16 2010
Along with your idea, your boff's could lead the parties which could be filled with other boff's or sec teams. You would not be able to lead all the teams because theoretically the teams would really be going out at the same time or close to it.
Angel

Angelsilhouette

Re: Old Gold Cursor

September 16 2010
Galan_Vaurek wrote:
Neilston wrote:
Yall should go back to the site. He posted his Sector space mod. Give it a try.


I was just coming here to post about the space mod.. My GOD the game looks so much better to me without the "box" that is so evident in the sector space.. No box.. No popcicle sticks.. no glowing blue rings around planets... NO NEBULA in the Sol system... This is really what STO should be like.. period... lol

And, I'm glad that the dev's chimed in about their stance on the subject... I feel much more comfortable using the mod now.

Saith...

Lee


Bwa? No nebula in Sol system? I missed that mod.
John

adama88

Re: What missions would you like to see?

September 16 2010
i would like to see some interior missions. for example, your ship has been taken over by klingons and they control the bridge. your mission is to take back the key areas of the ship and rescue teh bridge. in the mission there would be objectives that would have to be completeled together. like a team of 3 would have to go and secure engineering while a team of two would have to secure sick bay. both places would have to be secure by a set time or you lose the ship. once you have sick bay captured, it would be come the global respawn. you would have to rescue some of your crew being held or heal them. the final task would be to storm your own bridge. there would be multiple ways of getting onto the bridge. if you take the transporter room, you would appear in the capt's ready room. if you take the turbo lift you would storm immediately from there.

or just add the interior ship as a pvp map which i think would rock.
Lee

Galan_Vaurek

Re: Old Gold Cursor

September 16 2010
Neilston wrote:
Yall should go back to the site. He posted his Sector space mod. Give it a try.


I was just coming here to post about the space mod.. My GOD the game looks so much better to me without the "box" that is so evident in the sector space.. No box.. No popcicle sticks.. no glowing blue rings around planets... NO NEBULA in the Sol system... This is really what STO should be like.. period... lol

And, I'm glad that the dev's chimed in about their stance on the subject... I feel much more comfortable using the mod now.

Saith...

Lee
Jason Skidmore

Jaytheguvna

Re: PSN IDs

September 16 2010
Hi everyone I'm new on here and am looking forward to making lots of friends. My PSN id is 'Jaytheguvna'. Please don't hesitate to add me.
Pete Spreadborough

Pete_jhS

Re: What missions would you like to see?

September 16 2010
All of the above sound great!

I'd also be interested to see if we could make very teamwork orientated missions, especially if the UGC tools allowed an element of randomisation. If it did, you could for example make a mission for five people where one designated 'leader' goes to one area alone, from which they're able to see an overview of what's happening that the other's can't see. That leader would then be able to direct the other four's defensive/offensive strategy, based upon what they can see is about to happen, rather than simply their experience of what happened last time.

For instance, it could start by the five of you warping into a large system with a Borg base/station/installation [of some kind], which is surrounded by a large number of Transwarp Corridors, around a wide perimeter. After defeating some Borg ships patrolling this area, you could all beam into the Borg 'base', and fight together to take control of it and therefore a computer station in it that displays the Transwarp Corridors' activity. The Leader would then be left alone to monitor this, while the other four beam back to their ships and head to whichever Transwarp Corridor the Leader can see is about to have Borg re-enforcements exit from. There could be several waves of re-enforcements on timers. Also, hopefully some level of skill on the part of the Leader in interpreting correctly which Corridor exit will be active next, or perhaps in recognising the most efficient order to intercept several waves of Borg coming through in a short period.