Re: Calling All SW:TOR Crafters!
ugh. planning this is hard. Feedback on the below appreciated...
I'm probably gonna have 3 active toons:
Smuggler with cybertech, scavenging, and slicing
Jedi guardian with synthweaving, archaeology and underworld trading (which will also be helping the smuggler's cybertech)
and
Jedi sage with either
artifice / archaeology / treasure hunting
OR
biochem / bioanalysis / diplomacy
I like the idea of doing artifice more, but biochem seems VERY useful (and possibly lucrative).
thoughts?
Thanks!
another way of thinking about it, if I was gonna keep cybertech but dump either artifice, synthweaving or biochem, which would you recommend dumping?