Since the first event left the ship crippled, a few of you have sent or posted messages letting me know that your characters are trying to fix the ship. That's exactly what you should be doing and I'm really happy to see it! I think a few of you, however, have been confused by my replies, because instead of success/failure reports, I'm giving you difficult choices.
Here's the deal: with the ship in this situation, it's both more realistic and a more exciting story for the repairs to be improvised, imperfect, and rushed. Choices challenge you to think through the situation like a puzzle. Offering you a dilemma also creates an opportunity to roleplay a classic Trek scene: the conference room debate.
I'm going to use part of MrIzzy's in-character report as an illustration of how this works, since it was posted publicly. (I hope he doesn't mind!) In it, the following line identifies one problem his character is trying to solve:
Commander Seven of Eleven then returned to the Astrometrics lab to try and repair some of the damage done to the senors.
I sent a private reply that included the following:
Sensor function is impeded by physical damage to the system as well as a buildup of exotic particles both from the transwarp event and various system leaks. Physical repairs will be extremely time-consuming and require frequent blackouts and blind spots as sensor banks are deactivated for repair, but after a week or two, the system will have greatly improved function. Clearing particles will be much faster and not require shutdowns, keeping sensors fully active at all times, but will not address physical damage, causing less (but still considerable) improvement in the system.
There's a lot of technobabble here, but let's break this down in game terms. This paragraph gives Seven of Eleven two options and explains how they compare to each other.
- Physical Repairs are the first option. This option takes longer (weeks!) and creates sensor blind spots that entire time. However, it has a more powerful effect when complete.
- Particle Clearing is the second option. This option is quicker and will not impair the sensors while in progress. However, it will not have as much of an effect.
The simplest thing for MrIzzy to do is reply and tell me "Seven of Eleven decides to start physical repairs immediately" or "Seven of Eleven decides to clear the particle buildup first." Boom! Repairs undertaken.
But it's a tricky decision with considerable IC consequences. If he weren't sure what to do, or if he wanted a premise for RP, MrIzzy might decide to have Seven discuss this choice with another character. He could do so in an in-game scene or post a report here on the forum for asynchronous discussion.
The discussion is probably going to center on how each option affects the ship's chances to escape Klingon space. For this example, I'm going to peel back the curtain a bit and show you my own thinking on how the two will play out.
- The ship will make a stop in a hostile system very soon. Physical repairs will not be complete by then, so they won't be any help in that mini-event.
- Blind spots increase the risk of ambush slightly. There is also some suspicion of saboteurs still aboard who might take advantage of a blind spot -- but that suspicion could be unfounded.
- The border is fortified, and the core of Klingon territory is densely populated. The ship's current location is neither, mitigating the risk of blind spots somewhat. This makes clearing particles for the nearby system, then doing physical repairs afterward slightly more risky.
- Clearing particles only and leaving physical repairs until the return to the Federation means no blind spots, but sensor range will be limited for the entire episode.
- There is no advantage to taking no action.
As you can see, I've attempted to create a dilemma for you to debate in character. The premise is the same as one of those scenes where Geordi suggests a high-energy gibberish beam and Worf asks for permission to punch everyone, but hopefully with valid points on either side to make our Picard's decision a little trickier.
And keep in mind that if you're ever not clear about what my reply means, it's totally fair to just ask! Making up interesting options and then making sure you understand them is my whole job.