Chris Power

scoobs

Re: Perpetual Entertainment vs Cryptic Studios

September 23 2011
It all looks very interesting - as a late comer I wasn't aware of any of this.

Some of the concepts sound quite good. One of the things I lament about STO, for all its good points, the stuff to do with your ship is, even now, still just a bit of a bolt-on. The interiors, the crew - there's a lot of what made Star Trek what it was missing - the interaction on the bridge, the ship-board action - these have been as integral to Star Trek as the exploration and your ship warping around and getting into space battles.

Re: Perpetual Entertainment vs Cryptic Studios

September 23 2011
"Player staffed crews" sounds a bit miss leading. Basically, really people would've taken up Bridge Officer positions. For example, someone could've been the Chief Tactical Officer which I think would've been really fun way to play.

Yes, a lot of their ships were butt ugly, but none approached the hideousness of the ship with holes in the saucer in the original Cryptic trailer for Star Trek Online. With time, I bet PE would've made cannon ships. Their Akira looked fantastic.

Edited September 23 2011 by nicholasjohn16
Ryan Wilson-Foley

Prelate

Re: 100 Members!!

September 22 2011
I think I established as much when I said I was disappointed that due to diff time zone servers, we couldn't link up ;)
Angel

Angelsilhouette

Re: Perpetual Entertainment vs Cryptic Studios

September 22 2011
The game never really even made it to alpha testing, though, so it's doubtful that player crewed ships would have gone very far beyond the concept stage. Ship design was also still very early, so it's likely that the ship designs would have been refined to a point that they were more acceptable by the larger fanbase. They had Probert, Eaves and Okuda on their side, after all; Cryptic doesn't. Logan made it sound as if he was the first one to try to contact them at Cryptic.
Nic

nniicc

Re: Next Guild Phase started

September 22 2011
There's something i don't understand. If you can pick any server at launch day, why would we pick the server they pre-selected? Are they going to send us an email you're supposed to create your first character on server Revan?

All the GLBT groups could agree to a server before launch, something like the server in time-zone X with the name which comes first alphabetically. Seems easier this way.

Quote by Van
Just hope for a 2011 release. :P

http://twitpic.com/6oth0w
Edited September 22 2011 by nniicc
Will Tubbert

MarkNine

Re: Perpetual Entertainment vs Cryptic Studios

September 22 2011
If there is one thing I'm happier with Cryptic's reality versus PE's concept art it's ship design. Granted Cryptic has created some questionable designs for ships (I think all of the Galaxy variants preceding the Venture were Capital F-ugly!), I can't think of a single Perpetual concept sketch that wasn't horrendous.

That ship in the screenshot above is a perfect example of what I'm talking about. It looks like a dog dragging its butt across the carpet to me, and I just can't get the visual out of my head.
Patrick

Van

Re: Next Guild Phase started

September 22 2011
I think keeping the lines of communications open with all the guilds and leaders will be key.

If in fact the pairings do not work we can communicate with one anotehr and all log onto the same
server.

WoW and Rift never had pairings and Proudmoore and Byriel are known for being the go to gay servers.

Hope for the best and plan for the worst. I'm confident that we will get this all hammered out.

Just hope for a 2011 release. :P
Nic

nniicc

Re: Next Guild Phase started

September 22 2011
Quote by NicholasJohn16
We have our own guilds that will aligning with one another. There are a few other glbt guilds that want to align with us so that we'll all be on the same server and create a sort of "gay server."


Looks like this is going to be a little more complicated.

http://twitter.com/#!/Rockjaw/status/116788899770150913 : Yes, you can be chosen many times, but only mutual pairings will matter for server placement.

http://twitter.com/#!/Rockjaw/status/116794380752404480 : On launch day of course, anyone can go anywhere.
Edited September 22 2011 by nniicc
Nic

nniicc

Re: 100 Members!!

September 22 2011
Quote by Prelate
I'm sad that you set Stonewall as an Eastern Time zone in SWTOR.. I wanted to set my guild up as an ally/adversary, but it won't allow it with the time zone differences.


You can only be an ally/adversary on the same server. There are different servers for east coast, west coast and Europe. Only mutual pairings will matter for server placement.
Doug Goodwin

doogiegood

Re: Stonewall Loser starts September 1

September 22 2011
Week 4! Please submit your current weight by noon on Saturday pst.

Week 4 challenge is Eat a balanced diet 3 times this week (no fast food) 15 points.


Some participants have not submitted in a while, please try and submit this week. Total loss of all members will be announced this week. No names, just total amount lost as a group.
Brandon Felczer

CapnBranFlakes

Re: Star Trek: The Journey

September 22 2011
:ds9:


Episode 388 - Deep Space Nine - "The Assignment" - 10/28/1996

http://www.allstepisodes.com/megvid.php?n=3505

Keiko is possessed by an evil Pah-wraith with an agenda.


Enjoy!
Ryan Wilson-Foley

Prelate

Re: 100 Members!!

September 22 2011
I'm sad that you set Stonewall as an Eastern Time zone in SWTOR.. I wanted to set my guild up as an ally/adversary, but it won't allow it with the time zone differences.
Johnnie

Jonathon_Davis

Re: Next Guild Phase started

September 22 2011
I can't wait to see the name of this server! :lol:
David

Daividov

Re: Next Guild Phase started

September 22 2011
woot! A server with attitude :P
Edited September 22 2011 by Daividov
Patrick

Van

Re: Perpetual Entertainment vs Cryptic Studios

September 22 2011
The screen shots you posted are big improvement over what is currently in game.

I also like how uncluttered the screen was, for me as an MMO player the least amount of stuff
on the screen is better.

Having a ship you can actually move around in would have been very cool. I also like the look, colors and feel of those screen shots.
David

Daividov

Re: Perpetual Entertainment vs Cryptic Studios

September 22 2011
I remember the early PR about player controlled ships and BOFF positions and I think that would have been fantastic. I was looking forward to being the Chief Medical Officer with my crew :)
Its a pity we never got the chance to experience what PE had offered originally. Thanks for the rememberal Nick
Johnnie

Jonathon_Davis

Re: Perpetual Entertainment vs Cryptic Studios

September 22 2011
Wow, impressive. Those shots are fantastic. Of course, the grass always looks greener... ;) Thanks for sharing. I like the idea of player staffed ships but I have a hard time visualizing how that would work from the player's point of view. Although it may be a role-players dream come true.
Angel

Angelsilhouette

Re: Perpetual Entertainment vs Cryptic Studios

September 22 2011
Being that they had consultants and designers who actually had a hand in the TV series and movies (John Eaves, Andrew Probert and Mike Okuda) I can only feel that the visuals of the game would have looked much better from the beginning.
Seannewboy

Seannewboy

Re: Perpetual Entertainment vs Cryptic Studios

September 22 2011
Very pretty but i would have been sceptical of player crewed ships.

Perpetual Entertainment vs Cryptic Studios

September 22 2011
For those of you who don't know, before Cryptic Studios got a hold of the Star Trek IP, it was originally given to another company called Perpetual Entertainment to be developed into an MMO. Though, after a few years into development the company went bankrupt and closed.

My understanding is that they were close to finishing the game engine for the PE version of Star Trek Online when they finally had to close their doors. When Cryptic got the IP, they used their own proprietary game engine to recreate Star Trek again and they developed what we now know as Star Trek Online.

I have to admit though, from time to time, I look back at some of the publicity information for PE's Star Trek Online and I wonder what it would've been like. One of their goals were to have real players staff ships, instead of Player controlled AIs. They would've had in-ship travel time and, from the looks of it, properly scaled interiors.

Take a look at some of these in-game shots and tell me below what you think.


Galaxy class Lounge



Ship Corridor



Vulcan Tactical Officer waiting in Lounge



Warp Core Schematic for Mini-game



On-Screen Dialogue



Ground Combat