Patrick

Van

Re: Swoop Racing

February 06 2012
Looks like a lot of fun and yes something that would be a hoot to have as a guild event.

I do not mind the travel speed in game, but then I'm not trying to rush from place to place and I spend to much time stopping to look at stuff or mine a nod or pick an herb.
If you think this is slow try Rift and the 110% fast mounted speed makes walking seem fast.
Will Tubbert

MarkNine

Re: Swoop Racing

February 06 2012
I find this very interesting and give them kudos for coming up with the idea.

The only down side is that the video they use to promote the races only illustrates how painfully slow BioWare made mounted travel in SW:TOR. They had to speed up the video at parts to give it the feel of what Star Wars was really like (you can see this when you catch glimpses of people on foot or in combat in the background).

I've you've played City of Heroes, and seen a Superspeed hero at level 50 with his travel power fully enhanced... THAT should be what Speeder travel is like. That's the one thing I miss about CoH... travel was painless because you could get around so fast.
Edited February 06 2012 by MarkNine
Dan Lamson

Perky

Swoop Racing

February 06 2012
I was browsing some ToR blogs and I ran across this article:

http://torwars.com/2012/02/05/galactic-swoop-racing-league/

It seems that a guild has developed a few courses and a whole system for swoop racing in game. They seem to have it going pretty hardcore, but I think we could borrow a map or two for a fun event sometime. I only have the 90% increase mount, so I would probably lose... But if there is some interest in this kind of thing, I thought it might be fun.

Discuss! :)
Unknown Person liked this

Unknown Person

Re: Star Trek: The Journey

February 06 2012
:voy:


Episode 516 - Voyager - "Alter Ego" - 01/15/1997

http://www.allstepisodes.com/megvid.php?n=4314

The crew enjoys a luau on the holodeck and Tuvok discovers an unusual hologram.


Enjoy!
Roy

Caireen

Re: Official Crew Skill Tracker

February 06 2012
Empire - Caireen, Artifice 400
X Centric

Xcentric

Re: help.... sig

February 05 2012
Thanks guys, finally found it. That is really weird. I went into the profile from so many different ways (probably except this one), but they all took me to the other profile that didn't have the sig. Not sure why there are two different profile pages, but regardless, I got it now.
Thanks!!! (and for all the sig style goodness)
Edited February 05 2012 by Xcentric
Nic

nniicc

Re: help.... sig

February 05 2012
Quote by CJUK

Hope this helps.


It did help, thank you. I've managed to do more or less what i wanted.
Patrick

Van

Re: Official Crew Skill Tracker

February 05 2012
Just hit cybertech 400

Querelle - 400 Cybertech
Republic
Chris

CJUK

Re: help.... sig

February 05 2012
Here is the code for my sig:
[url=http://www.knightsofstonewall.com][img]http://i40.tinypic.com/i56ql4.png[/img][/url]


The forum uses BBCode so you will need to use that instead of html. It's easy to do if you create a new post and use the editor to create the signature you want then copy and paste the BBCode from there to your signature field.

See example below and code:

JosephSith Inquisitor Assassin level 38
Jozef Trooper level 8


[table]
  [tr]
    [td][size=4][b]Joseph[/b][/size][/td]
    [td][color=#bb88bb]Sith Inquisitor Assassin  level 38[/color][/td]
  [/tr]
  [tr]
    [td][color=#0088ff]Jozef  Trooper [/color][/td]
    [td][color=#4444ff]level 8[/color][/td]
  [/tr]
[/table]


Hope this helps.
CJ

Unknown Person

Re: Star Trek: The Journey

February 05 2012
:voy:


Episode 515 - Voyager - "Fair Trade" - 01/08/1997

http://www.allstepisodes.com/megvid.php?n=4313

Voyager approaches the edge of Neelix's knowledge and a trading station.


Enjoy!
Nic

nniicc

Re: help.... sig

February 05 2012
Quote by Xcentric
but I cannot for the life of me find where I can change my forum sig. I can find the profile editing page but don't see the sig field anywhere.


I finally managed to track it down based on Nick's description yesterday.

On top of the site knightsofstonewall.com (it works differently if you use the stonewall fleet site) there is a tab 'profile', that is not the profile you want. You need to click on 'forums'. When you're on the forum there is a second tab bar (Index, Recent Topics, No Replies, My Topics, Profile, Rules, Help, Search). This forum tab bar contains the tab 'profile' you need to click on. Then there is a blue bar with in my case the text 'Profile for nic (nniicc)'. In that bar, on the right side, there is a button 'edit' on which you need to click. This link should take you there immediately. On the right of your picture there are three tabs (user account, profile information, forum settings). Click on 'profile information'. Scroll down. The last field is called 'signature'. That is the one you are looking for.

Does anyone know how to add html to the signature? CJUK, how did you add that picture?
Edited February 05 2012 by nniicc
Chris

CJUK

Re: help.... sig

February 05 2012
Click the link below:
http://www.knightsofstonewall.com/forums/profile

Then click Edit on the blue bar. Then click the Profile Information tab and you will find the signature field at the bottom.

Hope this makes sense.
X Centric

Xcentric

help.... sig

February 05 2012
I'm not computer illiterate at all (I'm a software developer lol) but I cannot for the life of me find where I can change my forum sig. I can find the profile editing page but don't see the sig field anywhere. Could it be a privilege thing? or am I just completely not seeing what is right in front of my face. Help please. (I tried both from the kos and fleet sites).

Thanks/1
Kidd Kasper

kiddkasper

Cantina Crafters meeting for February 4th, 2012

February 05 2012
I am pleased to present a brief synopsis of the first crafting meeting held today. Overall, there were a lot of great ideas and seemed to be highly productive. People were able to get help in getting their crafting questions answered and compare notes on what they had discovered in-game. Aside from all the crafting tips, here is a list of the major topics discussed:


Crafting group name

After a rather short brainstorming session, the name of "Cantina Crafters" was proposed and agreed on to be the name of our crafting group. Thus, we shall officially be known as the Cantina Crafters of Stonewall.

Crafting guide

There are numerous guides and articles on various websites all over the Internet in regards to SWTOR crafting, some quite good. However, any changes made by Bioware will make those articles more or less outdated and obsolete. Thus, we will begin collaborating on an "in-house" crafting guide for the entire guild to benefit from. A basic outline for the guide has been started and will be expanded upon as more information can be documented.

Skills Tracking thread

Now that a crafting group has been formed, we discussed the relevance of continuing updating the skill tracker thread on the site forums. Mention was made of the benefit of being able to determine who is working on a particular profession in order to discuss tips and ideas with those individuals. The thread will continue to be updated as people add their professions.

Guild banks

From all sources, Bioware intends to implement guild banks with the next major update which will apparently be sometime in March. The group discussed how crafting mats would be handled once guild banks are implemented. Most liked the idea of creating an alt crafting guild for the purpose of having a separate guild bank dedicated to stored crafting materials. However, this would pose an issue for individuals with one toon not having access to both the guild's main guild bank and the crafting material guild bank. The topic was essentially tabled until much more information could be obtained regarding how guild banks will actually function.

Crafting store

At some point in the distant future, we may be resourceful and organized enough to offer an item store within SWTOR. This essentially would exist to allow non-members to order items in order for us to raise funds for needed guild functions.

Future meetings


The general consensus was that a meeting once a month from one to two hours should be sufficient. If any issues needed to be discussed before the next meeting, we could utilize the website for communication. In an effort to provide a good time and day for the most amount of people, general consensus was reached to have the next crafting meeting on March 3rd, 2012 at 12pm PST, 3pm EST, 8pm GMT.


If I have forgotten anything or if anyone has any feedback or input, by all means, please feel free to reply.
Edited February 05 2012 by kiddkasper
Monique

Fastrada

Re: Official Crew Skill Tracker

February 05 2012
Hi. These are my main crafters:

Republic side

Syre - 400 Synthweaving
Fastrada - 400 Artifice
Matthew

Loyal7

Hammer Station Flashpoint Event

February 05 2012
Hello everybody!


For anyone who is interested in running Hammer Station next Saturday 02/11/12 at 12:00PM Eastern Standard time for anybody who is interested preferably a chance for your lower level toons to get better gear and good experience at the same time. I will also post in the events section as well. We can have more than just one group make a run and I am willing to do multiple runs at other times as well just thought Saturday might be a good neutral date and time for everybody
Unknown Person liked this
Tammie

Woobies

Re: A Quick PVP Guide

February 05 2012
PVP in general

There are distinct roles in PVE--tank, healer and dps. PVP traditionally tends to focus mostly on rewarding the dps role but Bioware has actually done a good job of rewarding players of all roles for their contributions in pvp. In each game, you are awarded medals for accomplishing certian feats so people can get medal for dps, killing blows, number of enemy killed, large heals, total amount healed, damage prevented, defending turrets, completing game objectives, etc.

You get extra warzone commendations for each medal you get so everyone, regardless of their role can gain similar rewards for fulfilling your role.

DPS is pretty familiar to everyone so I won't spend time on it. In terms of healing, you get medals for the size of a single heal as well as for the amount you heal during the course of the game. So you could get a medal for a 2.5k heal as well as for healing for 75k. Tanks get medals for preventing damage. They prevent damage in two ways--bubbling someone with their guard and using their taunts. Taunts reduce the enemy's damage by 30% against all allies but you. Thus you are preventing damage and as such, get protection points--so use your taunts freely and often.
Unknown Person liked this
Tammie

Woobies

A Quick PVP Guide

February 05 2012
I have been PVPing quite a bit and after giving the guild pvp event a go last night, I thought I might offer a quick guide to PVP based on my experience. I am not the end all be all knowledge holder but can offer enough to help folks get started.

First, there are three different warzones that you randomly enter when you queue for pvp. Here is a brief run down along with some helpful hints to make it a little less confusing.

Huttball

Huttball is kind of like football in that your team is trying to run the ball to the other endzone while the other team is trying to kill you and vice versus. The important aspect of this game is passing the ball as you can pass the ball and cover more distance faster than you can running with 5 or 6 enemy beating on you. So pass pass pass...you will find the pass skill in your general abilities tab so be sure to put it on your UI so its ready for use. Also, in order to pass, you need a target so if you don't have the ball, run a little bit a head so the ball carrier has a target to throw the ball to. Huttball is one of those games where stunning and CC is more important than killing if you want to win because the other team respawns in their endzone and will be there in mass to great the ball carrier.

If you are a Knight or Warrior--you can travel large distances as a ball carrier simply by force leaping to enemies or interceding to friendly targets. Inquisitors and Consulars can pull ball carriers to safety with their rescue ability. Bounty Hunters, Troopers, Smugglers and Agents have some of the best CC abilities in the game.

Alderaan

This game is where you essentially try to capture two of the three turrets (I say 2 because you need at least 2 to win) and then defend them from the enemy while the turrets shoot down the enemy ship. Each team has one turret (right or left) that is easily accessible and then tend to fight over the middle. A few hints in this game include: never leave a turret undefended. Even if you are the only one there, you can announce in OPs chat that the enemy is incoming and people will come to help. The main objective in defending a turret is not to kill the enemy but to keep them from capping the turret so use dots and aoes and stuns around the turret as much as possible. The most important thing is fight near the turrets. The enemy likes to try to draw you away and while you are fighting, a stealther will slip in behind and cap the turret. The other important thing is to call out incoming enemy with your location (i.e. inc left or inc middle or inc right). Be sure to call out the all clear as well so people know its safe to go help at another location.

For Voidstar--I'm still working this one out. There are two rounds--defender and attacker. As an attacker, bBasically, you are trying to get to the datacore and have to go through three zones to do so. Each zone is locked behind two big doors that you need to plant bombs on. You only need to plant a bomb on one door but the bomb has a 20 second delay so you have to guard it so that it is not disarmed. Dots, aoes and stuns interrupt the disarming processes. As the door pops, move to the next zone.

When defending, you need to be aware that there are two doors that need guarding so like Alderaan, never leave a door unattended and call out incomings if you are alone. Dot, aoe and stun those near the door so they can't plant the bomb.

You will play two rounds--one as an attacker and one as a defender.

I play a sage and a juggarnaut in pvp so as I figure things out and have some helpful hints for those classes, I will post here and I encourage people who have figured out pvp on their classes to also post helpful hints and suggestions for playing the different classes in the different warzones as they do seem to need different strategies for the different warzones as well as some different strategies for the different roles.
Unknown Person liked this
Patrick

Van

Re: Knights of Stonewall Update - February 2012

February 05 2012
Quote by Zepari
Sorry I should have clarified. I meant Knights of Stonewall as in the guild as a whole. There are 486 members on the website, not characters in the game.


ah, sorry, you ment both guilds SoS and KoS. Good to see we are under the 500 cap.
Edited February 05 2012 by Van
Joshua (Zepari)

Zepari

Re: Knights of Stonewall Update - February 2012

February 05 2012
Sorry I should have clarified. I meant Knights of Stonewall as in the guild as a whole. There are 486 members on the website, not characters in the game.