So imagine that joenAtl was this terribly evil genius that we're all so scared of. Joen has 1.7m fleet credits that Joen wants to use soley to hurt Stonewall (a VERY evil and dedicated genius), a pretty tidy sum. What amount of damage can Joen do?
1. Forget ships, fleet modules cost 5m EC and we have over 200 credits, and Joen only has a few slots. Physically impossible, no fleet ever has a problem with ship provisions. (And as Brett suggested, we should REALLY increase the quota per toon, whatever happens)
2. Ground equipment is tough to buyout as well. Joen will have to waste a TON of dil as well as fleet credits on buying tons of crap (fleet ground gear is pretty useless compared to sets anyway in general), and can STILL only make a reasonable dent in our provisions, say 80/160, and that's using ALL the credits in just this category. Joen would then have to throw out most of the stuff right after buying it (it's bound), as even the BOFFs would be full. Pretty crazy is our Joen. Must hate Stonewall a LOT to throw SO much cash/dil in the garbage for the sole purpose of reducing only one of our provisioning levels.
3. Buffs. Now this is a reasonable target, they're cheap and usable. But I don't think we even have a policy on buffs as it stands, no? In any case, they're easy to replace and I personally am prepared to walk away from these ones, don`t use them at all personally. Haven't heard any concerns about them to date....
The reason I brought this up is because our provisions continue to increase over time (like I said, our trial period is done!), so we don't really need the quotas, AND they`re incredibly hard/expensive to steal, not at all like a bank! Find a fault with the scenarios above and you'll help to convince me of the evil genius scenario.
And from a personal values level, for me it's roughly analogous to the terrorist situation. If our solution involves not trusting any members in the fleet and we constantly run around worrying about being taken advantage of (both of which we're reminded of every time we need to ask permission to buy something), then they've kinda won. But as I said earlier, I may be hyper sensitive to the trust issue. Feels good to get this out there though. :-)
P.S. Remember, a simple, lower risk solution is just make the Requisition level permanent to people that have contributed over xxx fleet credits, which is what pretty much all fleets currently do. This avoids the total fly-by-night scenario that we saw with the bank, as members will have to have shown their commitment. Most fleets only require 10k-30k fleet credits, which is accessible even to VERY casual gamers, but we can raise it if we're more concerned than they are. :-D