Quote by Araa
we're only temporarily out of one provision; not a big deal and a normal part of the growing pains of the process.
Not temporarily. We cannot run enough projects to supply a 500-member fleet. As I said, this is math. So here is the math with greater specificity:
There are 4 different engineering personal provisioning projects. (One costs 200,000 dilithium for 10 provisions and is not getting filled even when we do run it, so I'm not counting that one.)
There are three others, each of which takes 20 hours to complete once we fully fund it. So the MAXIMUM number of times we could run each of those projects in a week is 8.4 times. That assumes that we instantly fund each project as soon as it is available. If we did that,
and ran no other projects at all, we would make 378 engineering personal provisions each week.
And those 378 engineering personal provisions would cost us:
15,120 Fleet Marks
1,344,000 Dilithium
1,008,000 Expertise
10,080 Data Samples
6,300 Industrial Energy Cells
Those are the costs
per week.
Now, considering that this would get us 378 provisions to be shared by 500 people, what are the chances that we are going to get people to contribute at this level? So we can safely project that we are never going to get anywhere near 378 provisions produced per week. Moreover, the interface doesn't allow us to run those projects that often. Let's say we managed to fund and complete each project 3 times per week (which would
only cost 480,000 dilithium per week): that would give us a production of 135 per week.
On the demand side: Let's say each fleet member buys one thing a month from the store. A fleet ship weapon or whatever. That is a demand of 125 per week. Very close.
Now, what if Cryptic comes out with a new ship? Like a couple of Dominion carriers or a Breen cruiser or an Ambassador-class. Crazy, I know, but bear with me. Suddenly, people are buying alot more than one thing a month. Even if people only buy an average of 2 things from the store per month, the demand will consistently be double the available supply. This is why our ability to supply the store with provisions is never going to keep up with demand in a fleet this large. Math.
These numbers are still going to be there even after our other projects are done. It is a permanent condition. Not temporary. And that is why we need permanent controls on the store so that we can regulate access and make sure that provisions are available on a fair basis. This existed and worked before, and it will work again. But it must be permanent and it cannot be less than the full "shopkeeper" system we had before.
You have a simple choice: the inconvenience of finding a fleet captain (or other responsibe empowered party) when you want to get into the store versus perpetual and chronic shortages. There is no magic compromise where you get to avoid both of these, not in a fleet of 500 members.
We'll hopefully be back to normal and supplying everyone
It is starting to feel like it does when you are arguing against climate-change deniers or birthers.
We cannot supply everyone! So stop saying that.